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-rw-r--r--play.css13
-rw-r--r--play.js145
-rw-r--r--rules.ts680
3 files changed, 355 insertions, 483 deletions
diff --git a/play.css b/play.css
index 51c0fd2..11eaa2a 100644
--- a/play.css
+++ b/play.css
@@ -14,18 +14,19 @@ body.Lancaster #event_header, body.Lancaster #hand_header, body.Lancaster #plan_
#log {
font-variant-numeric: tabular-nums;
- background-color: whitesmoke;
+ background-color: floralwhite;
}
#log .h1 { font-weight: bold; padding-top:2px; padding-bottom:2px; text-align: center; }
#log .h2 { padding-top:2px; padding-bottom:2px; text-align: center; }
-#log .h3 { text-align: center; }
+#log .h3 { text-decoration: underline; }
#log .h4 { text-decoration: underline; }
-#log .h5 { text-decoration: underline; }
-#log .h1 { background-color: hsl(0,0%,80%); }
-#log .h2 { background-color: hsl(0,0%,80%); }
-#log .h3 { background-color: hsl(0,0%,80%); }
+#log .h1 { background-color: #e5ce98 }
+#log .h2 { background-color: #d1cfa1 }
+
+#log .h2.lancaster { background-color: #fad2d3 }
+#log .h2.york { background-color: #d1ddf1 }
#log div { padding-left: 20px; text-indent: -12px; }
#log div.i { padding-left: 32px; text-indent: -12px; }
diff --git a/play.js b/play.js
index dfab692..b605db3 100644
--- a/play.js
+++ b/play.js
@@ -610,7 +610,8 @@ function build_map() {
let loc = data.lords[ix].seat
e = ui.seat[ix] = document.createElement("div")
- register_tooltip(e, data.lords[ix].short_name)
+ e.my_id = ix
+ register_tooltip(e, on_focus_cylinder)
document.getElementById("seats").appendChild(e)
if (is_york_lord(ix)) {
e.className = "hide seat york " + lord.id
@@ -623,13 +624,13 @@ function build_map() {
function layout_seat_markers(loc, dx, dy, list) {
let [ x, y ] = locale_xy[loc]
- y -= (list.length - 1) * 15
+ y -= (list.length - 1) * 8
x += dx
y += dy
for (let e of list) {
e.style.top = y - 37 + "px"
e.style.left = x - 37 + "px"
- y += 30
+ y += 16
}
}
@@ -1430,110 +1431,83 @@ function on_update() {
ui.battle_panel.classList.add("hide")
}
-
update_court()
- // Misc
- action_button("richard_iii", "Richard III")
- action_button("exile", "Exile")
- action_button("vanguard", "Vanguard")
- action_button("final_charge", "Final Charge")
- action_button("lordship", "Lordship")
- action_button("march", "March")
- action_button("avoid", "Avoid Battle")
- action_button("withdraw", "Withdraw")
- action_button("retreat", "Retreat")
- action_button("regroup", "Regroup")
- action_button("remove", "Remove")
- action_button("surrender", "Surrender")
- action_button("roll", "Roll")
+ // QUESTIONS
+ action_button("favour", "Favour")
+ action_button("influence", "Influence")
+ action_button("stronghold", "Stronghold")
+ action_button("port", "Port")
- // Use all commands
- action_button("heralds", "Heralds")
-
- // Use one command
- action_button("sail", "Sail")
- action_button("parley", "Parley")
- action_button("forage", "Forage")
- action_button("supply", "Supply")
- action_button("tax", "Tax")
- action_button("merchants", "Merchants")
+ // CAPABILITIES / EVENTS
+ action_button("add_men_at_arms", "Add Men at Arms")
+ action_button("add_militia", "Add Militia")
+ action_button("add_militia2", "Add 2 Militia")
action_button("agitators", "Agitators")
+ action_button("commission_of_array", "Commission of Array")
+ action_button("exile", "Exile")
action_button("exile_pact", "Exile Pact")
-
- // Muster & Spoils
- action_button("take_prov", "Provender")
- action_button("take_ship", "Ship")
- action_button("take_cart", "Cart")
- action_button("take_all", "Take all")
- action_button("levy_troops", "Levy Troops")
+ action_button("final_charge", "Final Charge")
+ action_button("heralds", "Heralds")
action_button("levy_beloved_warwick", "Beloved Warwick")
action_button("levy_irishmen", "Irishmen")
+ action_button("loyalty_and_trust", "Loyalty and Trust")
+ action_button("merchants", "Merchants")
+ action_button("regroup", "Regroup")
+ action_button("richard_iii", "Richard III")
action_button("soldiers_of_fortune", "Soldiers of Fortune")
- action_button("commission_of_array", "Commission of Array")
+ action_button("vanguard", "Vanguard")
+
+ // MARCH
+ action_button("march", "March")
+ action_button("approach", "Approach")
+ action_button("intercept", "Intercept")
+ action_button("battle", "Battle")
+
+ // ARTS OF WAR
+ action_button("play", "Play")
+ action_button("hold", "Hold")
+ action_button("discard", "Discard")
+ // LEVY
+ action_button("levy_troops", "Troops")
+ action_button("take_ship", "Ship")
+ action_button("take_prov", "Provender")
+ action_button("take_cart", "Cart")
+ action_button("take_all", "Take All")
action_button("capability", "Capability")
- // Influence Check
- action_button_with_argument("check", 2, "Check +2")
- action_button_with_argument("check", 1, "Check +1")
- action_button_with_argument("check", 0, "Check")
+ // CAMPAIGN
+ action_button("supply", "Supply")
+ action_button("sail", "Sail")
+ action_button("forage", "Forage")
+ action_button("tax", "Tax")
- // Supply
- action_button("stronghold", "Stronghold")
- action_button("port", "Port")
+ // LEVY & CAMPAIGN
+ action_button("parley", "Parley")
- // Pay or Disband
+ // PAY/FEED/PILLAGE
action_button("pay_all", "Pay All")
action_button("pay", "Pay")
- action_button("disband", "Disband")
action_button("pillage", "Pillage")
+ action_button("disband", "Disband")
