diff options
-rw-r--r-- | rules.ts | 56 |
1 files changed, 38 insertions, 18 deletions
@@ -4524,31 +4524,49 @@ function can_action_forage() { function goto_forage() { push_undo() - let here = get_lord_locale(game.command) + game.state = "forage" +} - if (!has_adjacent_enemy(here) && is_neutral_locale(here)) { - let die = roll_die() - if (die <= 4) { - log(`Forage at S${here} 1-4: B${die}`) - add_lord_assets(game.command, PROV, 1) - deplete_locale(here) - } else { - log(`Forage at S${here} 1-4: W${die}`) +states.forage = { + prompt() { + let here = get_lord_locale(game.command) + if (is_friendly_locale(here) && !has_adjacent_enemy(here)) { + view.prompt = "Forage: Add one provender." + view.actions.take_prov = 1 + } else if (is_neutral_locale(here) && !has_adjacent_enemy(here)) { + view.prompt = "Forage: Roll 1-4 to add one provender." + view.actions.roll = 1 + } else if (is_enemy_locale(here) || has_adjacent_enemy(here)) { + view.prompt = "Forage: Roll 1-3 to add one provender." + view.actions.roll = 1 } - } else if (has_adjacent_enemy(here) || is_enemy_locale(here)) { + }, + roll() { + let here = get_lord_locale(game.command) + let target = 3 + if (is_neutral_locale(here) && !has_adjacent_enemy(here)) + target = 4 + let die = roll_die() - if (die <= 3) { - log(`Forage at S${here} 1-3: B${die}`) + if (die <= target) { + log(`Forage at S${here} 1-${target}: B${die}`) add_lord_assets(game.command, PROV, 1) deplete_locale(here) } else { - log(`Forage at S${here} 1-3: W${die}`) + log(`Forage at S${here} 1-${target}: W${die}`) } - } else { + end_forage() + }, + take_prov() { + let here = get_lord_locale(game.command) log(`Forage at S${here}.`) add_lord_assets(game.command, PROV, 1) deplete_locale(here) - } + end_forage() + }, +} + +function end_forage() { if (lord_has_capability(game.command, AOW_YORK_SCOURERS)) { logcap(AOW_YORK_SCOURERS) add_lord_assets(game.command, PROV, 1) @@ -5003,6 +5021,7 @@ states.parley = { } }, locale(loc) { + push_undo() game.where = loc let here = get_lord_locale(game.command) if (!is_adjacent(here, loc)) { @@ -6600,8 +6619,6 @@ states.suspicion_1 = { }, lord(lord) { push_undo() - logevent(game.this_event) - logi("L" + lord) game.who = lord game.state = "suspicion_2" }, @@ -6614,7 +6631,7 @@ states.suspicion_2 = { prompt_influence_check(game.who) }, check(spend) { - if (roll_influence_check("Suspicion L" + game.who, game.who, spend)) { + if (roll_influence_check("L" + game.who, game.who, spend)) { game.state = "suspicion_3" } else { game.who = NOBODY @@ -6634,6 +6651,9 @@ states.suspicion_3 = { }, lord(lord) { push_undo() + + logi("L" + lord) + remove_lord_from_battle(lord) disband_lord(lord) game.who = NOBODY |