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-rw-r--r--rules.js51
1 files changed, 25 insertions, 26 deletions
diff --git a/rules.js b/rules.js
index a53b471..3a15176 100644
--- a/rules.js
+++ b/rules.js
@@ -1262,7 +1262,7 @@ function is_lord_at_seat(lord) {
return is_lord_seat(lord, get_lord_locale(lord))
}
-function has_local_to_muster(lord) {
+function has_locale_to_muster(lord) {
if (!has_enemy_lord(data.lords[lord].seats[0]))
return true
@@ -2456,7 +2456,7 @@ states.levy_arts_of_war_first = {
let c = game.what.shift()
log(`${game.active} deployed Capability.`)
add_lord_capability(lord, c)
- capability_muster_effects(game.who, c)
+ capability_muster_effects(lord, c)
resume_levy_arts_of_war_first()
},
deploy() {
@@ -2637,7 +2637,7 @@ states.levy_muster_lord = {
if (game.count > 0) {
// Roll to muster Ready Lord at Seat
for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) {
- if (is_lord_ready(lord) && has_local_to_muster(lord))
+ if (is_lord_ready(lord) && has_locale_to_muster(lord))
gen_action_lord(lord)
}
@@ -3746,7 +3746,6 @@ function find_way(loc1, loc2) {
}
function goto_intercept() {
- clear_undo()
let here = get_lord_locale(game.command)
for (let loc of data.locales[here].adjacent) {
let way = find_way(here, loc)
@@ -3925,7 +3924,10 @@ states.intercept_exiles = {
.filter(is_friendly_lord)
.filter(l => !game.group.includes(l)))
},
- lord:exile_lord,
+ lord(lord) {
+ push_undo()
+ exile_lord(lord)
+ },
done() {
end_intercept_exiles()
}
@@ -3939,17 +3941,20 @@ function prompt_exiles(lords) {
}
function goto_exiles() {
+ clear_undo()
let here = get_lord_locale(game.command)
if (has_enemy_lord(here)) {
game.state = "exiles"
set_active_enemy()
+ push_undo()
} else {
march_with_group_3()
}
}
function end_exiles() {
+ clear_undo()
let lords = get_lords_in_locale(get_lord_locale(game.command))
.filter(is_friendly_lord)
@@ -6117,9 +6122,7 @@ function has_friendly_lord_who_must_feed() {
return false
}
-function goto_feed() {
- log_br()
-
+function set_lord_feed_requirements() {
// Count how much food each lord needs
let n = 0
for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) {
@@ -6130,7 +6133,12 @@ function goto_feed() {
else
set_lord_unfed(lord, 0)
}
+}
+function goto_feed() {
+ log_br()
+
+ set_lord_feed_requirements()
if (has_friendly_lord_who_must_feed()) {
push_state("feed")
} else {
@@ -6201,6 +6209,7 @@ states.feed = {
},
pillage() {
push_undo()
+ set_lord_feed_requirements()
goto_pillage_food()
},
end_feed() {
@@ -6245,18 +6254,12 @@ function end_feed() {
// === LEVY & CAMPAIGN: PAY ===
-function can_pay_lord(lord) {
- let loc = get_lord_locale(lord)
- if (get_shared_assets(loc, COIN) > 0)
- return true
- return false
-}
-
-function has_friendly_lord_who_may_be_paid() {
- for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord)
- if (is_lord_on_map(lord) && can_pay_lord(lord))
- return true
- return false
+function reset_unpaid_lords() {
+ for (let lord = first_friendly_lord; lord <= last_friendly_lord; lord++) {
+ if (is_lord_unfed(lord)) {
+ set_lord_unfed(lord, Math.ceil(count_lord_all_forces(lord)/6))
+ }
+ }
}
function goto_pay() {
@@ -6274,17 +6277,12 @@ function goto_pay() {
game.state = "pay"
}
-function resume_pay() {
- if (!can_pay_lord(game.who))
- game.who = NOBODY
-}
-
states.pay = {
inactive: "Pay",
prompt() {
view.prompt = "Pay: You must Pay your Lord's Troops"
let done = true
-
+
// Pay from own mat
if (done) {
for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) {
@@ -6336,6 +6334,7 @@ states.pay = {
},
pillage() {
push_undo()
+ reset_unpaid_lords()
goto_pillage_coin()
},
end_pay() {