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-rw-r--r--play.js6
-rw-r--r--rules.ts39
2 files changed, 9 insertions, 36 deletions
diff --git a/play.js b/play.js
index 924c0e9..777641d 100644
--- a/play.js
+++ b/play.js
@@ -955,10 +955,7 @@ function update_assets(parent, assets, lord_ix) {
function add_valour(parent, lord) {
let elt
- if (is_action("valour", lord))
- elt = get_cached_element("action marker small valour", "valour", lord)
- else
- elt = get_cached_element("marker valour small")
+ elt = get_cached_element("marker valour small")
parent.appendChild(elt)
}
@@ -1533,7 +1530,6 @@ function on_update() {
// REMOVE INFLUENCE
action_button("influence", "Influence")
action_button("favour", "Favour")
- action_button("valour", "Reroll")
action_button("pass", "Pass")
action_button("done", "Done")
diff --git a/rules.ts b/rules.ts
index 4f09186..5db321b 100644
--- a/rules.ts
+++ b/rules.ts
@@ -146,7 +146,6 @@ interface Battle {
routed_vassals: Vassal[],
reserves: Lord[],
engagements: any,
- target: Lord[] | null,
ahits: number,
dhits: number,
reroll: 0 | 1,
@@ -192,7 +191,6 @@ interface State {
vassal?(vassal: Vassal): void,
- valour?(): void,
add_men_at_arms?(): void,
add_militia2?(): void,
add_militia?(): void,
@@ -5881,7 +5879,6 @@ function goto_battle() {
reserves: [],
fled: [],
routed: [],
- target: null,
ahits: 0,
dhits: 0,
reroll: 0,
@@ -6604,7 +6601,7 @@ states.swift_maneuver_1 = {
if (lord_has_routed_retinue(lord))
this.pass()
else
- finish_action_assign_hits(game.who)
+ finish_action_assign_hits()
},
pass() {
game.battle.reroll = 0
@@ -6627,7 +6624,7 @@ states.swift_maneuver_2 = {
},
pass() {
set_active_enemy()
- finish_action_assign_hits(game.who)
+ finish_action_assign_hits()
},
}
@@ -7244,8 +7241,6 @@ function goto_total_hits() {
log_hits(ahits, "ATK TOTAL")
log_hits(dhits, "DEF TOTAL")
- game.battle.target = null
-
game.battle.final_charge = 0
if (can_final_charge()) {
@@ -7269,7 +7264,6 @@ function goto_defender_assign_hits() {
}
function end_defender_assign_hits() {
- game.battle.target = null
game.battle.ahits = 0
goto_attacker_assign_hits()
}
@@ -7280,29 +7274,20 @@ function goto_attacker_assign_hits() {
}
function end_attacker_assign_hits() {
- game.battle.target = null
game.battle.dhits = 0
end_battle_strike_step()
}
function goto_assign_hits() {
game.state = "assign_hits"
- if (game.battle.target === null) {
- let targets: Lord[] = []
- for (let pos of game.battle.engagements[0]) {
- let lord = game.battle.array[pos]
- if (is_friendly_lord(lord)) {
- targets.push(pos)
- }
- }
- game.battle.target = targets
- }
}
function prompt_hit_forces() {
let done = true
- for (let target of game.battle.target) {
- let lord = game.battle.array[target]
+ for (let pos of game.battle.engagements[0]) {
+ let lord = game.battle.array[pos]
+ if (!is_friendly_lord(lord))
+ continue
// Note: Must take hit from Final Charge on Retinue.
if (lord === LORD_RICHARD_III && game.battle.final_charge) {
@@ -7594,19 +7579,15 @@ function action_assign_hits(lord: Lord, type: Force, v=NOVASSAL) {
}
}
- finish_action_assign_hits(lord)
+ finish_action_assign_hits()
}
-function finish_action_assign_hits(lord: Lord) {
+function finish_action_assign_hits() {
if (game.battle.ahits)
game.battle.ahits--
else
game.battle.dhits--
- if (!lord_has_unrouted_units(lord)) {
- game.battle.target = null
- }
-
if (game.active === game.battle.attacker)
goto_attacker_assign_hits()
else
@@ -12790,10 +12771,6 @@ function gen_action_cart(lord: Lord) {
gen_action("cart", lord)
}
-function gen_action_valour(lord: Lord) {
- gen_action("valour", lord)
-}
-
function gen_action_mercenaries(lord: Lord) {
gen_action("mercenaries", lord)
}