diff options
-rw-r--r-- | rules.ts | 181 |
1 files changed, 130 insertions, 51 deletions
@@ -3,22 +3,42 @@ /* EVENTS and CAPABILITIES trigger - Pass instead of Done + // TODO: PICK_UP_LORDS + CAP/EVENT logging when used AOW_YORK_GREAT_SHIPS, AOW_LANCASTER_GREAT_SHIPS report battle capabilities at start of engagement AOW_YORK_BARRICADES, AOW_LANCASTER_BARDED_HORSE, AOW_LANCASTER_MONTAGU, AOW_LANCASTER_CHURCH_BLESSINGS + AOW_LANCASTER_PIQUIERS = L34 + AOW_LANCASTER_CHEVALIERS)) report at tides of war start AOW_YORK_WELSHMEN AOW_YORK_SOUTHERNERS + AOW_LANCASTER_NORTHMEN - report when march/sail with other lords + report when march/sail AOW_YORK_CAPTAIN + with other lords + AOW_LANCASTER_HAY_WAINS + AOW_YORK_GREAT_SHIPS + AOW_LANCASTER_GREAT_SHIPS + + report when supply + AOW_LANCASTER_HAY_WAINS report in better place AOW_YORK_FINAL_CHARGE + report mustering special vassals? + if (c === AOW_LANCASTER_MONTAGU) + if (c === AOW_LANCASTER_MY_FATHERS_BLOOD) + if (c === AOW_LANCASTER_ANDREW_TROLLOPE) + if (c === AOW_LANCASTER_EDWARD) + if (c === AOW_LANCASTER_THOMAS_STANLEY) { + if (c === AOW_YORK_HASTINGS) { + Review all undo steps. Review all states for needless pauses. Review all states for adding extra pauses to prevent loss of control. @@ -1437,27 +1457,46 @@ function get_inherent_valour(lord: Lord) { return data.lords[lord].valour } -function get_modified_valour(lord: Lord) { +function get_modified_valour(lord: Lord, report: boolean) { let valour = get_inherent_valour(lord) - if (lord_has_capability(lord, AOW_LANCASTER_EXPERT_COUNSELLORS)) + if (lord_has_capability(lord, AOW_LANCASTER_EXPERT_COUNSELLORS)) { + if (report) + logcap(AOW_LANCASTER_EXPERT_COUNSELLORS) valour += 2 + } - if (lord_has_capability(lord, AOW_LANCASTER_VETERAN_OF_FRENCH_WARS)) + if (lord_has_capability(lord, AOW_LANCASTER_VETERAN_OF_FRENCH_WARS)) { + if (report) + logcap(AOW_LANCASTER_VETERAN_OF_FRENCH_WARS) valour += 2 + } - if (lord_has_capability(lord, AOW_LANCASTER_ANDREW_TROLLOPE)) - valour += 1 + if (lord_has_capability(lord, AOW_LANCASTER_ANDREW_TROLLOPE)) { + if (report) + logcap(AOW_LANCASTER_ANDREW_TROLLOPE) + valour += 1 + } - if (lord_has_capability(lord, AOW_LANCASTER_MY_FATHERS_BLOOD)) - valour += 1 + if (lord_has_capability(lord, AOW_LANCASTER_MY_FATHERS_BLOOD)) { + if (report) + logcap(AOW_LANCASTER_MY_FATHERS_BLOOD) + valour += 1 + } - if (lord_has_capability(lord, AOW_LANCASTER_EDWARD)) - valour += 1 + if (lord_has_capability(lord, AOW_LANCASTER_EDWARD)) { + if (report) + logcap(AOW_LANCASTER_EDWARD) + valour += 1 + } - if (lord_has_capability(lord, AOW_LANCASTER_LOYAL_SOMERSET)) - if (get_lord_locale(lord) === get_lord_locale(LORD_MARGARET)) + if (lord_has_capability(lord, AOW_LANCASTER_LOYAL_SOMERSET)) { + if (get_lord_locale(lord) === get_lord_locale(LORD_MARGARET)) { + if (report) + logcap(AOW_LANCASTER_LOYAL_SOMERSET) valour += 1 + } + } return valour } @@ -2026,33 +2065,50 @@ function parley_ic_cost(lord: Lord, spend: number) { return cost } -function common_ic_success(_lord: Lord) { +function common_ic_success(_lord: Lord, _report: boolean) { return false } -function vassal_ic_success(lord: Lord) { +function vassal_ic_success(lord: Lord, report: boolean) { if (game.active === LANCASTER) { - if (is_event_in_play(EVENT_LANCASTER_THE_EARL_OF_RICHMOND)) + if (is_event_in_play(EVENT_LANCASTER_THE_EARL_OF_RICHMOND)) { + if (report) + logevent(EVENT_LANCASTER_THE_EARL_OF_RICHMOND) return true - if (lord_has_capability(lord, AOW_LANCASTER_TWO_ROSES)) + } + if (lord_has_capability(lord, AOW_LANCASTER_TWO_ROSES)) { + if (report) + logcap(AOW_LANCASTER_TWO_ROSES) return true + } } return false } -function parley_ic_success(lord: Lord) { +function parley_ic_success(lord: Lord, report: boolean) { if (is_levy_phase()) { if (game.levy_flags.jack_cade > 0) { + if (report) + logcap(EVENT_YORK_JACK_CADE) // TODO return true } else { - if (game.levy_flags.parliament_votes > 0) + if (game.levy_flags.parliament_votes > 0) { + if (report) + logevent(EVENT_LANCASTER_PARLIAMENT_VOTES) // TODO return true - if (game.levy_flags.succession > 0) + } + if (game.levy_flags.succession > 0) { + if (report) + logevent(EVENT_YORK_SUCCESSION) // TODO return true + } } } else { - if (lord === LORD_DEVON && get_lord_locale(lord) === LOC_EXETER && is_event_in_play(EVENT_YORK_DORSET)) + if (lord === LORD_DEVON && get_lord_locale(lord) === LOC_EXETER && is_event_in_play(EVENT_YORK_DORSET)) { + if (report) + logcap(EVENT_YORK_DORSET) return true + } } return false } @@ -2144,7 +2200,7 @@ function parley_ic_rating(lord: Lord, spend: number, report: boolean) { function prompt_influence_check(lord: Lord, calc=common_ic) { let cost = calc.cost(lord, 0) - if (calc.success(lord)) { + if (calc.success(lord, false)) { view.prompt += ` Influence success for ${cost} IP.` view.actions.check = [ 0 ] } else { @@ -2167,8 +2223,9 @@ function roll_influence_check(what: string, lord: Lord, spend: number, calc=comm reduce_influence(cost) - if (calc.success(lord)) { + if (calc.success(lord, false)) { log(`${what}.`) + calc.success(lord, true) return true } else { let rating = Math.max(1, Math.min(5, calc.rating(lord, spend, false))) @@ -2566,7 +2623,7 @@ function do_pillage_disband(lord: Lord) { // === 3.2.2 PAY LORDS === -function has_friendly_lord_who_must_pay_troops() { +function has_friendly_lord_who_must_pay_lords() { for (let lord of all_friendly_lords()) if (is_lord_unfed(lord)) return true @@ -2578,10 +2635,12 @@ function goto_pay_lords() { for (let lord of all_friendly_lords()) { if (is_lord_on_map(lord)) + if (lord_has_capability(lord, AOW_LANCASTER_PERCYS_POWER) && is_lord_in_north(lord)) + continue set_lord_unfed(lord, 1) } - if (has_friendly_lord_who_must_pay_troops()) { + if (has_friendly_lord_who_must_pay_lords()) { log_h3("Pay Lords") game.count = 0 game.who = NOBODY @@ -2665,10 +2724,10 @@ function goto_pay_vassals() { log_br() for (let v of all_vassals) { - if ( - is_vassal_mustered_with_friendly_lord(v) && - get_vassal_service(v) === current_turn() - ) { + let lord = get_vassal_lord(v) + if (is_friendly_lord(lord) && get_vassal_service(v) === current_turn()) { + if (lord_has_capability(lord, AOW_LANCASTER_PERCYS_POWER) && is_lord_in_north(lord)) + continue log_h3("Pay Vassals") game.state = "pay_vassals" game.vassal = NOVASSAL @@ -2703,7 +2762,10 @@ states.pay_vassals = { let done = true if (game.vassal === NOVASSAL) { for (let v of all_vassals) { - if (is_vassal_mustered_with_friendly_lord(v) && get_vassal_service(v) === current_turn()) { + let lord = get_vassal_lord(v) + if (is_friendly_lord(lord) && get_vassal_service(v) === current_turn()) { + if (lord_has_capability(lord, AOW_LANCASTER_PERCYS_POWER) && is_lord_in_north(lord)) + continue gen_action_vassal(v) done = false } @@ -3550,7 +3612,7 @@ function forbidden_levy_capabilities(c: Card) { // Some capabilities override the forbidden levy vassals if (lord_has_capability(game.command, AOW_LANCASTER_TWO_ROSES)) { if (c === AOW_LANCASTER_THOMAS_STANLEY || c === AOW_LANCASTER_MY_FATHERS_BLOOD) { - return true + return false } } // Forbids levy vassals, even through capabilities @@ -3703,7 +3765,7 @@ function end_campaign_plan() { set_active(P1) if (lord_has_capability(LORD_BUCKINGHAM, AOW_LANCASTER_STAFFORD_ESTATES)) { - // logcap(AOW_LANCASTER_STAFFORD_ESTATES) + logcap(AOW_LANCASTER_STAFFORD_ESTATES) add_lord_assets(LORD_BUCKINGHAM, COIN, 1) add_lord_assets(LORD_BUCKINGHAM, PROV, 1) } @@ -3860,6 +3922,7 @@ states.command = { } // 4.3.2 Marshals MAY take other lords + // TODO: PICK_UP_LORDS if ( is_marshal(game.command) || (lord_has_capability(game.command, AOW_YORK_CAPTAIN) && !other_marshal_or_lieutenant(here)) @@ -4187,7 +4250,11 @@ states.supply_source = { function use_stronghold_supply(source: Locale, amount: number) { log(`Supply ${amount} from S${source}.`) add_lord_assets(game.command, PROV, amount) - if (!chamberlains_eligible_supply(source) && !quartermasters_eligible_supply(source)) + if (chamberlains_eligible_supply(source)) + logcap(AOW_LANCASTER_CHAMBERLAINS) + else if (quartermasters_eligible_supply(source)) + logcap(AOW_LANCASTER_QUARTERMASTERS) + else deplete_locale(source) } @@ -4419,6 +4486,7 @@ function goto_confirm_approach_sail() { game.state = "confirm_approach_sail" clear_flag(FLAG_MARCH_TO_PORT) set_flag(FLAG_SAIL_TO_PORT) + logcap(AOW_LANCASTER_HIGH_ADMIRAL) } states.confirm_approach_sail = { @@ -5279,30 +5347,40 @@ function end_intercept() { states.intercept = { inactive: "Intercept", prompt() { - view.prompt = `Intercept: Choose lords to intercept at ${locale_name[game.march.to]}.` - - view.where = game.march.to - - if (game.active === YORK) - gen_action_card_if_held(EVENT_YORK_FLANK_ATTACK) - else - gen_action_card_if_held(EVENT_LANCASTER_FLANK_ATTACK) + let to = game.march.to + view.where = to if (game.who === NOBODY) { - let to = get_lord_locale(game.command) + // TODO: clean up prompt + view.prompt = `Intercept: Choose lords to intercept ${lord_name[game.command]} at ${locale_name[to]}.` + for (let next of data.locales[to].not_paths) for_each_friendly_lord_in_locale(next, lord => { - if (is_move_allowed(lord, game.march.to)) + if (is_move_allowed(lord, to)) gen_action_lord(lord) }) } else { + let valour = get_modified_valour(game.who, false) + // TODO: clean up prompt + view.prompt = `Intercept ${range(valour)} ${lord_name[game.command]} at ${locale_name[to]}.