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-rw-r--r--rules.js354
1 files changed, 130 insertions, 224 deletions
diff --git a/rules.js b/rules.js
index 6e0efe1..00217ec 100644
--- a/rules.js
+++ b/rules.js
@@ -6,6 +6,7 @@
// TODO: check flank attack
// TODO: clean up use of who/what/which/where -- explicit selected_lord, selected_vassal, etc?
+// TODO: call end_influence_check earlier when possible?
let game = null
let view = null
@@ -2578,29 +2579,22 @@ states.levy_muster_lord = {
roll_naval_blockade()
}
else {
+ push_the_kings_name()
add_lord_assets(game.who, SHIP, 1)
- if (eligible_kings_name()) {
- goto_kings_name("Levy Ship")
- }
- else {
- resume_levy_muster_lord()
- }
+ goto_the_kings_name("Levy Ship")
}
-
},
take_cart() {
push_undo()
+ push_the_kings_name()
add_lord_assets(game.who, CART, 2)
- if (eligible_kings_name()) {
- goto_kings_name("Levy Cart")
- } else {
- resume_levy_muster_lord()
- }
+ goto_the_kings_name("Levy Cart")
},
levy_troops() {
push_undo()
+ push_the_kings_name()
if (is_event_in_play(EVENT_LANCASTER_RISING_WAGES) && game.active === YORK) {
goto_rising_wages()
@@ -2612,34 +2606,40 @@ states.levy_muster_lord = {
levy_beloved_warwick() {
push_undo()
+ push_the_kings_name()
add_lord_forces(game.who, MILITIA, 5)
- resume_levy_muster_lord()
+ goto_the_kings_name("Beloved Warwick")
},
levy_irishmen() {
push_undo()
+ push_the_kings_name()
add_lord_forces(game.who, MILITIA, 5)
- resume_levy_muster_lord()
+ goto_the_kings_name("Irishmen")
},
soldiers_of_fortune() {
push_undo()
+ push_the_kings_name()
set_lord_unfed(game.who, 1)
push_state("soldiers_of_fortune")
},
commission_of_array() {
push_undo()
+ push_the_kings_name()
push_state("commission_of_array")
},
capability() {
push_undo()
+ push_the_kings_name()
push_state("muster_capability")
},
parley() {
push_undo()
+ push_the_kings_name()
goto_parley()
},
@@ -2708,15 +2708,44 @@ function do_levy_troops() {
if (is_event_in_play(EVENT_YORK_THE_COMMONS) && is_york_lord(game.who)) {
goto_the_commons()
} else {
- if (eligible_kings_name())
- goto_kings_name("Levy Troops")
- else
- resume_levy_muster_lord()
+ goto_the_kings_name("Levy Troops")
}
}
// === 3.4.2 LEVY LORD ===
+function goto_levy_muster_lord_attempt(lord) {
+ game.what = lord
+ push_state("levy_muster_lord_attempt")
+ init_influence_check(game.who)
+}
+
+states.levy_muster_lord_attempt = {
+ inactive: "Levy Lord",
+ prompt() {
+ view.prompt = `Levy Lord ${lord_name[game.what]}. `
+
+ prompt_influence_check()
+ },
+ spend1: add_influence_check_modifier_1,
+ spend3: add_influence_check_modifier_2,
+ check() {
+ let results = do_influence_check()
+ end_influence_check()
+
+ log(`Attempt to levy L${game.what} ${results.success ? "Successful" : "Failed"}: (${range(results.rating)}) ${results.success ? HIT[results.roll] : MISS[results.roll]}`)
+
+ if (results.success) {
+ game.who = game.what
+ push_state("muster_lord_at_seat")
+ }
+ else {
+ pop_state()
+ resume_levy_muster_lord()
+ }
+ },
+}
+
states.muster_lord_at_seat = {
inactive: "Muster",
prompt() {
@@ -2738,6 +2767,7 @@ states.muster_lord_at_seat = {
},
locale(loc) {
push_undo()
+
set_lord_moved(game.who, 1)
muster_lord(game.who, loc)
if (game.active === YORK) {
@@ -2747,55 +2777,12 @@ states.muster_lord_at_seat = {
