diff options
-rw-r--r-- | rules.js | 38 |
1 files changed, 32 insertions, 6 deletions
@@ -2421,29 +2421,55 @@ function goto_lancaster_event_french_troops() { if (can_play) { game.state = "french_troops" + game.who = NOBODY + game.count = 0 } else { end_immediate_event() } } function end_lancaster_event_french_troops() { + game.who = NOBODY + game.count = 0 end_immediate_event() } states.french_troops = { inactive: "French Troops", prompt() { + view.prompt = `Add 2 Men at Arms and 2 Militia to a Lord at a port.` - for (let lord = first_friendly_lord; lord <= last_friendly_lord; lord++) { - if (is_lord_on_map(lord) && data.seaports.includes(get_lord_locale(lord))) { - gen_action_lord(lord) + if (game.who === NOBODY) { + for (let lord = first_friendly_lord; lord <= last_friendly_lord; lord++) { + if (is_lord_on_map(lord) && data.seaports.includes(get_lord_locale(lord))) { + gen_action_lord(lord) + } } + } else { + view.prompt = `Add ${2-pack2_get(game.count, 0)} Men at Arms and ${2-pack2_get(game.count, 1)} Militia to ${lord_name[game.who]}.` + if (pack2_get(game.count, 0) < 2) + gen_action("add_men_at_arms") + if (pack2_get(game.count, 1) < 2) + gen_action("add_militia") } + + view.actions.done = 1 + }, + add_men_at_arms() { + push_undo() + add_lord_forces(game.who, MEN_AT_ARMS, 1) + let c = pack2_get(game.count, 0) + game.count = pack2_set(game.count, 0, c+1) + }, + add_militia() { + push_undo() + add_lord_forces(game.who, MEN_AT_ARMS, 1) + let c = pack2_get(game.count, 1) + game.count = pack2_set(game.count, 1, c+1) }, lord(lord) { - add_lord_forces(lord, MEN_AT_ARMS, 2) - add_lord_forces(lord, MILITIA, 2) - end_lancaster_event_french_troops() + push_undo() + game.who = lord }, done() { end_lancaster_event_french_troops() |