` + gen_action_lord(game.who) + + // TODO: PICK_UP_LORDS + // 4.3.2 Marshals MAY take other lords + // or CAPTAIN? if (is_marshal(game.who) || is_lieutenant(game.who)) { for_each_friendly_lord_in_locale(get_lord_locale(game.who), lord => { - if (!is_marshal(lord) && is_move_allowed(lord, game.march.to)) + if (!is_marshal(lord) && is_move_allowed(lord, to)) gen_action_lord(lord) }) } + + if (game.active === YORK) + gen_action_card_if_held(EVENT_YORK_FLANK_ATTACK) + else + gen_action_card_if_held(EVENT_LANCASTER_FLANK_ATTACK) + view.actions.intercept = 1 } @@ -5330,19 +5408,20 @@ states.intercept = { end_intercept() }, intercept() { - let valour = get_modified_valour(game.who) let success = false if (is_flank_attack_in_play()) { end_passive_held_event() success = true } else { + let valour = get_modified_valour(game.who, false) let roll = roll_die() success = roll <= valour if (success) log(`Intercept with ${format_intercept()} ${range(valour)}: B${roll}`) else log(`Intercept with ${format_intercept()} ${range(valour)}: W${roll}`) + get_modified_valour(game.who, true) } if (success) { goto_intercept_march() @@ -6100,7 +6179,7 @@ function goto_battle() { if (get_lord_locale(lord) === here) { set_lord_fought(lord) set_add(game.battle.reserves, lord) - let n = get_modified_valour(lord) + let n = get_modified_valour(lord, true) if (n > 0) map_set(game.battle.valour, lord, n) } @@ -10831,8 +10910,7 @@ states.merchants_1 = { prompt_influence_check(game.command) }, check(spend) { - logcap(AOW_LANCASTER_MERCHANTS) - if (roll_influence_check("Merchants", game.command, spend)) + if (roll_influence_check("C" + AOW_LANCASTER_MERCHANTS, game.command, spend)) game.state = "merchants_2" else end_merchants() @@ -10852,6 +10930,7 @@ states.merchants_2 = { }, locale(loc) { push_undo() + log(">S" + loc) remove_depleted_marker(loc) remove_exhausted_marker(loc) if (--game.count === 0) @@ -11004,8 +11083,6 @@ states.heralds = { gen_action_lord(lord) }, lord(lord) { - logcap(AOW_LANCASTER_HERALDS) - logi("L" + lord) game.who = lord game.state = "heralds_attempt" }, @@ -11018,7 +11095,7 @@ states.heralds_attempt = { prompt_influence_check(game.command) }, check(spend) { - if (roll_influence_check("Heralds L" + game.who, game.command, spend)) + if (roll_influence_check("C" + AOW_LANCASTER_HERALDS + " L" + game.who, game.command, spend)) set_lord_calendar(game.who, current_turn() + 1) end_heralds_attempt() }, @@ -12629,7 +12706,9 @@ states.surprise_landing = { view.group = game.group let here = get_lord_locale(game.command) + // 4.3.2 Marshals MAY take other lords + // TODO: PICK_UP_LORDS if ( is_marshal(game.command) || (lord_has_capability(game.command, AOW_YORK_CAPTAIN) && !other_marshal_or_lieutenant(here)) @@ -12670,7 +12749,7 @@ function range(x) { case 3: return "1-3" case 4: return "1-4" case 5: return "1-5" - case 6: return "Automatic success" + default: return "1-6" } return "?" } |