diff options
-rw-r--r-- | play.js | 1 | ||||
-rw-r--r-- | rules.js | 122 |
2 files changed, 98 insertions, 25 deletions
@@ -1694,6 +1694,7 @@ function on_update() { action_button("end_wastage", "End Wastage") action_button("end_withdraw", "End Withdraw") + action_button("end_battle_round", "End Round") // ADDING TROOPS THROUGH EVENTS action_button("add_militia", "Add Militia") @@ -456,9 +456,7 @@ const EVENT_LANCASTER_BLOCKED_FORD = L11 // TODO // also note that there is a confirm_approach_sail state aswell. const EVENT_LANCASTER_RAVINE = L12 // TODO // Play at start of Battle after BATTLE ARRAY basically like Nevsky's Ambush -const EVENT_LANCASTER_ASPIELLES = L13 // TODO -// Play when you're the active player. Show all enemy Hidden cards and then -// select one of enemy's Lord mats to show it to you. Perhaps write those in the log ? +const EVENT_LANCASTER_ASPIELLES = L13 const EVENT_LANCASTER_SCOTS = L14 const EVENT_LANCASTER_HENRY_PRESSURES_PARLIAMENT = L15 const EVENT_LANCASTER_WARDEN_OF_THE_MARCHES = L16 // TODO @@ -478,10 +476,7 @@ const EVENT_LANCASTER_WARWICKS_PROPAGANDA2 = L24 const EVENT_LANCASTER_WELSH_REBELLION = L25 const EVENT_LANCASTER_HENRY_RELEASED = L26 const EVENT_LANCASTER_LUNIVERSELLE_ARAGNE = L27 -const EVENT_LANCASTER_REBEL_SUPPLY_DEPOT = L28 // TODO -// Hold event, play when active. After a March or a Sail action the card becomes -// available to play and the lord (+ same as locale, like spoils), gain 4 provender -// No feed at the end of the card. +const EVENT_LANCASTER_REBEL_SUPPLY_DEPOT = L28 const EVENT_LANCASTER_TO_WILFUL_DISOBEDIANCE = L29 const EVENT_LANCASTER_FRENCH_WAR_LOANS = L30 const EVENT_LANCASTER_ROBINS_REBELLION = L31 @@ -522,9 +517,7 @@ const EVENT_YORK_PARLIAMENT_TRUCE = Y12 // TODO // Can be played during Levy and Campaign // Read L11 Basically it forbids to go to locales where enemy are as long as // this event is active (until end of this campaign) -const EVENT_YORK_ASPIELLES = Y13 // TODO -// Play when you're the active player. Show all enemy Hidden cards and then -// select one of enemy's Lord mats to show it to you. Perhaps write those in the log ? +const EVENT_YORK_ASPIELLES = Y13 const EVENT_YORK_RICHARD_OF_YORK = Y14 const EVENT_YORK_LONDON_FOR_YORK = Y15 const EVENT_YORK_THE_COMMONS = Y16 @@ -562,10 +555,7 @@ const EVENT_YORK_THE_KINGS_NAME = Y32 // TODO const EVENT_YORK_EDWARD_V = Y33 const EVENT_YORK_AN_HONEST_TALE_SPEEDS_BEST = Y34 const EVENT_YORK_PRIVY_COUNCIL = Y35 -const EVENT_YORK_SWIFT_MANEUVER = Y36 // TODO -// Hold Event Play in Battle after the BATTLE ARRAY step of the Battle -// When this event is played, any Lancastrian retinue makes Yorkist able to immediately END THE ROUND -// All other engagements, hits, etc. are skipped +const EVENT_YORK_SWIFT_MANEUVER = Y36 const EVENT_YORK_PATRICK_DE_LA_MOTE = Y37 // Check all push/clear_undo @@ -1816,7 +1806,8 @@ exports.setup = function (seed, scenario, options) { succession:0, jack_cade:0, commons_militia:0, - swap_battle_attacker:0 + swap_battle_attacker:0, + supply_depot:0 }, command: NOBODY, @@ -2132,8 +2123,6 @@ function is_leeward_battle_line_in_play(lord) { return false } - - function is_caltrops_in_play() { if (game.active === YORK) return is_event_in_play(EVENT_YORK_CALTROPS) @@ -2145,8 +2134,7 @@ function is_regroup_in_play() { } function is_swift_maneuver_in_play() { - if (game.active === YORK) - return is_event_in_play(EVENT_YORK_SWIFT_MANEUVER) + return is_event_in_play(EVENT_YORK_SWIFT_MANEUVER) } function is_york_dominating_north() { @@ -3616,8 +3604,8 @@ function can_play_held_event(c) { case EVENT_LANCASTER_ASPIELLES: return