- // Events
- action_button("decline", "Decline")
- action_button("deploy", "Deploy")
- action_button("discard", "Discard")
- action_button("play", "Play")
- action_button("hold", "Hold")
-
- action_button("approach", "Approach")
- action_button("intercept", "Intercept")
- action_button("battle", "Battle")
+ // INFLUENCE CHECK
+ action_button_with_argument("check", 2, "Check +2")
+ action_button_with_argument("check", 1, "Check +1")
+ action_button_with_argument("check", 0, "Check")
action_button("end_array", "End Array")
- action_button("end_avoid_battle", "End Avoid Battle")
+ action_button("end_battle_round", "End Round")
action_button("end_command", "End Command")
- action_button("end_disband", "End Disband")
action_button("end_discard", "End Discard")
action_button("end_feed", "End Feed")
- action_button("end_growth", "End Growth")
- action_button("end_levy", "End Levy")
action_button("end_muster", "End Muster")
action_button("end_pay", "End Pay")
action_button("end_plan", "End Plan")
- action_button("end_plow_and_reap", "End Plow and Reap")
- action_button("end_remove", "End Remove")
- action_button("end_sack", "End Sack")
- action_button("end_setup", "End Setup")
action_button("end_spoils", "End Spoils")
- action_button("end_supply", "End Supply")
- action_button("escape_ship", "End Escape Ship")
- action_button("loyalty_and_trust", "+3 Lordship")
-
- action_button("end_wastage", "End Wastage")
- action_button("end_withdraw", "End Withdraw")
- action_button("end_battle_round", "End Round")
-
- // ADDING TROOPS THROUGH EVENTS
- action_button("add_militia", "Add Militia")
- action_button("add_militia2", "Add 2 Militia")
-
- action_button("add_men_at_arms", "Add Men at Arms")
-
- // REMOVE INFLUENCE
- action_button("influence", "Influence")
- action_button("favour", "Favour")
+ action_button("roll", "Roll")
action_button("pass", "Pass")
action_button("done", "Done")
action_button("undo", "Undo")
@@ -1671,7 +1645,7 @@ function on_log(text) {
text = text.replace(/C(\d+)/g, sub_card_capability)
text = text.replace(/E(\d+)/g, sub_card_event)
text = text.replace(/L(\d+)/g, sub_lord_name)
- text = text.replace(/%(\d+)/g, sub_locale_name)
+ text = text.replace(/S(\d+)/g, sub_locale_name)
text = text.replace(/V(\d+)/g, sub_vassal_name)
text = text.replace(/\b[BW]\d\b/g, sub_icon)
@@ -1688,21 +1662,12 @@ function on_log(text) {
} else if (text.match(/^\.h2/)) {
text = text.substring(4)
p.className = "h2"
- } else if (text.match(/^\.h3y/)) {
- text = text.substring(5)
- p.className = "h3 york"
- } else if (text.match(/^\.h3l/)) {
- text = text.substring(5)
- p.className = "h3 lancaster"
} else if (text.match(/^\.h3/)) {
text = text.substring(4)
p.className = "h3"
} else if (text.match(/^\.h4/)) {
text = text.substring(4)
p.className = "h4"
- } else if (text.match(/^\.h5/)) {
- text = text.substring(4)
- p.className = "h5"
}
p.innerHTML = text
diff --git a/rules.ts b/rules.ts
index 51b1434..4efd0b7 100644
--- a/rules.ts
+++ b/rules.ts
@@ -17,6 +17,7 @@
EVENTS and CAPABILITIES trigger - Pass instead of Done
NAVAL BLOCKADE - for Tax and Tax Collectors
+ NAVAL BLOCKADE - Great Ships
Review all undo steps.
Review all states for needless pauses.
@@ -159,21 +160,22 @@ interface Battle {
interface State {
inactive?: string,
prompt(current?: Side): void,
+
undo?(_:any, current: Side): void,
plan?(lord: Lord, current: Side): void,
end_plan?(_:any, current: Side): void,
check?(bonus:number): void,
+ // pieces
card?(card: Card): void,
locale?(locale: Locale): void,
array?(pos:number): void,
-
lord?(lord: Lord): void,
-
prov?(lord: Lord): void,
coin?(lord: Lord): void,
cart?(lord: Lord): void,
ship?(lord: Lord): void,
+ vassal?(vassal: Vassal): void,
burgundians?(lord: Lord): void,
retinue?(lord: Lord): void,
@@ -189,17 +191,65 @@ interface State {
routed_men_at_arms?(lord: Lord): void,
routed_militia?(lord: Lord): void,
- vassal?(vassal: Vassal): void,
+ // BUTTONS
+ // questions
+ favour?(): void,
+ influence?(): void,
+ stronghold?(): void,
+ port?(): void,
+
+ // capabilities / events
add_men_at_arms?(): void,
add_militia2?(): void,
add_militia?(): void,
agitators?(): void,
- approach?(): void,
+ commission_of_array?(): void,
+ exile?(): void,
+ exile_pact?(): void,
+ final_charge?(): void,
+ heralds?(): void,
+ levy_beloved_warwick?(): void,
+ levy_irishmen?(): void,
+ loyalty_and_trust?(): void,
+ merchants?(): void,
+ regroup?(): void,
+ richard_iii?(): void,
+ soldiers_of_fortune?(): void,
+ vanguard?(): void,
+
+ // arts of war
+ play?(): void,
+ hold?(): void,
+ discard?(): void,
+
+ // levy
+ parley?(): void,
+ take_ship?(): void,
+ take_prov?(): void,
+ take_cart?(): void,
+ take_all?(): void,
+ levy_troops?(): void,
capability?(): void,
+
+ // campaign
+ forage?(): void,
+ tax?(): void,
+ sail?(): void,
+ supply?(): void,
+
+ // march
+ march?(): void,
+ approach?(): void,
+ intercept?(): void,
+ battle?(): void,
+
+ // pay/feed/pillage
+ pay?(): void,
+ pay_all?(): void,
+ pillage?(): void,
disband?(): void,
- discard?(): void,
- done?(): void,
+
end_array?(): void,
end_battle_round?(): void,
end_command?(): void,
@@ -207,47 +257,11 @@ interface State {
end_feed?(): void,
end_muster?(): void,
end_pay?(): void,
- end_setup?(): void,
- end_sof?(): void,
end_spoils?(): void,
- exile_pact?(): void,
- forage?(): void,
- heralds?(): void,
- hold?(): void,
- intercept?(): void,
