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-rw-r--r--rules.js6
1 files changed, 4 insertions, 2 deletions
diff --git a/rules.js b/rules.js
index 0eae6f8..9bf7e1d 100644
--- a/rules.js
+++ b/rules.js
@@ -481,6 +481,7 @@ const EVENT_YORK_SEAMANSHIP = Y6
const EVENT_YORK_YORKISTS_BLOCK_PARLIAMENT = Y7
const EVENT_YORK_EXILE_PACT = Y8
const EVENT_YORK_TAX_COLLECTORS = Y10
+
const EVENT_YORK_BLOCKED_FORD = Y11 // TODO
// Hold event. Play during APPROACH. This one is a bit tricky as it has odd interaction with EVENT PARLIAMENT'S TRUCE and CAPABILITY KING'S PARLEY
// basically at best, you want the player that when he approaches,
@@ -491,6 +492,7 @@ const EVENT_YORK_BLOCKED_FORD = Y11 // TODO
// Blocked ford basically force the player being approached to choose battle rather
// then exile.
// Be careful about interaction aswell with EVENT FLANK ATTACK
+
const EVENT_YORK_PARLIAMENTS_TRUCE = Y12 // TODO
// Can be played during Levy and Campaign
// Read L11 Basically it forbids to go to locales where enemy are as long as
@@ -6548,9 +6550,9 @@ states.parliaments_truce = {
prompt() {
view.prompt = "You may play Parliament's Truce to cancel approach."
if (game.active === YORK)
- gen_action_card(EVENT_YORK_PARLIAMENTS_TRUCE)
+ gen_action_card_if_held(EVENT_YORK_PARLIAMENTS_TRUCE)
else
- gen_action_card(EVENT_LANCASTER_PARLIAMENTS_TRUCE)
+ gen_action_card_if_held(EVENT_LANCASTER_PARLIAMENTS_TRUCE)
view.actions.pass = 1
},
card(c) {