can_play_l_aspielles() - /* case EVENT_LANCASTER_REBEL_SUPPLY_DEPOT: - return can_play_rebel_supply_depot()*/ + case EVENT_LANCASTER_REBEL_SUPPLY_DEPOT: + return can_play_rebel_supply_depot() case EVENT_LANCASTER_SURPRISE_LANDING: return can_play_surprise_landing() /* case EVENT_LANCASTER_PARLIAMENT_TRUCE: @@ -3670,6 +3658,9 @@ function goto_held_event(c) { break case EVENT_LANCASTER_WARDEN_OF_THE_MARCHES: break + case EVENT_LANCASTER_REBEL_SUPPLY_DEPOT: + goto_rebel_supply_depot() + break case EVENT_LANCASTER_SURPRISE_LANDING: goto_play_surprise_landing() break @@ -3711,9 +3702,11 @@ function can_play_y_parliament_truce() { function can_play_rebel_supply_depot() { - for (let lord of game.group) { - if (get_lord_moved(lord) && is_seaport(get_lord_locale(game.command))) { - return true + if (game.group) { + for (let lord of game.group) { + if (get_lord_moved(lord) && is_seaport(get_lord_locale(game.command))) { + return true + } } } return false @@ -3757,9 +3750,53 @@ function can_play_y_flank_attack() { return false } +// === EVENTS : HOLD - REBEL SUPPLY DEPOT === + +function goto_rebel_supply_depot() { + game.flags.supply_depot = 1 + add_spoils(PROV, 4) + push_state("rebel_supply_depot") +} + + +states.rebel_supply_depot = { + inactive: "Rebel Supply depot", + prompt() { + if (has_any_spoils()) { + view.prompt = "Divide " + list_spoils() + "." + let here = get_lord_locale(game.command) + for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) { + if (get_lord_locale(lord) === here) + prompt_select_lord(lord) + if (game.who !== NOBODY) + prompt_spoils() + } + } else { + view.prompt = "Rebel Supply Depot: All done." + view.actions.end_spoils = 1 + } + }, + lord: action_select_lord, + take_prov() { + push_undo_without_who() + take_spoils(PROV) + }, + end_spoils() { + clear_undo() + end_rebel_supply_depot() + }, +} + +function end_rebel_supply_depot() { + game.who = NOBODY + game.spoils = 0 + resume_command() +} + // === EVENTS: HOLD - ASPIELLES === function goto_play_aspielles() { + clear_undo() push_state("aspielles") game.who = NOBODY } @@ -6103,7 +6140,7 @@ states.supply_source = { if (carts > 0) view.prompt += ` ${carts} Cart.` if (ships > 0) - view.prompt += ` ${carts} Ship.` + view.prompt += ` ${ships} Ship.` for (let i = 0; i < game.supply.length; i += 2) gen_action_locale(game.supply[i]) @@ -8327,6 +8364,11 @@ function action_assign_hits(lord, type, special) { game.where = special } else { rout_unit(lord, type, special) + // Switf Maneuver event + if (is_swift_maneuver_in_play() && type === RETINUE) { + set_active_enemy() + push_state("swift_maneuver") + } finish_action_assign_hits(lord) } } else { @@ -8375,6 +8417,31 @@ states.spend_valour = { }, } + + +states.swift_maneuver = { + inactive: "Swift Maneuver", + prompt() { + view.prompt = "Swift Maneuver: You may end the round now" + view.actions.end_battle_round = 1 + view.actions.pass = 1 + }, + end_battle_round() { + clear_undo() + logi(EVENT_YORK_SWIFT_MANEUVER) + log("Ended Action Round.") + set_active_enemy() + goto_end_battle_round() + }, + pass() { + clear_undo() + logi(EVENT_YORK_SWIFT_MANEUVER) + log("Passed.") + set_active_enemy() + pop_state() + }, +} + function goto_end_battle_round() { end_battle_round() } @@ -8793,6 +8860,11 @@ function can_pay_from_shared(lord) { } function has_friendly_lord_who_must_feed() { + if (is_campaign_phase() && game.flags.supply_depot === 1 && game.active === LANCASTER) { + game.flags.supply_depot = 0 + logi(`No feed ${EVENT_LANCASTER_REBEL_SUPPLY_DEPOT}`) + return false + } for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) if (is_lord_unfed(lord)) return true |