- levy_beloved_warwick?(): void,
- levy_irishmen?(): void,
- levy_troops?(): void,
- march?(): void,
- merchants?(): void,
- parley?(): void,
- pass?(): void,
- pay?(): void,
- pay_all?(): void,
- pillage?(): void,
- play?(): void,
- port?(): void,
- favour?(): void,
- influence?(): void,
- roll?(): void,
- sail?(): void,
- stronghold?(): void,
- supply?(): void,
- take_all?(): void,
- take_cart?(): void,
- take_prov?(): void,
- take_ship?(): void,
- tax?(): void,
- battle?(): void,
- richard_iii?(): void,
- exile?(): void,
- regroup?(): void,
- vanguard?(): void,
- final_charge?(): void,
- commission_of_array?(): void,
- loyalty_and_trust?(): void,
- soldiers_of_fortune?(): void,
+ roll?(): void,
+ pass?(): void,
+ done?(): void,
}
interface View {
@@ -510,6 +524,10 @@ function is_special_vassal(v: Vassal) {
return v >= VASSAL_TROLLOPE && v <= VASSAL_HASTINGS
}
+function get_lord_influence(lord: Lord): number {
+ return data.lords[lord].influence
+}
+
// from !node tools/gendata.js
function is_seaport(x: Locale) { return x === 1 || (x >= 5 && x <= 6) || (x >= 14 && x <= 15) || x === 17 || (x >= 19 && x <= 22) || x === 24 || x === 26 || x === 35 || x === 37 || x === 51 || (x >= 56 && x <= 57) }
function is_port_1(x: Locale) { return x === 1 || x === 35 || x === 37 || (x >= 56 && x <= 57) }
@@ -1329,8 +1347,7 @@ function feed_lord(lord: Lord) {
// reuse "moved" flag for hunger
let n = get_lord_moved(lord) - 1
set_lord_moved(lord, n)
- if (n === 0)
- log(`Fed L${lord}.`)
+ // TODO? if (n === 0) log(`Fed L${lord}.`)
}
function pay_lord(lord: Lord) {
@@ -1600,11 +1617,11 @@ function disband_vassal(vassal: Vassal) {
if (data.vassals[vassal].service > 0) {
let new_turn = current_turn() + (6 - data.vassals[vassal].service)
set_vassal_lord_and_service(vassal, VASSAL_CALENDAR, new_turn)
- log(`Disbanded V${vassal} to turn ${current_turn() + (6 - data.vassals[vassal].service)}.`)
+ log(`Disband V${vassal} to turn ${current_turn() + (6 - data.vassals[vassal].service)}.`)
} else {
// TODO: special vassals with no service marker!?
set_vassal_lord_and_service(vassal, VASSAL_OUT_OF_PLAY, 0)
- log(`Disbanded V${vassal}.`)
+ log(`Disband V${vassal}.`)
}
}
@@ -1796,6 +1813,20 @@ function has_friendly_lord(loc: Locale) {
return false
}
+function has_york_lord(loc: Locale) {
+ for (let lord of all_york_lords)
+ if (get_lord_locale(lord) === loc)
+ return true
+ return false
+}
+
+function has_lancaster_lord(loc: Locale) {
+ for (let lord of all_lancaster_lords)
+ if (get_lord_locale(lord) === loc)
+ return true
+ return false
+}
+
function has_enemy_lord(loc: Locale) {
for (let lord of all_enemy_lords())
if (get_lord_locale(lord) === loc)
@@ -2095,23 +2126,23 @@ function prompt_influence_check(lord: Lord, calc=common_ic) {
}
}
-function roll_influence_check(lord: Lord, spend: number, calc=common_ic) {
+function roll_influence_check(what: string, lord: Lord, spend: number, calc=common_ic) {
let cost = calc.cost(lord, spend)
reduce_influence(cost)
if (calc.success(lord)) {
- log(`Influence success`)
+ log(`${what}.`)
return true
} else {
let rating = Math.max(1, Math.min(5, calc.rating(lord, spend)))
let die = roll_die()
if (die <= rating) {
- log(`Influence 1-${rating}: B${die}`)
+ log(`${what} 1-${rating}: B${die}`)
return true
} else {
- log(`Influence 1-${rating}: W${die}`)
+ log(`${what} 1-${rating}: W${die}`)
return false
}
}
@@ -2141,18 +2172,18 @@ function goto_start_game() {
}
function discard_card_capability(c: Card) {
- log(`${game.active} discarded C${c}.`)
+ log(`Discard C${c}.`)
}
function discard_card_event(c: Card) {
- log(`${game.active} discarded E${c}.`)
+ log(`Discard E${c}.`)
}
function goto_levy_arts_of_war_first() {
if (game.active === YORK)
- log_h2("York Arts of War")
+ log_h2("Arts of War - York")
else
- log_h2("Lancaster Arts of War")
+ log_h2("Arts of War - Lancaster")
game.state = "levy_arts_of_war_first"
game.arts_of_war = draw_two_cards()
}
@@ -2185,7 +2216,7 @@ states.levy_arts_of_war_first = {
lord(lord) {
push_undo()
let c = game.arts_of_war.shift()
- log(`${game.active} deployed Capability.`)
+ log(`Assign Capability.`)
add_lord_capability(lord, c)
capability_muster_effects_common(lord, c)
resume_levy_arts_of_war_first()
@@ -2211,9 +2242,9 @@ function end_levy_arts_of_war_first() {
function goto_levy_arts_of_war() {
if (game.active === YORK)
- log_h2("York Arts of War")
+ log_h2("Arts of War - York")
else
- log_h2("Lancaster Arts of War")
+ log_h2("Arts of War - Lancaster")
game.arts_of_war = draw_two_cards()
resume_levy_arts_of_war()
}
@@ -2258,12 +2289,12 @@ states.levy_arts_of_war = {
if (game.arts_of_war[0] === EVENT_YORK_SUN_IN_SPLENDOUR)
push_undo()
let c = game.arts_of_war.shift()
- log(`${game.active} played E${c}.`)
+ log(`Play E${c}.`)
goto_immediate_event(c)
},
hold() {
let c = game.arts_of_war.shift()
- log(`${game.active} Held Event.`)
+ log(`Hold Event.`)
if (game.active === YORK)
set_add(game.hand_y, c)
else
@@ -2299,7 +2330,6 @@ function reset_unpaid_lords(here: Locale) {
}
function goto_pay_troops() {
- log_br()
for (let lord of all_friendly_lords()) {
let here = get_lord_locale(lord)
let n = Math.ceil(count_lord_all_forces(lord) / 6)
@@ -2469,7 +2499,7 @@ function can_pillage(loc: Locale) {
function do_pillage(lord: Lord) {
let here = get_lord_locale(lord)
- log(`Pillaged at %${here}.`)
+ log(`Pillage at S${here}.`)
// Same values as Taxing.
