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-rw-r--r--rules.js60
1 files changed, 32 insertions, 28 deletions
diff --git a/rules.js b/rules.js
index 00217ec..23c0a15 100644
--- a/rules.js
+++ b/rules.js
@@ -6,8 +6,11 @@
// TODO: check flank attack
// TODO: clean up use of who/what/which/where -- explicit selected_lord, selected_vassal, etc?
+// TODO: remove unneccessary game.who = NOBODY etc
// TODO: call end_influence_check earlier when possible?
+// TODO: verify all push_state uses
+
let game = null
let view = null
let states = {}
@@ -7550,9 +7553,8 @@ function goto_tides_of_war() {
add_lord_assets(LORD_BUCKINGHAM, PROV, 1)
}
tides_calc()
- if (tow_extra_ip()) {
- set_active(YORK)
- push_state("tow_extra_ip")
+ if (eligible_charity()) {
+ goto_we_done_deeds_of_charity()
}
else
goto_disembark()
@@ -7584,11 +7586,8 @@ function goto_disembark() {
function end_disembark() {
game.who = NOBODY
set_active_enemy()
- if (game.active === P1 && has_lords_at_sea())
- goto_disembark()
- else if (game.active === P2 && has_lords_at_sea()) {
+ if (has_lords_at_sea())
goto_disembark()
- }
else {
set_active(P1)
goto_victory_check()
@@ -7988,7 +7987,6 @@ exports.setup = function (seed, scenario, options) {
free_parley_henry:0,
free_parley_gloucester:0,
burgundians:0,
- charity:0,
bloody:0,
london_for_york:0,
surprise_landing:0,
@@ -9167,41 +9165,47 @@ function end_commission_of_array() {
// === CAPABILITY: WE DONE DEEDS OF CHARITY ===
-function tow_extra_ip() {
- for (let lord = first_york_lord; lord <= last_york_lord; ++lord) {
- if (lord_has_capability(lord, AOW_YORK_WE_DONE_DEEDS_OF_CHARITY) && (get_lord_assets(lord, PROV) > 0 || get_shared_assets(lord, PROV) > 0))
- return true
- }
+function eligible_charity() {
+ let lord = find_lord_with_capability_card(AOW_YORK_WE_DONE_DEEDS_OF_CHARITY)
+ if (lord !== NOBODY && get_shared_assets(lord, PROV) > 0)
+ return true
return false
}
-states.tow_extra_ip = {
+function goto_we_done_deeds_of_charity() {
+ set_active(YORK)
+ game.state = "we_done_deeds_of_charity"
+ game.count = 2
+}
+
+states.we_done_deeds_of_charity = {
inactive: "We done needs of charity",
prompt() {
- let loc = 0
- view.prompt = "We done deeds of charity: spend up to two Provender to add influence points."
- for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) {
- if (lord_has_capability(lord, AOW_YORK_WE_DONE_DEEDS_OF_CHARITY)) {
- loc = get_lord_locale(lord)
- }
- }
- for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) {
- if (game.flags.charity < 2 && get_lord_locale(lord) === loc && (get_lord_assets(lord, PROV) > 0)) {
- gen_action_prov(lord)
+ view.prompt = "We done deeds of charity: Pay up to two Provender for +1 Influence point each."
+ let lord = find_lord_with_capability_card(AOW_YORK_WE_DONE_DEEDS_OF_CHARITY)
+ let here = get_lord_locale(lord)
+ if (game.count > 0) {
+ for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) {
+ if (get_lord_locale(lord) === here && (get_lord_assets(lord, PROV) > 0)) {
+ gen_action_prov(lord)
+ }
}
}
view.actions.done = 1
},
prov(lord) {
push_undo()
+ increase_york_influence(1)
add_lord_assets(lord, PROV, -1)
- game.flags.charity += 1
+ game.count--
},
done() {
- increase_york_influence(game.flags.charity)
+ clear_undo()
logi(`${AOW_YORK_WE_DONE_DEEDS_OF_CHARITY}`)
- log("York paid " + game.flags.charity + " provender to add " + game.flags.charity + " Influence Points")
- game.flags.charity = 0
+ log("York paid " + game.count + " provender to add " + game.count + " Influence Points")
+ game.count = 0
+
+ // TODO: who should be active?
goto_disembark()
},
}