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-rw-r--r--rules.js27
1 files changed, 18 insertions, 9 deletions
diff --git a/rules.js b/rules.js
index f074db6..891df8c 100644
--- a/rules.js
+++ b/rules.js
@@ -4097,10 +4097,10 @@ function get_supply_from_source(source){
prov += 1
if (source === LOC_LONDON || source === LOC_CALAIS) {
- prov += 3
+ prov += 2
return prov
} else if (is_city(source)) {
- prov += 2
+ prov += 1
return prov
}
prov +=1
@@ -6718,6 +6718,10 @@ function goto_game_end() {
}
function do_grow() {
+ log("Grow:")
+ logi("Changing all Depleted locales to Normal.")
+ logi("Changing all Exhausted locales to Depleted.")
+
for (let x = first_locale; x <= last_locale; x++) {
refresh_locale(x)
}
@@ -6725,6 +6729,9 @@ function do_grow() {
}
function do_waste() {
+ log("Waste:")
+ logi("Removing half of all lords provinder, carts, and ships.")
+ logi("Resetting Lords Coin and Troops to initial values.")
for (let x = first_lord; x <= last_lord; x++) {
if (is_lord_on_map(x)){
do_lord_waste(x)
@@ -6861,13 +6868,13 @@ states.reset = {
inactive: "Reset",
prompt() {
view.prompt = "Reset: You may discard any held Arts of War cards desired."
- if (game.active === P1) {
- for (let c = first_p1_card; c <= last_p1_card; ++c)
+ if (game.active === YORK) {
+ for (let c = first_york_card; c <= last_york_card; ++c)
if (can_discard_card(c))
gen_action_card(c)
}
- if (game.active === P2) {
- for (let c = first_p2_card; c <= last_p2_card; ++c)
+ if (game.active === LANCASTER) {
+ for (let c = first_lancaster_card; c <= last_lancaster_card; ++c)
if (can_discard_card(c))
gen_action_card(c)
}
@@ -7111,9 +7118,9 @@ function tides_calc(){
}
}
- for (let l = first_lancaster_lord; y <= last_lancaster_lord; y++) {
+ for (let l = first_lancaster_lord; l <= last_lancaster_lord; l++) {
if (is_lord_on_map(l)) {
- domy += data.lords[l].influence
+ doml += data.lords[l].influence
}
}
@@ -7186,6 +7193,8 @@ function do_disembark() {
let roll = roll_die()
let success = roll >= 5
+ log(`Disembark: (>4) ${success ? HIT[roll] : MISS[roll]}`)
+
return success
}
@@ -7259,7 +7268,7 @@ function shipwreck(lord) {
disband_lord(lord, true)
- if (game.active === LANCASTRIANS)
+ if (game.active === LANCASTER)
game.ip -= influence
else
game.ip += influence