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-rw-r--r--rules.js84
1 files changed, 57 insertions, 27 deletions
diff --git a/rules.js b/rules.js
index 3cba5bb..8d8308c 100644
--- a/rules.js
+++ b/rules.js
@@ -529,12 +529,9 @@ const EVENT_YORK_CALTROPS = Y19 // TODO
// the lancastrianw ill himself put the hits between his lords
const EVENT_YORK_YORKIST_PARADE = Y20
const EVENT_YORK_SIR_RICHARD_LEIGH = Y21
-const EVENT_YORK_LOYALTY_AND_TRUST = Y22 // TODO
-// Works like the + Lordship events in Nevsky
+const EVENT_YORK_LOYALTY_AND_TRUST = Y22
const EVENT_YORK_CHARLES_THE_BOLD = Y23
-const EVENT_YORK_SUN_IN_SPLENDOUR = Y24 // TODO
-// Hold event only available in Levy.
-// Muster Edward IV at Any friendly locale (no seat needed) with no enemy lord
+const EVENT_YORK_SUN_IN_SPLENDOUR = Y24
const EVENT_YORK_OWAIN_GLYNDWR = Y25
const EVENT_YORK_DUBIOUS_CLARENCE = Y26
const EVENT_YORK_YORKIST_NORTH = Y27
@@ -2287,9 +2284,9 @@ function goto_immediate_event(c) {
case EVENT_YORK_SUCCESSION:
set_add(game.events, c)
return end_immediate_event()
- /*case EVENT_YORK_LOYALTY_AND_TRUST:
+ case EVENT_YORK_LOYALTY_AND_TRUST:
set_add(game.events, c)
- return end_immediate_event()*/
+ return end_immediate_event()
case EVENT_YORK_OWAIN_GLYNDWR:
set_add(game.events, c)
return end_immediate_event()
@@ -3616,8 +3613,8 @@ function can_play_held_event(c) {
return can_play_y_aspielles()
case EVENT_YORK_YORKIST_PARADE:
return can_play_yorkist_parade()
- /*case EVENT_YORK_SUN_IN_SPLENDOUR:
- return can_play_sun_in_splendour()*/
+ case EVENT_YORK_SUN_IN_SPLENDOUR:
+ return can_play_sun_in_splendour()
}
return false
}
@@ -3667,6 +3664,9 @@ function goto_held_event(c) {
case EVENT_LANCASTER_ASPIELLES:
goto_play_aspielles()
break
+ case EVENT_YORK_SUN_IN_SPLENDOUR:
+ goto_play_sun_in_splendour()
+ break
}
}
@@ -3726,6 +3726,13 @@ function can_play_yorkist_parade() {
return false
}
+function can_play_sun_in_splendour() {
+ if (is_levy_phase() && is_lord_on_calendar(LORD_EDWARD_IV)) {
+ return true
+ }
+ return false
+}
+
function can_play_l_flank_attack() {
if (game.active === LANCASTER
&& game.state === "intercept"
@@ -3749,6 +3756,44 @@ function can_play_y_flank_attack() {
}
return false
}
+// === EVENTS : HOLD - SUN IN SPLENDOUR
+
+function goto_play_sun_in_splendour() {
+ push_state("sun_in_splendour")
+}
+
+states.sun_in_splendour = {
+ inactive: "Sun in splendour",
+ prompt() {
+ let done = true
+ view.prompt = "Sun in Splendour: Muster Edward IV in any friendly locale with no enemy lord"
+ if (is_lord_on_calendar(LORD_EDWARD_IV)) {
+ for (let loc = first_locale; loc <= last_locale; loc++) {
+ if (is_friendly_locale(loc)) {
+ done = false
+ gen_action_locale(loc)
+ }
+ }
+ }
+ else {
+ view.actions.done = 1
+ }
+ },
+ locale(loc) {
+ push_undo()
+ muster_lord(LORD_EDWARD_IV, loc)
+ logi(`Mustered Edward IV at ${data.locales[loc].name}`)
+ },
+ done() {
+ end_sun_in_splendour()
+ },
+}
+
+function end_sun_in_splendour() {
+ game.who = NOBODY
+ pop_state()
+}
+
// === EVENTS : HOLD - REBEL SUPPLY DEPOT ===
@@ -3953,6 +3998,7 @@ function capability_muster_effects(lord, c) {
if (c === AOW_YORK_BURGUNDIANS) {
if (is_seaport(get_lord_locale(lord) && !is_exile(get_lord_locale(lord)))) {
add_lord_forces(lord, BURGUNDIANS, 2)
+ logi(AOW_YORK_BURGUNDIANS)
game.flags.burgundians = 1
}
else {
@@ -4232,7 +4278,6 @@ states.levy_muster_lord = {
else
view.prompt = `Levy: ${lord_name[game.who]} has ${game.count} actions.`
- prompt_held_event_lordship()
let here = get_lord_locale(game.who)
if (is_friendly_locale(here)) {
@@ -6732,6 +6777,7 @@ function count_deplete(loc) {
function can_levy_burgundians(lord) {
if (is_seaport(get_lord_locale(lord)) && !is_exile(get_lord_locale(lord)) && lord_has_capability(lord, AOW_YORK_BURGUNDIANS) && game.flags.burgundians === 0) {
add_lord_forces(lord, BURGUNDIANS, 2)
+ logi(AOW_YORK_BURGUNDIANS)
game.flags.burgundians = 1
}
}
@@ -8049,11 +8095,8 @@ function goto_engagement_total_hits() {
for (let pos of game.battle.engagements[0]) {
if (pos === A1 || pos === A2 || pos === A3) {
- console.log(ahits)
ahits += game.battle.ah[pos]
- console.log(ahits)
ahits += game.battle.attacker_artillery
- console.log(ahits)
} else {
dhits += game.battle.ah[pos]
dhits += game.battle.defender_artillery
@@ -9226,6 +9269,7 @@ states.pay_lords = {
game.who = NOBODY
},
+ card: action_held_event,
done() {
end_pay_lords()
},
@@ -10257,25 +10301,11 @@ function gen_action_card_if_held(c) {
gen_action_card(c)
}
-function prompt_select_lord_on_calendar(lord) {
- if (lord !== game.who) {
- if (is_lord_on_calendar(lord))
- gen_action_lord(lord)
- else
- gen_action_service(lord)
- }
-}
-
function prompt_select_lord(lord) {
if (lord !== game.who)
gen_action_lord(lord)
}
-function prompt_select_service(lord) {
- if (lord !== game.who)
- gen_action_service(lord)
-}
-
function action_select_lord(lord) {
if (game.who === lord)
game.who = NOBODY