let n = get_tax_amount(here, lord)
@@ -2613,6 +2643,7 @@ function end_pay_vassals() {
set_active_enemy()
if (game.active === P1) {
+ log_h3("Muster Exiles")
goto_muster_exiles()
} else {
goto_pay_vassals()
@@ -2705,7 +2736,7 @@ function clear_lord(lord: Lord) {
}
function remove_lord(lord: Lord) {
- log(`Removed L${lord}.`)
+ log(`Remove L${lord}.`)
set_lord_locale(lord, NOWHERE)
clear_lord(lord)
}
@@ -2713,20 +2744,20 @@ function remove_lord(lord: Lord) {
function disband_lord(lord: Lord) {
let turn = current_turn()
set_lord_calendar(lord, turn + (6 - data.lords[lord].influence))
- log(`Disbanded L${lord} to turn ${get_lord_calendar(lord)}.`)
+ log(`Disband L${lord} to ${get_lord_calendar(lord)}.`)
clear_lord(lord)
}
function exile_lord(lord: Lord) {
if (lord_has_capability(lord, AOW_YORK_ENGLAND_IS_MY_HOME) && !is_event_in_play(EVENT_LANCASTER_BLOCKED_FORD)) {
logcap(AOW_YORK_ENGLAND_IS_MY_HOME)
- log(`Disbanded L${lord} to turn ${current_turn() + 1}`)
+ log(`Disband L${lord} to ${current_turn() + 1}`)
set_lord_calendar(lord, current_turn() + 1)
clear_lord(lord)
} else {
set_lord_calendar(lord, current_turn() + 6 - data.lords[lord].influence)
set_lord_in_exile(lord)
- log(`Exiled L${lord} to turn ${get_lord_calendar(lord)}.`)
+ log(`Exile L${lord} to ${get_lord_calendar(lord)}.`)
clear_lord(lord)
}
}
@@ -2810,6 +2841,8 @@ states.muster_exiles = {
game.who = lord
},
locale(loc) {
+ log(`Muster L${game.who} at S${loc}.`)
+
muster_lord_in_exile(game.who, loc)
if (game.scenario === SCENARIO_II) {
@@ -2860,6 +2893,7 @@ states.shaky_allies = {
gen_action_lord(LORD_CLARENCE)
},
lord(lord) {
+ log("Shaky Allies.")
remove_lord(lord)
game.state = "muster_exiles"
game.who = NOBODY
@@ -2898,9 +2932,9 @@ function goto_muster() {
game.levy_flags.loyalty_and_trust = 1
if (game.active === YORK)
- log_h2("York Muster")
+ log_h2("Muster - York")
else
- log_h2("Lancaster Muster")
+ log_h2("Muster - Lancaster")
game.state = "muster"
}
@@ -2959,7 +2993,10 @@ states.muster = {
},
lord(lord) {
push_undo()
- log(`Mustered with L${lord}.`)
+
+ log_br()
+ log_h3(`L${lord} at S${get_lord_locale(lord)}`)
+
game.state = "muster_lord"
game.command = lord
@@ -3002,6 +3039,13 @@ states.muster_lord = {
let here = get_lord_locale(game.command)
if (game.actions > 0) {
+ // show "always" actions
+ view.actions.parley = 0
+ view.actions.take_ship = 0
+ view.actions.take_cart = 0
+ view.actions.capability = 0
+ view.actions.levy_troops = 0
+
if (can_action_parley_levy())
view.actions.parley = 1
@@ -3084,6 +3128,7 @@ states.muster_lord = {
take_ship() {
push_undo()
push_the_kings_name()
+ log(`Levy Transport.`)
if (can_naval_blockade(get_lord_locale(game.command)))
game.state = "blockade_levy_ship"
else
@@ -3093,6 +3138,7 @@ states.muster_lord = {
take_cart() {
push_undo()
push_the_kings_name()
+ log(`Levy Transport.`)
add_lord_assets(game.command, CART, 2)
goto_the_kings_name("Levy Cart")
},
@@ -3100,12 +3146,14 @@ states.muster_lord = {
levy_troops() {
push_undo()
push_the_kings_name()
+ log(`Levy Troops.`)
do_levy_troops()
},
levy_beloved_warwick() {
push_undo()
push_the_kings_name()
+ log(`Levy Troops.`)
add_lord_forces(game.command, MILITIA, 5)
end_levy_troops()
},
@@ -3113,6 +3161,7 @@ states.muster_lord = {
levy_irishmen() {
push_undo()
push_the_kings_name()
+ log(`Levy Troops.`)
add_lord_forces(game.command, MILITIA, 5)
end_levy_troops()
},
@@ -3120,18 +3169,21 @@ states.muster_lord = {
soldiers_of_fortune() {
push_undo()
push_the_kings_name()
+ log(`Levy Troops.`)
game.state = "soldiers_of_fortune"
},
commission_of_array() {
push_undo()
push_the_kings_name()
+ log(`Levy Troops.`)
game.state = "commission_of_array"
},
capability() {
push_undo()
push_the_kings_name()
+ log(`Levy Capability.`)
game.state = "levy_capability"
},
@@ -3143,6 +3195,7 @@ states.muster_lord = {
loyalty_and_trust() {
push_undo()
+ log(`Loyalty and Trust.`)
game.actions += 3
game.levy_flags.loyalty_and_trust = 0
},
@@ -3242,7 +3295,7 @@ states.levy_lord = {
prompt_influence_check(game.command)
},
check(spend) {
- if (roll_influence_check(game.command, spend)) {
+ if (roll_influence_check("Levy L" + game.who, game.command, spend)) {
game.state = "levy_lord_at_seat"
} else {
resume_muster_lord()
@@ -3274,6 +3327,8 @@ states.levy_lord_at_seat = {
locale(loc) {
push_undo()
+ logii(`L${game.who} at S${loc}.`)
+
set_lord_moved(game.who, 1)
muster_lord(game.who, loc)
levy_burgundians(game.who)
@@ -3325,7 +3380,7 @@ states.levy_vassal = {
prompt_influence_check(game.command, vassal_ic)
},
check(spend) {
- if (roll_influence_check(game.command, spend, vassal_ic)) {
+ if (roll_influence_check("Levy V" + game.vassal, game.command, spend, vassal_ic)) {
muster_vassal(game.vassal, game.command)
goto_the_kings_name("Levy Vassal")
} else {
@@ -3628,7 +3683,7 @@ function goto_command_activation() {
log_h2(`L${game.command} - Pass`)
goto_command_activation()
} else {
- log_h2(`L${game.command} at %${get_lord_locale(game.command)}`)
+ log_h2(`L${game.command} at S${get_lord_locale(game.command)}`)
goto_command()
}
}
@@ -3746,10 +3801,17 @@ states.command = {
}
}
- if (game.actions > 0)
+ if (game.actions > 0) {
+ // show "always" actions
+ view.actions.supply = 0
+ view.actions.forage = 0
+ view.actions.tax = 0
+ view.actions.sail = 0
+ view.actions.parley = 0
view.actions.pass = 1
- else
+ } else {
view.actions.end_command = 1
+ }
prompt_march()
@@ -3777,7 +3839,7 @@ states.command = {
pass() {
push_undo()
- log("Passed.")
