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-rw-r--r--rules.js29
1 files changed, 14 insertions, 15 deletions
diff --git a/rules.js b/rules.js
index 8fac6fc..93bde3d 100644
--- a/rules.js
+++ b/rules.js
@@ -2329,11 +2329,13 @@ function end_immediate_event() {
function goto_lancaster_event_scots() {
game.state = "scots"
+ game.count = []
game.who = NOBODY
}
function end_lancaster_event_scots() {
- clear_lords_moved()
+ clear_undo()
+ game.count = 0
game.who = NOBODY
end_immediate_event()
}
@@ -2345,16 +2347,16 @@ states.scots = {
view.actions.done = 1
for (let lord = first_lancaster_lord; lord <= last_lancaster_lord; lord++) {
- if (is_lord_on_map(lord) && is_lord_unfed(lord) < 3) {
+ if (is_lord_on_map(lord) && map_get(game.count, lord, 0) < 3) {
gen_action_lord(lord)
}
}
if (game.who !== NOBODY) {
- let troops = is_lord_unfed(game.who)
- if ((troops & 1) !== 1)
+ let troops = map_get(game.count, game.who, 0)
+ if ((troops & 1) === 0)
gen_action("add_militia")
- if (((troops >> 1) & 1) !== 1)
+ if ((troops & 2) === 0)
gen_action("add_men_at_arms")
}
},
@@ -2363,23 +2365,20 @@ states.scots = {
},
add_militia() {
add_lord_forces(game.who, MILITIA, 1)
- let troops = is_lord_unfed(game.who)
- set_lord_unfed(game.who, troops + 1)
-
- if (troops !== 0) {
+ let troops = map_get(game.count, game.who, 0)
+ map_set(game.count, game.who, troops + 1)
+ if (troops !== 0)
game.who = NOBODY
- }
},
add_men_at_arms() {
add_lord_forces(game.who, MEN_AT_ARMS, 1)
- let troops = is_lord_unfed(game.who)
- set_lord_unfed(game.who, troops + 2)
-
- if (troops !== 0) {
+ let troops = map_get(game.count, game.who, 0)
+ map_set(game.count, game.who, troops + 2)
+ if (troops !== 0)
game.who = NOBODY
- }
},
lord(lord) {
+ push_undo()
game.who = lord
}
}