diff options
-rw-r--r-- | rules.ts | 115 |
1 files changed, 61 insertions, 54 deletions
@@ -5161,8 +5161,7 @@ states.choose_exile = { }, lord(lord) { push_undo() - add_spoils(PROV, get_lord_assets(lord, PROV)) - add_spoils(CART, get_lord_assets(lord, CART)) + give_up_spoils(lord) exile_lord(lord) }, done() { @@ -5173,45 +5172,69 @@ states.choose_exile = { // === 4.3.5 APPROACH - SPOILS AFTER CHOOSING EXILE === -function log_spoils() { - if (game.spoils[PROV] > 0) - logi(game.spoils[PROV] + " Provender") - if (game.spoils[CART] > 0) - logi(game.spoils[CART] + " Cart") +function add_spoils(type: Asset, n) { + if (!game.spoils) + game.spoils = [ 0, 0 ] + game.spoils[type] += n } -function has_any_spoils() { - return game.spoils && game.spoils[PROV] + game.spoils[COIN] + game.spoils[CART] + game.spoils[SHIP] > 0 +function give_up_spoils(lord: Lord) { + let here = get_lord_locale(lord) + + // Full spoils if enemy locale + if (is_enemy_locale(here)) { + add_spoils(PROV, get_lord_assets(lord, PROV)) + add_spoils(CART, get_lord_assets(lord, CART)) + set_lord_assets(lord, PROV, 0) + set_lord_assets(lord, CART, 0) + return + } + + // Half spoils if neutral locale + if (is_neutral_locale(here)) { + add_spoils(PROV, get_lord_assets(lord, PROV) / 2) + add_spoils(CART, get_lord_assets(lord, CART) / 2) + set_lord_assets(lord, PROV, 0) + set_lord_assets(lord, CART, 0) + return + } + + // No spoils if friendly locale } -function get_spoils(type: Asset) { - if (game.spoils) - return game.spoils[type] - return 0 +function round_spoils() { + if (game.spoils) { + game.spoils[PROV] = Math.ceil(game.spoils[PROV]) + game.spoils[CART] = Math.ceil(game.spoils[CART]) + } } -function add_spoils(type: Asset, n) { - if (game.spoils === undefined) - game.spoils = [ 0, 0, 0, 0, 0, 0, 0 ] - game.spoils[type] += n +function has_any_spoils() { + return game.spoils && (game.spoils[PROV] + game.spoils[CART] > 0) +} + +function log_spoils() { + if (game.spoils[PROV] > 0) + logi(game.spoils[PROV] + " Provender") + if (game.spoils[CART] > 0) + logi(game.spoils[CART] + " Cart") } function list_spoils() { - let list = [] - for (let type of all_asset_types) { - let n = get_spoils(type) - if (n > 0) - list.push(`${n} ${ASSET_TYPE_NAME[type]}`) - } - if (list.length > 0) - return list.join(", ") - return "nothing" + if (game.spoils[PROV] > 0 && game.spoils[CART] > 0) + return `${game.spoils[PROV]} Provender and ${game.spoils[CART]} Cart` + else if (game.spoils[PROV] > 0) + return `${game.spoils[PROV]} Provender` + else if (game.spoils[CART] > 0) + return `${game.spoils[CART]} Cart` + else + return `nothing` } function prompt_spoils() { - if (get_spoils(PROV) > 0) + if (game.spoils[PROV] > 0) view.actions.take_prov = 1 - if (get_spoils(CART) > 0) + if (game.spoils[CART] > 0) view.actions.take_cart = 1 } @@ -5223,6 +5246,7 @@ function take_spoils(type: Asset) { } function goto_exile_spoils() { + round_spoils() if (has_any_spoils()) { log_h4("Spoils") log_spoils() @@ -7366,29 +7390,6 @@ states.battle_losses = { // === 4.4.3 ENDING THE BATTLE: SPOILS === -function calculate_spoils() { - let n_prov = 0 - let n_cart = 0 - - if (has_favour_in_locale(game.battle.loser, game.battle.where)) - return - - for (let lord of game.battle.routed) { - if (is_enemy_lord(lord)) { - n_prov += get_lord_assets(lord, PROV) - n_cart += get_lord_assets(lord, CART) - } - } - - if (is_neutral_locale(game.battle.where)) { - n_prov = Math.ceil(n_prov / 2) - n_cart = Math.ceil(n_cart / 2) - } - - add_spoils(PROV, n_prov) - add_spoils(CART, n_cart) -} - function find_lone_friendly_lord_at(loc: Locale) { let who = NOBODY let n = 0 @@ -7404,9 +7405,13 @@ function find_lone_friendly_lord_at(loc: Locale) { } function goto_battle_spoils() { + set_active_loser() + for (let lord of all_friendly_lords()) + if (get_lord_locale(lord) === game.battle.where) + give_up_spoils(lord) + set_active_victor() - // determine Battle Spoils - calculate_spoils() + round_spoils() if (has_any_spoils() && has_friendly_lord(game.battle.where)) { log_h4("Spoils") log_spoils() @@ -7671,8 +7676,10 @@ states.escape_ship = { }, lord(lord) { push_undo() - log(`${lord_name[lord]} went to exile.`) + + // Note: locale must be friendly for this event, so no spoils. exile_lord(lord) + set_delete(game.battle.fled, lord) set_delete(game.battle.routed, lord) }, |