add_favourl_marker(loc)
remove_favoury_marker(loc)
}
- end_muster_lord_at_seat()
- },
-}
-
-function goto_levy_muster_lord_attempt(lord) {
- game.what = lord
- push_state("levy_muster_lord_attempt")
- init_influence_check(game.who)
-}
-function end_levy_muster_lord_attempt() {
- pop_state()
- end_influence_check()
- resume_levy_muster_lord()
-}
-
-states.levy_muster_lord_attempt = {
- inactive: "Levy Lord",
- prompt() {
- view.prompt = `Levy Lord ${lord_name[game.what]}. `
-
- prompt_influence_check()
- },
- spend1: add_influence_check_modifier_1,
- spend3: add_influence_check_modifier_2,
- check() {
- let results = do_influence_check()
- log(`Attempt to levy L${game.what} ${results.success ? "Successful" : "Failed"}: (${range(results.rating)}) ${results.success ? HIT[results.roll] : MISS[results.roll]}`)
-
- if (results.success) {
- game.who = game.what
- if (eligible_kings_name()) {
- goto_kings_name("Levy Lord")
- }
- else {
- push_state("muster_lord_at_seat")
- }
- }
- else {
- end_levy_muster_lord_attempt()
- }
+ pop_state()
+ goto_the_kings_name("Levy Lord")
},
}
-function end_muster_lord_at_seat() {
- pop_state()
- end_levy_muster_lord_attempt()
-}
-
// === 3.4.3 LEVY VASSAL ===
function eligible_vassal(vassal) {
@@ -2835,12 +2822,6 @@ function goto_levy_muster_vassal(vassal) {
})
}
-function end_levy_muster_vassal() {
- pop_state()
- end_influence_check()
- resume_levy_muster_lord()
-}
-
states.levy_muster_vassal = {
inactive: "Levy Vassal",
prompt() {
@@ -2851,6 +2832,7 @@ states.levy_muster_vassal = {
spend3: add_influence_check_modifier_2,
check() {
let results = do_influence_check()
+ end_influence_check()
if (lord_has_capability(game.who, AOW_LANCASTER_TWO_ROSES)) {
log(`Automatic Success. C${AOW_LANCASTER_TWO_ROSES}.`)
@@ -2863,16 +2845,12 @@ states.levy_muster_vassal = {
}
if (results.success) {
- if (eligible_kings_name()) {
- goto_kings_name("Levy Vassal")
- }
- else {
- muster_vassal(game.which, game.who)
- end_levy_muster_vassal()
- }
- }
- else {
- end_levy_muster_vassal()
+ muster_vassal(game.which, game.who)
+ pop_state()
+ goto_the_kings_name("Levy Vassal")
+ } else {
+ pop_state()
+ resume_levy_muster_lord()
}
},
}
@@ -3025,16 +3003,10 @@ states.muster_capability = {
}
},
card(c) {
- if (eligible_kings_name()) {
- log(`${data.lords[game.who].name} is mustering C${c}`)
- game.which = c
- goto_kings_name("Capability")
- } else {
- add_lord_capability(game.who, c)
- capability_muster_effects(game.who, c)
- pop_state()
- resume_levy_muster_lord()
- }
+ add_lord_capability(game.who, c)
+ capability_muster_effects(game.who, c)
+ pop_state()
+ goto_the_kings_name("Capability C${c}")
},
}
@@ -4110,7 +4082,7 @@ function goto_parley() {
if (is_lancaster_card(game.command) && is_event_in_play(EVENT_YORK_AN_HONEST_TALE_SPEEDS_BEST)) {
reduce_lancaster_influence(1)
}
- end_parley()
+ end_parley(true)
return
}
}
@@ -4123,7 +4095,7 @@ function goto_parley() {
}
}
-function end_parley() {
+function end_parley(success) {
pop_state()
game.flags.naval_blockade = 0
game.where = NOWHERE
@@ -4141,15 +4113,18 @@ function end_parley() {
++game.count
}
end_influence_check()
+
if (is_campaign_phase()) {
if (game.active === YORK && is_event_in_play(EVENT_LANCASTER_NEW_ACT_OF_PARLIAMENT))
spend_all_actions()
