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-rw-r--r--play.js13
-rw-r--r--rules.js6
2 files changed, 12 insertions, 7 deletions
diff --git a/play.js b/play.js
index 2a7ac97..b432e56 100644
--- a/play.js
+++ b/play.js
@@ -167,11 +167,13 @@ const A1 = 0, A2 = 1, A3 = 2, D1 = 3, D2 = 4, D3 = 5
const RETINUE = 0
const VASSAL = 1
-const MERCENARIES = 2
-const BURGUNDIANS = 3
-const MEN_AT_ARMS = 4
-const MILITIA = 5
-const LONGBOWMEN = 6
+
+
+const MEN_AT_ARMS = 2
+const LONGBOWMEN = 3
+const MILITIA = 4
+const BURGUNDIANS = 5
+const MERCENARIES = 6
const force_type_count = 7
@@ -195,6 +197,7 @@ const WINTER = 2
const AUTUMN = 3
const SEASONS = [
+ null,
WINTER,
SPRING,
SUMMER,
diff --git a/rules.js b/rules.js
index e845dac..a3e39d9 100644
--- a/rules.js
+++ b/rules.js
@@ -356,6 +356,7 @@ const WINTER = 2
const AUTUMN = 3
const SEASONS = [
+ null,
WINTER,
SPRING,
SUMMER,
@@ -374,6 +375,7 @@ const SEASONS = [
null
]
const TURN_NAME = [
+ null,
"1 - January/February/March",
"2 - April/May",
"3 - June/July",
@@ -2494,8 +2496,8 @@ states.command = {
lord(lord) {
set_toggle(game.group, lord)
- if (is_upper_lord(lord))
- set_toggle(game.group, get_lower_lord(lord))
+ /*if (is_upper_lord(lord))
+ set_toggle(game.group, get_lower_lord(lord))*/
},
card: action_held_event,