+ log("Pass.")
spend_all_actions()
},
@@ -3938,7 +4000,6 @@ function can_action_supply(): boolean {
function goto_supply() {
push_undo()
- log(`Supplied`)
game.state = "supply_source"
init_supply()
}
@@ -4005,8 +4066,6 @@ states.supply_source = {
gen_action_locale(game.supply[i] as Locale)
},
locale(loc) {
- push_undo()
-
let port_supply = get_port_supply_amount(loc)
let stronghold_supply = get_stronghold_supply_amount(loc)
@@ -4033,14 +4092,14 @@ states.supply_source = {
}
function use_stronghold_supply(source: Locale, amount: number) {
- logi(`${amount} from Stronghold at %${source}`)
+ log(`Supply ${amount} from S${source}.`)
add_lord_assets(game.command, PROV, amount)
if (!chamberlains_eligible_supply(source) && !quartermasters_eligible_supply(source))
deplete_locale(source)
}
function use_port_supply(source: Locale, amount: number) {
- logi(`${amount} from Port at %${source}`)
+ log(`Supply ${amount} from S${source} (Port).`)
add_lord_assets(game.command, PROV, amount)
}
@@ -4205,7 +4264,6 @@ states.sail = {
prov: drop_prov,
cart: drop_cart,
locale(to) {
- push_undo()
let from = get_lord_locale(game.command)
if (can_naval_blockade(from) || can_naval_blockade(to)) {
game.where = to
@@ -4233,7 +4291,7 @@ states.blockade_sail = {
}
function do_sail(to: Locale) {
- log(`Sailed to %${to}${format_group_move()}.`)
+ log(`Sail to S${to}${format_group_move()}.`)
game.sail_from = get_lord_locale(game.command)
@@ -4314,32 +4372,33 @@ function can_action_forage() {
function goto_forage() {
push_undo()
let here = get_lord_locale(game.command)
+
if (!has_adjacent_enemy(here) && is_neutral_locale(here)) {
let die = roll_die()
if (die <= 4) {
+ log(`Forage 1-4 at S${here}: B${die}`)
add_lord_assets(game.command, PROV, 1)
- log(`B${die}, Foraged at %${here}`)
deplete_locale(here)
} else {
- log(`W${die}, Forage Failure`)
+ log(`Forage 1-4 at S${here}: W${die}`)
}
} else if (has_adjacent_enemy(here) || is_enemy_locale(here)) {
let die = roll_die()
if (die <= 3) {
+ log(`Forage 1-3 at S${here}: B${die}`)
add_lord_assets(game.command, PROV, 1)
- log(`B${die}, Foraged at %${here}`)
deplete_locale(here)
} else {
- log(`W${die}, Forage Failure`)
+ log(`Forage 1-3 at S${here}: W${die}`)
}
} else {
+ log(`Forage at S${here}.`)
add_lord_assets(game.command, PROV, 1)
- log(`Foraged at %${here}`)
deplete_locale(here)
}
if (lord_has_capability(game.command, AOW_YORK_SCOURERS)) {
+ logcap(AOW_YORK_SCOURERS)
add_lord_assets(game.command, PROV, 1)
- log(`1 Extra Provender (Scourers)`)
}
spend_action(1)
@@ -4440,7 +4499,7 @@ function get_tax_amount(loc: Locale, lord: Lord) {
tax = 1
if (lord_has_stafford_branch(loc, lord)) {
- log(`C${AOW_YORK_STAFFORD_BRANCH}.`)
+ logcap(AOW_YORK_STAFFORD_BRANCH)
tax += 1
}
@@ -4463,36 +4522,35 @@ states.tax = {
game.where = loc
// TODO: naval blockade if only reachable by sea
if (loc === get_lord_seat(game.command)) {
+ log("Tax at S" + game.where + ".")
do_tax(game.command, game.where, 1)
end_tax()
}
},
check(spend) {
- if (roll_influence_check(game.command, spend))
+ if (roll_influence_check("Tax S" + game.where, game.command, spend))
do_tax(game.command, game.where, 1)
else
- fail_tax(game.command, game.where)
+ fail_tax(game.command)
end_tax()
},
}
function apply_so_wise_so_young(lord) {
if (lord_has_capability(lord, AOW_YORK_SO_WISE_SO_YOUNG)) {
- log(`C${AOW_YORK_SO_WISE_SO_YOUNG}.`)
+ logcap(AOW_YORK_SO_WISE_SO_YOUNG)
add_lord_assets(lord, COIN, 1)
}
}
function do_tax(who: Lord, where: Locale, mul: number) {
let amount = get_tax_amount(where, who) * mul
- log(`Tax %${where} for ${amount} Coin.`)
add_lord_assets(who, COIN, amount)
apply_so_wise_so_young(who)
deplete_locale(where)
}
-function fail_tax(who: Lord, where: Locale) {
- log(`Tax %${where} failed.`)
+function fail_tax(who: Lord) {
apply_so_wise_so_young(who)
}
@@ -4760,7 +4818,7 @@ states.parley = {
}
},
check(spend) {
- if (roll_influence_check(game.command, spend, parley_ic)) {
+ if (roll_influence_check("Parley at S" + game.where, game.command, spend, parley_ic)) {
shift_favour_toward(game.where)
end_parley(true)
} else {
@@ -4955,7 +5013,7 @@ function march_with_group_2() {
spend_all_actions()
}
- log(`Marched to %${to}${format_group_move()}.`)
+ log(`March to S${to}${format_group_move()}.`)
for (let lord of game.group)
set_lord_locale(lord, to)
@@ -5021,6 +5079,14 @@ states.march_confirm_intercept = {
// === 4.3.4 INTERCEPT ===
+function format_group() {
+ let list = []
+ for (let lord of game.group)
+ if (lord !== game.command)
+ list.push("L" + lord)
+ return list.join(" and ")
+}
+
function has_unmoving_friendly_lord(here) {
for (let lord of all_friendly_lords()) {
if (get_lord_locale(lord) === here)
@@ -5142,9 +5208,9 @@ states.intercept = {
let roll = roll_die()
success = roll <= valour
if (success)
- log(`Intercept ${range(valour)}: B${roll}`)
+ log(`Intercept with ${format_group()} ${range(valour)}: B${roll}`)
else