else
spend_action(1)
-
resume_command()
} else {
- resume_levy_muster_lord()
+ if (success)
+ goto_the_kings_name("Parley")
+ else
+ resume_levy_muster_lord()
}
}
@@ -4205,17 +4180,11 @@ states.parley = {
log(`Attempt to Parley at %${game.where} ${results.success ? "Successful" : "Failed"}: (${range(results.rating)}) ${results.success ? HIT[results.roll] : MISS[results.roll]}`)
if (results.success) {
shift_favour_toward(game.where)
- if (eligible_kings_name()) {
- goto_kings_name("Parley")
- }
- else {
- end_parley()
- }
- }
- else {
- end_parley()
+ end_parley(true)
+ } else {
+ end_parley(false)
}
- }
+ },
}
// === 4.3 ACTION: MARCH ===
@@ -9007,6 +8976,7 @@ function capability_muster_effects(lord, c) {
add_lord_forces(lord, MEN_AT_ARMS, 2)
muster_vassal(VASSAL_HASTINGS, lord)
}
+
if (c === AOW_YORK_FAIR_ARBITER && is_friendly_locale(get_lord_locale(LORD_SALISBURY))) {
game.count += 1
}
@@ -9125,7 +9095,7 @@ states.soldiers_of_fortune = {
function end_soldiers_of_fortune() {
pop_state()
- resume_levy_muster_lord()
+ goto_the_kings_name("Soldiers of Fortune")
}
// === CAPABILITY: COMMISSION OF ARRAY ===
@@ -9192,7 +9162,7 @@ states.commission_of_array = {
function end_commission_of_array() {
pop_state()
- resume_levy_muster_lord()
+ goto_the_kings_name("Commission of Array")
}
// === CAPABILITY: WE DONE DEEDS OF CHARITY ===
@@ -9451,7 +9421,9 @@ states.naval_blockade = {
game.flags.naval_blockade = -1
}
if (game.what === "levy ship") {
+ push_the_kings_name()
add_lord_assets(game.who, SHIP, 1)
+ goto_the_kings_name("Levy Ship")
}
if (game.what === "supply") {
use_port_supply(game.where, get_port_supply_amount(game.where))
@@ -10853,134 +10825,43 @@ function eligible_kings_name() {
return false
}
-function goto_kings_name(action) {
- game.what = action
- set_active_enemy()
- push_state("kings_name")
+function push_the_kings_name() {
+ if (eligible_kings_name())
+ save_state_for_the_kings_name()
}
-states.kings_name = {
- inactive: `King's name`,
+function goto_the_kings_name(action) {
+ if (eligible_kings_name()) {
+ // TODO: pause for confirmation before changing control?
+ game.what = action
+ set_active_enemy()
+ game.state = "the_kings_name"
+ } else {
+ resume_levy_muster_lord()
+ }
+}
+
+states.the_kings_name = {
+ inactive: "The King's Name",
prompt() {
- view.prompt = `King's Name: You pay may 1 Influence to cancel last ${game.what} action`
+ view.prompt = `The King's Name: You pay may 1 Influence to cancel last ${game.what} action.`
view.actions.pass = 1
view.actions.pay = 1
},
pay() {
- push_undo()
- reduce_influence(1)
- goto_kings_name_cancel()
+ restore_state_for_the_kings_name()
+ log(`${game.what} action cancelled.`)
+ logevent(`${EVENT_YORK_THE_KINGS_NAME}`)
+ reduce_york_influence(1)
+ resume_levy_muster_lord()
},
pass() {
+ delete_state_for_the_kings_name()
set_active_enemy()
- pop_state()
- if (game.state === "levy_muster_lord_attempt") {
- push_state("muster_lord_at_seat")
- }
- if (game.state === "levy_muster_vassal") {
- muster_vassal(game.which, game.who)
- pop_state()
- }
- if (game.state === "muster_capability") {
- add_lord_capability(game.who, game.which)
- capability_muster_effects(game.who, game.which)
- pop_state()
- }
- if (game.state === "parley") {
- game.what = NOTHING
