diff options
-rw-r--r-- | rules.ts | 101 |
1 files changed, 62 insertions, 39 deletions
@@ -89,7 +89,6 @@ interface Game { actions: number, command: Lord, who: Lord, - other: Lord, where: Locale, vassal: Vassal, group: Lord[], @@ -2924,7 +2923,7 @@ states.muster_lord = { lord(lord) { push_undo() - game.other = lord + game.who = lord game.state = "levy_lord" }, @@ -3092,7 +3091,7 @@ function do_levy_troops() { states.levy_lord = { inactive: "Levy Lord", prompt() { - view.prompt = `Levy Lord ${lord_name[game.other]}. ` + view.prompt = `Levy Lord ${lord_name[game.who]}. ` prompt_influence_check(game.command) }, check(bonus) { @@ -3107,9 +3106,9 @@ states.levy_lord = { states.levy_lord_at_seat = { inactive: "Muster", prompt() { - view.prompt = `Muster: Select Locale for ${lord_name[game.other]}.` + view.prompt = `Levy Lord: Select Locale for ${lord_name[game.who]}.` let found = false - let seat = data.lords[game.other].seat + let seat = data.lords[game.who].seat if (!has_enemy_lord(seat)) { gen_action_locale(seat) found = true @@ -3126,8 +3125,8 @@ states.levy_lord_at_seat = { locale(loc) { push_undo() - set_lord_moved(game.other, 1) - muster_lord(game.other, loc) + set_lord_moved(game.who, 1) + muster_lord(game.who, loc) if (game.active === YORK) { add_york_favour(loc) remove_lancaster_favour(loc) @@ -4874,6 +4873,7 @@ states.intercept = { let valour = data.lords[game.who].valour let success = false if (is_flank_attack_in_play()) { + end_passive_held_event() success = true } else { @@ -5101,6 +5101,7 @@ states.blocked_ford = { }, card(c) { play_held_event(c) + end_passive_held_event() goto_battle() }, pass() { @@ -5366,11 +5367,9 @@ function format_hits() { } function is_battle_over() { - set_active_attacker() - if (has_no_unrouted_forces()) + if (lancaster_has_no_unrouted_forces()) return true - set_active_defender() - if (has_no_unrouted_forces()) + if (york_has_no_unrouted_forces()) return true return false } @@ -5386,6 +5385,28 @@ function has_no_unrouted_forces() { return true } +function york_has_no_unrouted_forces() { + // All unrouted lords are either in battle array or in reserves + for (let p of battle_strike_positions) + if (is_york_lord(game.battle.array[p])) + return false + for (let lord of game.battle.reserves) + if (is_york_lord(lord)) + return false + return true +} + +function lancaster_has_no_unrouted_forces() { + // All unrouted lords are either in battle array or in reserves + for (let p of battle_strike_positions) + if (is_lancaster_lord(game.battle.array[p])) + return false + for (let lord of game.battle.reserves) + if (is_lancaster_lord(lord)) + return false + return true +} + function is_attacker() { return game.active === game.battle.attacker } @@ -6027,7 +6048,7 @@ function highest_friendly_influence() { states.suspicion_1 = { inactive: "Suspicion", prompt() { - view.prompt = "Suspicion: Check one of your lords to influence check" + view.prompt = "Suspicion: Check Influence with one participating Lord." let lowest = lowest_enemy_influence() for (let lord of game.battle.array) if (is_friendly_lord(lord) && get_printed_lord_influence(lord) > lowest) @@ -6038,6 +6059,8 @@ states.suspicion_1 = { }, lord(lord) { push_undo() + logevent(game.this_event) + logi("L" + lord) game.who = lord game.state = "suspicion_2" }, @@ -6046,38 +6069,40 @@ states.suspicion_1 = { states.suspicion_2 = { inactive: "Suspicion", prompt() { - view.prompt = "Suspicion: Select one enemy lord to influence check" - let highest = get_printed_lord_influence(game.who) - for (let lord of game.battle.array) - if (is_enemy_lord(lord) && get_printed_lord_influence(lord) < highest) - gen_action_lord(lord) + view.prompt = `Suspicion: ` + prompt_influence_check(game.who) }, - lord(lord) { - push_undo() - game.other = lord - game.state = "suspicion_3" + check(bonus) { + if (roll_influence_check(game.who, bonus)) { + game.state = "suspicion_3" + } else { + game.who = NOBODY + resume_battle_events() + } }, } states.suspicion_3 = { inactive: "Suspicion", prompt() { - view.prompt = `Suspicion` - prompt_influence_check(game.who) + view.prompt = "Suspicion: Disband one enemy Lord with lower Influence rating." + let highest = get_printed_lord_influence(game.who) + for (let lord of game.battle.array) + if (is_enemy_lord(lord) && get_printed_lord_influence(lord) < highest) + gen_action_lord(lord) }, - check(bonus) { - let other = game.other + lord(lord) { + push_undo() + remove_lord_from_battle(lord) + disband_lord(lord) + game.who = NOBODY - if (roll_influence_check(game.who, bonus)) { - log(`${lord_name[other]} disbanded`) - remove_lord_from_battle(other) - disband_lord(other) - } else { - log(`${lord_name[other]} stays`) + // Skip to end battle if no enemy remains! + if (is_battle_over()) { + end_battle_round() + return } - game.who = NOBODY - game.other = NOBODY resume_battle_events() }, } @@ -7377,7 +7402,6 @@ function goto_death_or_disband() { if (is_lord_on_map(lord)) { // Disband lords without troops if (!lord_has_unrouted_troops(lord)) { - log(`${lord_name[lord]} disbanded`) disband_lord(lord) } } @@ -7614,7 +7638,6 @@ states.talbot_to_the_rescue = { }, lord(lord) { push_undo() - log(`${lord_name[lord]} disbanded.`) disband_lord(lord) set_delete(game.battle.fled, lord) set_delete(game.battle.routed, lord) @@ -8638,7 +8661,6 @@ exports.setup = function (seed, scenario, options) { actions: 0, command: NOBODY, - other: NOBODY, who: NOBODY, vassal: NOVASSAL, where: NOWHERE, @@ -10060,19 +10082,19 @@ states.heralds = { } function goto_heralds_attempt(lord: Lord) { - game.other = lord + game.who = lord game.state = "heralds_attempt" } states.heralds_attempt = { inactive: "Heralds Attempt", prompt() { - view.prompt = `Attempt to shift ${lord_name[game.other]} to next Turn Box. ` + view.prompt = `Attempt to shift ${lord_name[game.who]} to next Turn Box. ` prompt_influence_check(game.command) }, check(bonus) { if (roll_influence_check(game.command, bonus)) { - set_lord_calendar(game.other, current_turn() + 1) + set_lord_calendar(game.who, current_turn() + 1) } end_heralds_attempt() }, @@ -11732,6 +11754,7 @@ exports.view = function (state, current) { command: game.command, where: game.where, + who: game.who, hand: null, plan: null, } |