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-rw-r--r--rules.js38
1 files changed, 19 insertions, 19 deletions
diff --git a/rules.js b/rules.js
index 85fd548..7959bd0 100644
--- a/rules.js
+++ b/rules.js
@@ -598,7 +598,7 @@ const TURN_NAME = [
]
function find_ports(here) {
- if ((lord_has_capability(game.group, AOW_YORK_GREAT_SHIPS) || lord_has_capability(game.group, AOW_LANCASTER_GREAT_SHIPS))) return data.port_1.concat(data.port_2, data.port_3);
+ if ((lord_has_capability(game.group, AOW_YORK_GREAT_SHIPS) || lord_has_capability(game.group, AOW_LANCASTER_GREAT_SHIPS))) return data.port_1.concat(data.port_2, data.port_3)
if (here === data.sea_1) return data.port_1
if (here === data.sea_2) return data.port_2
if (here === data.sea_3) return data.port_3
@@ -5121,17 +5121,17 @@ function goto_kings_name_cancel() {
case "Levy Lord":
pop_state()
end_levy_muster_lord_attempt()
- break;
+ break
case "Levy Cart":
add_lord_assets(game.who, CART, -2)
pop_state()
resume_levy_muster_lord()
- break;
+ break
case "Levy Ship":
add_lord_assets(game.who, SHIP, -1)
pop_state()
resume_levy_muster_lord()
- break;
+ break
case "Levy Vassal":
game.which = NOTHING
end_levy_muster_vassal()
@@ -5139,27 +5139,27 @@ function goto_kings_name_cancel() {
kings_name_reset_troops()
pop_state()
resume_levy_muster_lord()
- break;
+ break
case "Parley":
shift_favour_toward_york(game.where)
pop_state()
game.where = NOWHERE
end_parley()
- break;
+ break
case "Capability":
game.which = NOTHING
pop_state()
pop_state()
resume_levy_muster_lord()
- break;
+ break
case "Levy Beloved Warwick":
add_lord_forces(game.who, MILITIA, -5)
pop_state()
resume_levy_muster_lord()
- break;
+ break
default:
throw Error("No King's name cancel state found")
- break;
+ break
}
log(`${game.what} action cancelled`)
logevent(`${EVENT_YORK_THE_KINGS_NAME}`)
@@ -8270,30 +8270,30 @@ function can_escape_at(here) {
}
function search_escape_route(start) {
- search_seen.fill(0);
- search_seen[start] = 1;
- let queue = [start];
+ search_seen.fill(0)
+ search_seen[start] = 1
+ let queue = [start]
while (queue.length > 0) {
- let here = queue.shift();
- let dist = search_dist[here];
- let next_dist = dist + 1;
+ let here = queue.shift()
+ let dist = search_dist[here]
+ let next_dist = dist + 1
// Check if the current locale is a seaport
if (is_seaport(here)) {
- return true;
+ return true
}
if (is_friendly_locale(here)) {
for (let next of data.locales[here].adjacent) {
if (!search_seen[next]) {
- search_seen[next] = 1;
- queue.push(next);
+ search_seen[next] = 1
+ queue.push(next)
}
}
}
}
- return false;
+ return false
}
function goto_play_escape_ship() {