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-rw-r--r--play.js8
-rw-r--r--rules.js48
2 files changed, 35 insertions, 21 deletions
diff --git a/play.js b/play.js
index 2e1d69c..8f31f4c 100644
--- a/play.js
+++ b/play.js
@@ -685,7 +685,7 @@ function build_map() {
// Locale Markers
e = ui.locale_markers[ix] = document.createElement("div")
- e.className = "locale marker rose york favour " + locale.name // York to be removed - York/Lancaster
+ e.className = "locale marker rose favour " + locale.name // York to be removed - York/Lancaster
e.style.top = y+h-small + "px"
e.style.left = x+ (w-small)/2 + "px"
e.style.width = small + "px"
@@ -698,7 +698,7 @@ function build_map() {
// Depleted markers
e = ui.locale_markers[ix] = document.createElement("div")
- e.className = "locale marker exhausted " + locale.name // Depleted to be removed - depleted/exhausted to add markers
+ e.className = "locale marker " + locale.name // Depleted to be removed - depleted/exhausted to add markers
e.style.top = y+h-small-offsetdeplete + "px"
e.style.left = offsetdeplete+x+ (w-small)/2 + "px"
e.style.width = small + "px"
@@ -1120,14 +1120,14 @@ function update_locale(loc) {
else
ui.locale_markers[loc].appendChild(get_cached_element("marker circle battle"))
- if (set_has(view.pieces.exhausted, loc)) {
+ /*if (set_has(view.pieces.exhausted, loc)) {
let cn
if (is_york_locale(loc))
cn = "marker small exhausted lancaster"
else
cn = "marker small exhausted york"
ui.locale_markers[loc].appendChild(get_cached_element(cn))
- }
+ }*/
}
function update_plan() {
diff --git a/rules.js b/rules.js
index ba80fc4..2f9fb6b 100644
--- a/rules.js
+++ b/rules.js
@@ -1110,7 +1110,7 @@ function remove_favoury_marker(loc) {
set_delete(game.pieces.favoury, loc)
}
-function has_ravaged_marker(loc) {
+function has_exhausted_marker(loc) {
return set_has(game.pieces.exhausted, loc)
}
@@ -1118,8 +1118,29 @@ function add_exhausted_marker(loc) {
set_add(game.pieces.exhausted, loc)
}
+function has_depleted_marker(loc) {
+ return set_has(game.pieces.depleted, loc)
+}
+
+function add_depleted_marker(loc) {
+ set_add(game.pieces.depleted, loc)
+}
+
+function remove_depleted_marker(loc) {
+ set_delete(game.pieces.depleted, loc)
+}
+
function remove_exhausted_marker(loc) {
- set_delete(game.pieces.ravaged, loc)
+ set_delete(game.pieces.exhausted, loc)
+}
+function deplete_locale(loc) {
+ if (has_depleted_marker(loc)) {
+ remove_depleted_marker(loc),
+ add_exhausted_marker(loc)
+ }
+ else {
+ add_depleted_marker(loc)
+ }
}
function is_friendly_locale(loc) {
@@ -1339,6 +1360,7 @@ exports.setup = function (seed, scenario, options) {
capabilities: Array(lord_count << 1).fill(NOTHING),
moved: 0,
vassals: Array(vassal_count).fill(VASSAL_UNAVAILABLE),
+ depleted: [],
exhausted: [],
favourl:[],
favoury:[],
@@ -3502,18 +3524,10 @@ states.supply_path_way = {
function can_action_forage() {
if (game.actions < 1)
return false
-
- /* if
- return false */
-
let here = get_lord_locale(game.command)
- if (has_ravaged_marker(here))
+ if (has_exhausted_marker(here))
return false
- if (is_summer())
- return true
-// if (is_friendly_stronghold_locale(here)) // FIXME: simpler check?
-// return true
- return false
+ return true
}
function goto_forage() {
@@ -3521,6 +3535,7 @@ function goto_forage() {
let here = get_lord_locale(game.command)
log(`Foraged at %${here}`)
add_lord_assets(game.command, PROV, 1)
+ deplete_locale(here)
spend_action(1)
resume_command()
}
@@ -3531,30 +3546,29 @@ function goto_forage() {
function can_action_tax() {
if (game.actions < 1)
return false
-
-
// Must have space left to hold Coin
if (get_lord_assets(game.command, COIN) >= 8)
return false
-
// Must be at own seat TO BE REMOVED
return is_lord_at_seat(game.command)
- // TODO : Add deplete/exhaust
}
function goto_tax() {
push_undo()
let here = get_lord_locale(game.command)
+
log(`Taxed %${here}.`)
+
+
if (is_town(here) || is_fortress(here) || is_harlech(here))
add_lord_assets(game.command, COIN, 1)
else if (is_city(here))
add_lord_assets(game.command, COIN, 2)
else
add_lord_assets(game.command, COIN, 3)
-// TODO : Add deplete/exhaust
+
spend_action(1)
resume_command()