diff options
Diffstat (limited to 'play.js')
-rw-r--r-- | play.js | 44 |
1 files changed, 12 insertions, 32 deletions
@@ -208,6 +208,7 @@ const MERCENARIES = 6 const force_type_count = 7 const force_action_name = [ "retinue", "vassal", "men_at_arms", "longbowmen", "militia", "burgundians", "mercenaries" ] +const force_class_name = [ "retinue", "vassal", "shape men_at_arms", "shape longbowmen", "shape militia", "shape burgundians", "shape mercenaries" ] const routed_force_action_name = [ "routed_retinue", "routed_vassal", "routed_men_at_arms", "routed_longbowmen", "routed_militia", "routed_burgundians", "routed_mercenaries" ] const COIN = 1 @@ -309,7 +310,7 @@ function get_locale_tip(id) { let list = [] for (let lord = 0; lord < data.lords.length; ++lord) { if (data.lords[lord].seat === id) - list.push(data.lords[lord].name) + list.push(data.lords[lord].short_name) } if (list.length > 0) tip += " - " + list.join(", ") @@ -320,7 +321,7 @@ function on_focus_cylinder(evt) { let lord = evt.target.my_id let info = data.lords[lord] let loc = get_lord_locale(lord) - let tip = info.name + let tip = info.short_name on_focus(tip) } @@ -355,25 +356,6 @@ function is_lord_on_left_or_right(lord) { return false } -function is_lord_ambushed(lord) { - if (view.battle) { - // ambush & 2 = attacker played ambush - // ambush & 1 = defender played ambush - if (view.battle.attacker === "York") { - if ((view.battle.ambush & 1) && is_york_lord(lord)) - return is_lord_on_left_or_right(lord) - if ((view.battle.ambush & 2) && is_lancaster_lord(lord)) - return is_lord_on_left_or_right(lord) - } else { - if ((view.battle.ambush & 1) && is_lancaster_lord(lord)) - return is_lord_on_left_or_right(lord) - if ((view.battle.ambush & 2) && is_york_lord(lord)) - return is_lord_on_left_or_right(lord) - } - } - return false -} - function get_lord_locale(lord) { return map_get(view.pieces.locale, lord, -1) } @@ -1083,26 +1065,26 @@ function add_vassal(parent, vassal, lord, routed) { if (routed) { if (is_action(routed_force_action_name[VASSAL], vassal)) elt = get_cached_element( - "action unit " + force_action_name[VASSAL] + " vassal_" + clean_name(data.vassals[vassal].name), + "action unit " + force_class_name[VASSAL] + " vassal_" + clean_name(data.vassals[vassal].name), routed_force_action_name[VASSAL], vassal ) else elt = get_cached_element( - "unit " + force_action_name[VASSAL] + " vassal_" + clean_name(data.vassals[vassal].name), + "unit " + force_class_name[VASSAL] + " vassal_" + clean_name(data.vassals[vassal].name), routed_force_action_name[VASSAL], vassal ) } else { if (is_action(force_action_name[VASSAL], vassal)) elt = get_cached_element( - "action unit " + force_action_name[VASSAL] + " vassal_" + clean_name(data.vassals[vassal].name), + "action unit " + force_class_name[VASSAL] + " vassal_" + clean_name(data.vassals[vassal].name), force_action_name[VASSAL], vassal ) else elt = get_cached_element( - "unit " + force_action_name[VASSAL] + " vassal_" + clean_name(data.vassals[vassal].name), + "unit " + force_class_name[VASSAL] + " vassal_" + clean_name(data.vassals[vassal].name), force_action_name[VASSAL], vassal ) @@ -1114,14 +1096,14 @@ function add_force(parent, type, lord, routed) { let elt if (routed) { if (is_action(routed_force_action_name[type], lord)) - elt = get_cached_element("action unit " + force_action_name[type], routed_force_action_name[type], lord) + elt = get_cached_element("action unit " + force_class_name[type], routed_force_action_name[type], lord) else - elt = get_cached_element("unit " + force_action_name[type], routed_force_action_name[type], lord) + elt = get_cached_element("unit " + force_class_name[type], routed_force_action_name[type], lord) } else { if (is_action(force_action_name[type], lord)) - elt = get_cached_element("action unit " + force_action_name[type], force_action_name[type], lord) + elt = get_cached_element("action unit " + force_class_name[type], force_action_name[type], lord) else - elt = get_cached_element("unit " + force_action_name[type], force_action_name[type], lord) + elt = get_cached_element("unit " + force_class_name[type], force_action_name[type], lord) } parent.appendChild(elt) } @@ -1251,8 +1233,6 @@ function update_lord(ix) { ui.lord_cylinder[ix].classList.toggle("command", is_lord_command(ix)) ui.lord_mat[ix].classList.toggle("command", is_lord_command(ix)) - ui.lord_mat[ix].classList.toggle("ambushed", is_lord_ambushed(ix)) - ui.seat[ix].classList.toggle("hide", !is_lord_in_game(ix)) } @@ -1779,7 +1759,7 @@ function sub_locale_name(match, p1) { function sub_lord_name(match, p1) { let x = p1 | 0 - let n = data.lords[x].name + let n = data.lords[x].short_name return `<span class="lord_tip" onclick="on_click_lord_tip(${x})">${n}</span>` } |