diff options
-rw-r--r-- | rules.js | 6 |
1 files changed, 4 insertions, 2 deletions
@@ -481,6 +481,7 @@ const EVENT_YORK_SEAMANSHIP = Y6 const EVENT_YORK_YORKISTS_BLOCK_PARLIAMENT = Y7 const EVENT_YORK_EXILE_PACT = Y8 const EVENT_YORK_TAX_COLLECTORS = Y10 + const EVENT_YORK_BLOCKED_FORD = Y11 // TODO // Hold event. Play during APPROACH. This one is a bit tricky as it has odd interaction with EVENT PARLIAMENT'S TRUCE and CAPABILITY KING'S PARLEY // basically at best, you want the player that when he approaches, @@ -491,6 +492,7 @@ const EVENT_YORK_BLOCKED_FORD = Y11 // TODO // Blocked ford basically force the player being approached to choose battle rather // then exile. // Be careful about interaction aswell with EVENT FLANK ATTACK + const EVENT_YORK_PARLIAMENTS_TRUCE = Y12 // TODO // Can be played during Levy and Campaign // Read L11 Basically it forbids to go to locales where enemy are as long as @@ -6548,9 +6550,9 @@ states.parliaments_truce = { prompt() { view.prompt = "You may play Parliament's Truce to cancel approach." if (game.active === YORK) - gen_action_card(EVENT_YORK_PARLIAMENTS_TRUCE) + gen_action_card_if_held(EVENT_YORK_PARLIAMENTS_TRUCE) else - gen_action_card(EVENT_LANCASTER_PARLIAMENTS_TRUCE) + gen_action_card_if_held(EVENT_LANCASTER_PARLIAMENTS_TRUCE) view.actions.pass = 1 }, card(c) { |