- log(`Intercept ${range(valour)}: W${roll}`)
+ log(`Intercept with ${format_group()} ${range(valour)}: W${roll}`)
}
if (success) {
goto_intercept_march()
@@ -5863,7 +5929,7 @@ function remove_battle_capability_troops(lord: Lord) {
function goto_battle() {
let here = get_lord_locale(game.command)
- log_h3(`Battle at %${here}`)
+ log_h3(`Battle at S${here}`)
game.battle = {
where: here,
@@ -6331,7 +6397,7 @@ states.suspicion_2 = {
prompt_influence_check(game.who)
},
check(spend) {
- if (roll_influence_check(game.who, spend)) {
+ if (roll_influence_check("Suspicion L" + game.who, game.who, spend)) {
game.state = "suspicion_3"
} else {
game.who = NOBODY
@@ -6435,7 +6501,7 @@ states.for_trust_not_him_bribe = {
prompt_influence_check(game.who, vassal_ic)
},
check(spend) {
- if (roll_influence_check(game.who, spend, vassal_ic))
+ if (roll_influence_check("Bribe L" + game.vassal, game.who, spend, vassal_ic))
muster_vassal(game.vassal, game.who)
end_for_trust_not_him()
},
@@ -6750,7 +6816,7 @@ states.flee_battle = {
},
lord(lord) {
push_undo()
- log(`${lord_name[lord]} Fled the battle of %${game.battle.where}.`)
+ log(`${lord_name[lord]} Fled the battle of S${game.battle.where}.`)
set_add(game.battle.routed, lord)
set_add(game.battle.fled, lord)
remove_lord_from_battle(lord)
@@ -7127,7 +7193,7 @@ function goto_total_hits() {
let ahits = 0
let dhits = 0
- log_h5(battle_steps[game.battle.step].name)
+ log_h4(battle_steps[game.battle.step].name)
for (let pos of game.battle.engagements[0]) {
let lord = game.battle.array[pos]
@@ -7634,7 +7700,7 @@ function goto_battle_lord_rout() {
return
}
- log_h5("Lord Rout")
+ log_h4("Lord Rout")
// lose any unused culverins (from ravine/vanguard combo)
delete game.battle.culverins
@@ -7727,13 +7793,6 @@ function end_battle_round() {
// === 4.4.3 ENDING THE BATTLE ===
-// Ending the Battle - optimized from rules as written
-// Loser retreat / withdraw / remove
-// Loser losses
-// Loser service
-// Victor losses
-// Victor spoils
-
function set_active_loser() {
set_active(game.battle.loser)
}
@@ -8735,241 +8794,84 @@ function goto_end_campaign() {
// === 4.8.1 END CAMPAIGN: TIDES OF WAR ===
-function tides_calc() {
- log_h3(`Tides of War`)
- let town = 0
- let cities = 0
- let fortress = 0
- let domy = 0
- let doml = 0
- let domnl = 0
- let domny = 0
- let domsl = 0
- let domsy = 0
- let domwl = 0
- let domwy = 0
- let prenl = 0
- let preny = 0
- let presl = 0
- let presy = 0
- let prewl = 0
- let prewy = 0
- let prel = 0
- let prey = 0
-
- // DOMINATION CALC
-
- for (let x of all_north_locales) {
- if (has_lancaster_favour(x)) {
- domnl += 1
- }
- if (has_york_favour(x)) {
- domny += 1
- }
- }
-
- for (let x of all_south_locales) {
- if (has_lancaster_favour(x)) {
- domsl += 1
- }
- if (has_york_favour(x)) {
- domsy += 1
- }
- }
-
- for (let x of all_wales_locales) {
- if (has_lancaster_favour(x)) {
- domwl += 1
- }
- if (has_york_favour(x)) {
- domwy += 1
- }
- }
-
- // SPECIAL LOCALES
-
- if (has_lancaster_favour(LOC_LONDON)) {
- log(`London control 2 Influence for Lancaster`)
- doml += 2
- }
- if (has_york_favour(LOC_LONDON)) {
- log(`London control 2 Influence for York`)
- domy += 2
- }
-
- if (has_lancaster_favour(LOC_CALAIS)) {
- log(`Calais control 2 Influence for Lancastrians`)
- doml += 2
- }
- if (has_york_favour(LOC_CALAIS)) {
- log(`Calais control 2 Influence for York`)
- domy += 2
- }
-
- if (has_lancaster_favour(LOC_HARLECH)) {
- log(`Harlech control 1 Influence for Lancaster`)
- doml += 1
- }
- if (has_york_favour(LOC_HARLECH)) {
- log(`Harlech control 1 Influence for York`)
- domy += 1
- }
-
- for (let x of all_city_locales) {
- if (has_lancaster_favour(x)) {
- cities -= 1
- }
- if (has_york_favour(x)) {
- cities += 1
- }
- }
-
- for (let x of all_town_locales) {
- if (has_lancaster_favour(x)) {
- town -= 1
- }
- if (has_york_favour(x)) {
- town += 1
- }
- }
-
- for (let x of all_fortress_locales) {
- if (has_lancaster_favour(x)) {
- fortress -= 1
- }
- if (has_york_favour(x)) {
- fortress += 1
- }
- }
-
- // DOMINATION CAPS
-
- // NORTH
-
- if (domnl === 6) {
- log(`North Domination 2 Influence for Lancaster`)
- doml += 2
- } else if (domnl >= 3 && lord_has_capability(LORD_NORTHUMBERLAND_L, AOW_LANCASTER_NORTHMEN)) {
- log(`North Domination 2 Influence for Lancaster`)
- doml += 2
- }
-
- if (domny === 6) {
- log(`North Domination 2 Influence for York`)
- domy += 2
- }
+function tow_presence(what, lord_list, pred) {
+ for (let lord of lord_list)
+ if (pred(lord))
+ return tow(1, what)
+ return 0
+}
- // SOUTH
+function tow_favour_at(n, loc, favour_fn, lord_fn) {
+ if (favour_fn(loc) && !lord_fn(loc))
+ return tow(n, "Favour at S" + loc)
+ return 0
+}
- if (domsl === 9) {
- log(`South Domination 2 Influence for Lancaster`)
- doml += 2
- }
+function tow_influence(list) {
+ let n = 0
+ for (let lord of list)
+ if (is_lord_on_map(lord))
+ n += get_lord_influence(lord)
