diff options
-rw-r--r-- | rules.ts | 107 |
1 files changed, 60 insertions, 47 deletions
@@ -390,7 +390,6 @@ const BURGUNDIANS = 5 as Force const MERCENARIES = 6 as Force const FORCE_TYPE_NAME = [ "Retinue", "Vassal", "Men-at-Arms", "Longbowmen", "Militia", "Burgundians", "Mercenary" ] -const FORCE_PROTECTION = [ 4, 4, 3, 1, 1, 3, 3 ] const all_force_types = make_list(0, 6) as Force[] const simple_force_type = make_list(2, 6) as Force[] @@ -5479,7 +5478,7 @@ function is_attacker() { return game.active === game.battle.attacker } -function is_archery_step() { +function is_missiles_step() { return game.battle.step === 0 } @@ -6028,24 +6027,25 @@ states.regroup_roll_protection = { gen_action_routed_mercenaries(game.who) }, routed_burgundians(lord) { - action_regroup_roll(lord, BURGUNDIANS) + action_regroup(lord, BURGUNDIANS) }, routed_mercenaries(lord) { - action_regroup_roll(lord, MERCENARIES) + action_regroup(lord, MERCENARIES) }, routed_longbowmen(lord) { - action_regroup_roll(lord, LONGBOWMEN) + action_regroup(lord, LONGBOWMEN) }, routed_men_at_arms(lord) { - action_regroup_roll(lord, MEN_AT_ARMS) + action_regroup(lord, MEN_AT_ARMS) }, routed_militia(lord) { - action_regroup_roll(lord, MILITIA) + action_regroup(lord, MILITIA) }, } -function action_regroup_roll(lord: Lord, type: Force) { - let protection = FORCE_PROTECTION[type] +function action_regroup(lord: Lord, type: Force) { + let protection = get_modified_protection(lord, type) + let die = roll_die() if (die <= protection) { logi(`${get_force_name(lord, type)} ${range(protection)}: ${MISS[die]}`) @@ -6283,7 +6283,7 @@ function end_for_trust_not_him() { // === BATTLE EVENT: LEEWARD BATTLE LINE === function is_leeward_battle_line_in_play(lord: Lord) { - if (is_archery_step()) { + if (is_missiles_step()) { if (is_event_in_play(EVENT_LANCASTER_LEEWARD_BATTLE_LINE) && !is_event_in_play(EVENT_YORK_LEEWARD_BATTLE_LINE) && is_york_lord(lord)) { @@ -7040,45 +7040,57 @@ function spend_valour(lord: Lord) { game.battle.valour[lord] = game.battle.valour[lord] - 1 } -function check_protection_capabilities(protection) { - if (game.battle.force === MEN_AT_ARMS || game.battle.force === MILITIA) { - if (lord_has_capability(game.who, AOW_LANCASTER_PIQUIERS) && - (get_lord_routed_forces(game.who, MILITIA) + get_lord_routed_forces(game.who, MEN_AT_ARMS) < 3)) { - protection = 4 - } +function get_inherent_protection(force: Force) { + switch (force) { + case RETINUE: return 4 + case VASSAL: return 4 + case MEN_AT_ARMS: return 3 + case LONGBOWMEN: return 1 + case MILITIA: return 1 + case BURGUNDIANS: return 3 + case MERCENARIES: return 3 } + throw "INVALID FORCE TYPE" +} + +function get_modified_protection(lord: Lord, force: Force) { + let protection = get_inherent_protection(force) - if (game.battle.force === MEN_AT_ARMS) { - if (lord_has_capability(game.who, AOW_LANCASTER_CHURCH_BLESSINGS)) { - protection += 1 + if (lord_has_capability(lord, AOW_LANCASTER_PIQUIERS)) + if (force === MEN_AT_ARMS || force === MILITIA) + if (get_lord_routed_forces(lord, MILITIA) + get_lord_routed_forces(lord, MEN_AT_ARMS) < 3) + protection = 4 + + if (lord_has_capability(lord, AOW_LANCASTER_CHURCH_BLESSINGS)) + if (force === MEN_AT_ARMS) + protection = 4 + + if (lord_has_capability(lord, AOW_LANCASTER_MONTAGU)) + if (force === RETINUE) + protection = 5 + + if (lord_has_capability(lord, AOW_LANCASTER_BARDED_HORSE)) { + if (force === RETINUE || force === VASSAL) { + if (is_missiles_step()) + protection = 3 + else + protection = 5 } } - if (game.battle.force === RETINUE) { - if (lord_has_capability(game.who, AOW_LANCASTER_MONTAGU)) - protection += 1 - } - if ((game.battle.force === RETINUE || game.battle.force === VASSAL) && is_archery_step()) { - if (lord_has_capability(game.who, AOW_LANCASTER_BARDED_HORSE)) - protection -= 1 - } - if ((game.battle.force === RETINUE || game.battle.force === VASSAL) && is_melee_step()) { - if (lord_has_capability(game.who, AOW_LANCASTER_BARDED_HORSE)) - protection += 1 - } - if (game.battle.force === MEN_AT_ARMS) { - if (lord_has_capability(game.who, AOW_YORK_BARRICADES) && has_york_favour(game.battle.where)) - protection += 1 - } - if (game.battle.force === MEN_AT_ARMS) { - if (lord_has_capability(game.who, AOW_LANCASTER_CHEVALIERS) && is_archery_step()) { - protection -= 1 + if (lord_has_capability(lord, AOW_YORK_BARRICADES) || lord_has_capability(lord, AOW_YORK_BARRICADES)) { + if (is_friendly_locale(game.battle.where)) { + if (force === MEN_AT_ARMS) + protection = 4 + else if (force === LONGBOWMEN || force === MILITIA) + protection = 2 } } - if (game.battle.force === MILITIA || game.battle.force === LONGBOWMEN) { - if (lord_has_capability(game.who, AOW_YORK_BARRICADES) && has_york_favour(game.battle.where)) - protection += 1 - } + + if (lord_has_capability(lord, AOW_LANCASTER_CHEVALIERS)) + if (force === MEN_AT_ARMS) + protection -- + return protection } @@ -7087,7 +7099,7 @@ function action_assign_hits(lord: Lord, type: Force, v=NOVASSAL) { game.who = lord log(`L${lord}`) } - let protection = check_protection_capabilities(FORCE_PROTECTION[type]) + let protection = get_modified_protection(lord, type) let extra = "" if (assign_hit_roll(get_force_name(lord, type, v), protection, extra)) { @@ -7143,7 +7155,7 @@ states.spend_valour = { finish_action_assign_hits(game.who) }, valour(_) { - let protection = check_protection_capabilities(FORCE_PROTECTION[game.battle.force]) + let protection = get_modified_protection(game.who, game.battle.force) spend_valour(game.who) log(`Reroll:`) @@ -7358,8 +7370,9 @@ function resume_battle_losses() { goto_death_check() } -function roll_protection(lord: Lord, type: Force) { - let protection = FORCE_PROTECTION[type] +function roll_losses(lord: Lord, type: Force) { + let protection = get_inherent_protection(type) + let die = roll_die() if (die <= protection) { logi(`${get_force_name(lord, type)} ${range(protection)}: ${MISS[die]}`) @@ -7376,7 +7389,7 @@ function action_losses(lord: Lord, type: Force) { log(`L${lord}`) game.who = lord } - roll_protection(lord, type) + roll_losses(lord, type) resume_battle_losses() } |