- game.where = NOWHERE
- pop_state()
- }
resume_levy_muster_lord()
}
}
-function goto_kings_name_cancel() {
- switch(game.what) {
- case "Levy Lord":
- pop_state()
- end_levy_muster_lord_attempt()
- break
- case "Levy Cart":
- add_lord_assets(game.who, CART, -2)
- pop_state()
- resume_levy_muster_lord()
- break
- case "Levy Ship":
- add_lord_assets(game.who, SHIP, -1)
- pop_state()
- resume_levy_muster_lord()
- break
- case "Levy Vassal":
- game.which = NOTHING
- end_levy_muster_vassal()
- break
- case "Levy Troops":
- kings_name_reset_troops()
- pop_state()
- resume_levy_muster_lord()
- break
- case "Parley":
- shift_favour_toward_york(game.where)
- pop_state()
- game.where = NOWHERE
- end_parley()
- break
- case "Capability":
- game.which = NOTHING
- pop_state()
- pop_state()
- resume_levy_muster_lord()
- break
- case "Levy Beloved Warwick":
- add_lord_forces(game.who, MILITIA, -5)
- pop_state()
- resume_levy_muster_lord()
- break
- default:
- throw Error("No King's name cancel state found")
- }
- log(`${game.what} action cancelled`)
- logevent(`${EVENT_YORK_THE_KINGS_NAME}`)
- set_active_enemy()
-}
-
-function kings_name_reset_troops() {
- if (!lord_has_capability(game.who, AOW_LANCASTER_QUARTERMASTERS)) {
- remove_depleted_marker(get_lord_locale(game.who))
- remove_exhausted_marker(get_lord_locale(game.who))
- }
-
- let here = get_lord_locale(game.who)
- let here_type = data.locales[here].type
- switch (here_type) {
- case "calais":
- add_lord_forces(game.who, MEN_AT_ARMS, -2)
- add_lord_forces(game.who, LONGBOWMEN, -1)
- break
- case "london":
- add_lord_forces(game.who, MEN_AT_ARMS, -1)
- add_lord_forces(game.who, LONGBOWMEN, -1)
- add_lord_forces(game.who, MILITIA, -1)
- break
- case "harlech":
- add_lord_forces(game.who, MEN_AT_ARMS, -1)
- add_lord_forces(game.who, LONGBOWMEN, -2)
- break
- case "city":
- add_lord_forces(game.who, LONGBOWMEN, -1)
- add_lord_forces(game.who, MILITIA, -1)
- break
- case "town":
- add_lord_forces(game.who, MILITIA, -2)
- break
- case "fortress":
- add_lord_forces(game.who, MEN_AT_ARMS, -1)
- add_lord_forces(game.who, MILITIA, -1)
- break
- }
-}
-
// === EVENT (AS LEVY EFFECT): RISING WAGES ===
function goto_rising_wages() {
@@ -11040,11 +10921,7 @@ states.the_commons = {
function end_the_commons() {
game.flags.commons_militia = 0
-
- if (eligible_kings_name())
- goto_kings_name("Levy Troops")
- else
- resume_levy_muster_lord()
+ goto_the_kings_name("Levy Troops")
}
// === EVENT (AS LEVY EFFECT): JACK CADE ===
@@ -11733,6 +11610,35 @@ function pop_state() {
[ game.state, game.who, game.count ] = game.stack.pop()
}
+function save_state_for_the_kings_name() {
+ let copy = {}
+ for (let k in game) {
+ let v = game[k]
+ if (k === "undo")
+ v = undefined
+ else if (k === "log")
+ v = undefined
+ else if (typeof v === "object" && v !== null)
+ v = object_copy(v)
+ copy[k] = v
+ }
+ game.event_data = copy
+}
+
+function restore_state_for_the_kings_name() {
+ let save_log = game.log
+ let save_influence = game.influence
+ game = game.event_data
+ game.undo = []
+ game.log = save_log
+ game.influence = save_influence
+ game.event_data = 0
+}
+
+function delete_state_for_the_kings_name() {
+ game.event_data = 0
+}
+
function clear_undo() {
if (game.undo.length > 0)
game.undo = []