+ return tow(n, "Lord Influence Ratings")
+}
- if (domsy === 9) {
- log(`South Domination 2 Influence for York`)
- domy += 2
- } else if (
- domsy >= 5 &&
- (lord_has_capability(LORD_MARCH, AOW_YORK_SOUTHERNERS) ||
- lord_has_capability(LORD_RUTLAND, AOW_YORK_SOUTHERNERS) ||
- lord_has_capability(LORD_YORK, AOW_YORK_SOUTHERNERS))
- ) {
- log(`South Domination 2 Influence for York`)
- domy += 2
- }
+function count_favour(list) {
+ let n = 0
+ for (let loc of list)
+ if (has_lancaster_favour(loc))
+ n += 1
+ else if (has_york_favour(loc))
+ n -= 1
+ return n
+}
- // WALES
+function tow(n: number, what: string): number {
+ if (n > 0)
+ log(">+" + n + " " + what)
+ return n
+}
- if (domwl === 5) {
- log(`Wales Domination 2 Influence for Lancaster`)
- doml += 2
- }
+function goto_tides_of_war() {
+ set_active(BOTH)
- if (domwy === 5) {
- log(`Wales Domination 2 Influence for York`)
- domy += 2
- } else if (
- domwy >= 3 &&
- (lord_has_capability(LORD_MARCH, AOW_YORK_WELSHMEN) || lord_has_capability(LORD_YORK, AOW_YORK_WELSHMEN))
- ) {
- log(`Wales Domination 2 Influence for York`)
- domy += 2
- }
+ log_h2("Tides of War")
- // LOCALES TUG OF WAR
+ let cities = count_favour(all_city_locales)
+ let towns = count_favour(all_town_locales)
+ let fortresses = count_favour(all_fortress_locales)
- if (cities >= 1) {
- log(`Most Cities 2 Influence for York`)
- domy += 2
- }
- if (fortress >= 1) {
- log(`Most Fortresses 1 Influence for York`)
- domy += 1
- }
- if (town >= 1) {
- log(`Most Towns 1 Influence for York`)
- domy += 1
- }
+ let lanc = 0
+ let york = 0
- if (cities <= -1) {
- log(`Most Cities 2 Influence for Lancaster`)
- doml += 2
- }
- if (fortress <= -1) {
- log(`Most Fortresses 1 Influence for Lancaster`)
- doml += 1
- }
- if (town <= -1) {
- log(`Most Towns 1 Influence for Lancaster`)
- doml += 1
- }
+ log_h3("Lancaster")
- // LORD PRESENCE
- for (let lord of all_lancaster_lords) {
- if (is_lord_on_map(lord)) {
- if (is_lord_in_north(lord)) {
- prenl = 1
- }
- if (is_lord_in_south(lord)) {
- presl = 1
- }
- if (is_lord_in_wales(lord)) {
- prewl = 1
- }
- }
- }
- for (let lord of all_york_lords) {
- if (is_lord_on_map(lord)) {
- if (is_lord_in_north(lord)) {
- preny = 1
- }
- if (is_lord_in_south(lord)) {
- presy = 1
- }
- if (is_lord_in_wales(lord)) {
- prewy = 1
- }
- }
- }
- prel = prenl + presl + prewl
- prey = preny + presy + prewy
+ lanc += tow_presence("Lord in North", all_lancaster_lords, is_lord_in_north)
+ lanc += tow_presence("Lord in South", all_lancaster_lords, is_lord_in_south)
+ lanc += tow_presence("Lord in Wales", all_lancaster_lords, is_lord_in_wales)
- log("Presence in Areas : " + prel + " for Lancaster")
- log("Presence in Areas : " + prey + " for Yorkists")
+ if (is_lancaster_dominating_north())
+ lanc += tow(2, "Dominate North")
+ if (is_lancaster_dominating_south())
+ lanc += tow(2, "Dominate South")
+ if (is_lancaster_dominating_wales())
+ lanc += tow(2, "Dominate Wales")
- domy += preny + presy + prewy
- doml += prenl + presl + prewl
+ lanc += tow_favour_at(2, LOC_LONDON, has_lancaster_favour, has_york_lord)
+ lanc += tow_favour_at(2, LOC_CALAIS, has_lancaster_favour, has_york_lord)
+ lanc += tow_favour_at(1, LOC_HARLECH, has_lancaster_favour, has_york_lord)
- // CAPS EFFECT
+ if (cities > 0)
+ lanc += tow(2, "Most Favour at Cities")
+ if (towns > 0)
+ lanc += tow(1, "Most Favour at Towns")
+ if (fortresses > 0)
+ lanc += tow(1, "Most Favour at Fortresses")
if (
lord_has_capability(LORD_HENRY_VI, AOW_LANCASTER_MARGARET) &&
- get_lord_locale(LORD_HENRY_VI) !== LOC_LONDON &&
- is_lord_on_map(LORD_HENRY_VI)
+ get_lord_locale(LORD_HENRY_VI) !== LOC_LONDON
) {
- log(`Capability: Margaret 2 Influence for Lancaster`)
- doml += 2
+ lanc += tow(2, "C" + AOW_LANCASTER_MARGARET)
}
if (
@@ -8979,47 +8881,54 @@ function tides_calc() {
lord_has_capability(LORD_SOMERSET_1, AOW_LANCASTER_COUNCIL_MEMBER) ||
lord_has_capability(LORD_BUCKINGHAM, AOW_LANCASTER_COUNCIL_MEMBER)
) {
- log(`Capability: Council Member 1 Influence for Lancaster`)
- doml += 1
+ lanc += tow(1, "C" + AOW_LANCASTER_COUNCIL_MEMBER)
}
- if (lord_has_capability(LORD_EDWARD_IV, AOW_YORK_FIRST_SON)) {
- log(`Capability: First Son 1 Influence for York`)
- domy += 1
+ if (game.scenario === SCENARIO_II) {
+ if (get_lord_locale(LORD_MARGARET) === LOC_LONDON)
+ lanc += tow(3, "Queen Regent")
}
- if (set_has(INFLUENCE_TURNS, current_turn())) {
- for (let y of all_york_lords) {
- if (is_lord_on_map(y)) {
- domy += data.lords[y].influence
- log(`Gain Lords Influence : Yorkists gain ${data.lords[y].influence} for ${lord_name[y]}`)
- }
- }
+ if (set_has(INFLUENCE_TURNS, current_turn()))
+ lanc += tow_influence(all_lancaster_lords)
- for (let l of all_lancaster_lords) {
- if (is_lord_on_map(l)) {
- doml += data.lords[l].influence
- log(`Gain Lords Influence : Lancastrians gain ${data.lords[l].influence} for ${lord_name[l]}`)
- }
- }
- }
+ log("Total: " + lanc)
- if (game.scenario === SCENARIO_II) {
- if (get_lord_locale(LORD_MARGARET) === LOC_LONDON) {
- doml += 3
- log("Queen Regent: +3 Lancastrian")
- }
- }
+ log_h3("York")
- log(`Total ` + domy + ` Influence for York`)
- log(`Total ` + doml + ` Influence for Lancaster`)
+ york += tow_presence("Lord in North", all_york_lords, is_lord_in_north)
+ york += tow_presence("Lord in South", all_york_lords, is_lord_in_south)
+ york += tow_presence("Lord in Wales", all_york_lords, is_lord_in_wales)
- increase_lancaster_influence(doml)
- increase_york_influence(domy)
-}
+ if (is_york_dominating_north())
+ york += tow(2, "Dominate North")
+ if (is_york_dominating_south())
+ york += tow(2, "Dominate South")
+ if (is_york_dominating_wales())
+ york += tow(2, "Dominate Wales")
+
+ york += tow_favour_at(2, LOC_LONDON, has_york_favour, has_lancaster_lord)
+ york += tow_favour_at(2, LOC_CALAIS, has_york_favour, has_lancaster_lord)
+ york += tow_favour_at(1, LOC_HARLECH, has_york_favour, has_lancaster_lord)
+
+ if (cities < 0)
+ york += tow(2, "Most Favour at Cities")
+ if (towns < 0)
+ york += tow(1, "Most Favour at Towns")
+ if (fortresses < 0)
+ york += tow(1, "Most Favour at Fortresses")
+
+ if (lord_has_capability(LORD_EDWARD_IV, AOW_YORK_FIRST_SON))
+ york += tow(1, "C" + AOW_YORK_FIRST_SON)
+
+ if (set_has(INFLUENCE_TURNS, current_turn()))
+ york += tow_influence(all_york_lords)
+
+ log("Total: " + york)
+
+ increase_lancaster_influence(lanc)
+ increase_york_influence(york)
-function goto_tides_of_war() {
- tides_calc()
if (eligible_charity())
goto_we_done_deeds_of_charity()
else
@@ -10774,7 +10683,7 @@ states.merchants_1 = {
},
check(spend) {
logcap(AOW_LANCASTER_MERCHANTS)
- if (roll_influence_check(game.command, spend))
+ if (roll_influence_check("Merchants", game.command, spend))
game.state = "merchants_2"
else
end_merchants()
@@ -10881,7 +10790,7 @@ states.agitators = {
locale(loc) {
push_undo()
logcap(AOW_YORK_AGITATORS)
- logi("%" + loc)
+ logi("S" + loc)
if (has_depleted_marker(loc))
add_exhausted_marker(loc)
else
@@ -10940,13 +10849,13 @@ states.heralds = {
}
states.heralds_attempt = {
- inactive: "Heralds Attempt",
+ inactive: "Heralds",
prompt() {
- view.prompt = `Helards: Shift ${lord_name[game.who]} to next turn.`
+ view.prompt = `Heralds: Shift ${lord_name[game.who]} to next turn.`
prompt_influence_check(game.command)
},
check(spend) {
- if (roll_influence_check(game.command, spend))
+ if (roll_influence_check("Heralds L" + game.who, game.command, spend))
set_lord_calendar(game.who, current_turn() + 1)
end_heralds_attempt()
},
@@ -11538,7 +11447,7 @@ states.aragne_3 = {
},
check(spend) {
let lord = get_vassal_lord(game.vassal)
- if (!roll_influence_check(lord, spend, vassal_ic))
+ if (!roll_influence_check("Aragne V" + game.vassal, lord, spend, vassal_ic))
disband_vassal(game.vassal)
set_delete(game.event_aragne, game.vassal)
game.vassal = NOVASSAL
@@ -11762,10 +11671,10 @@ states.tax_collectors_lord = {
}
},
check(spend) {
- if (roll_influence_check(game.who, spend))
+ if (roll_influence_check("Tax S" + game.where, game.who, spend))
do_tax(game.who, game.where, 2)
else
- fail_tax(game.who, game.where)
+ fail_tax(game.who)
end_tax_collectors_lord()
},
}
@@ -11938,7 +11847,7 @@ states.dubious_clarence = {
view.actions.pass = 1
},
check(spend) {
- if (roll_influence_check(game.who, spend))
+ if (roll_influence_check("Dubious L" + LORD_CLARENCE, game.who, spend))
disband_lord(LORD_CLARENCE)
game.who = NOBODY
end_immediate_event()
@@ -12363,7 +12272,7 @@ states.sun_in_splendour_now = {
},
locale(loc) {
muster_lord(LORD_EDWARD_IV, loc)
- logi(`Mustered Edward IV at ${locale_name[loc]}`)
+ logi(`Mustered L${LORD_EDWARD_IV} at S${loc}.`)
end_immediate_event()
},
}
@@ -12438,7 +12347,7 @@ function goto_play_rebel_supply_depot() {
}
states.rebel_supply_depot = {
- inactive: "Rebel Supply depot",
+ inactive: "Rebel Supply Depot",
prompt() {
if (has_any_spoils()) {
view.prompt = "Rebel Supply Depot: Divide " + list_spoils() + "."
@@ -12578,6 +12487,10 @@ function logi(msg: string) {
game.log.push(">" + msg)
}
+function logii(msg: string) {
+ game.log.push(">>" + msg)
+}
+
function log_h1(msg: string) {
log_br()
log(".h1 " + msg)
@@ -12587,19 +12500,17 @@ function log_h1(msg: string) {
function log_h2(msg: string) {
log_br()
if (game.active === YORK)
- log(".h2t " + msg)
+ log(".h2y " + msg)
+ else if (game.active === LANCASTER)
+ log(".h2l " + msg)
else
- log(".h2r " + msg)
+ log(".h2 " + msg)
log_br()
}
function log_h3(msg: string) {
log_br()
- if (game.active === YORK)
- log(".h3t " + msg)
- else
- log(".h3r " + msg)
- log_br()
+ log(".h3 " + msg)
}
function log_h4(msg: string) {
@@ -12607,11 +12518,6 @@ function log_h4(msg: string) {
log(".h4 " + msg)
}
-function log_h5(msg: string) {
- log_br()
- log(".h5 " + msg)
-}
-
// === VIEW & ACTION ===
function reveal_lord(lord: Lord) {