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-rw-r--r--rules.ts26
1 files changed, 13 insertions, 13 deletions
diff --git a/rules.ts b/rules.ts
index e7832a6..c37f7ce 100644
--- a/rules.ts
+++ b/rules.ts
@@ -170,8 +170,8 @@ interface Battle {
target: Lord[] | null,
ahits: number,
dhits: number,
- attacker_artillery: number,
- defender_artillery: number,
+ aart: number,
+ dart: number,
final_charge: 0 | 1,
ravine?: Lord,
caltrops?: Lord,
@@ -5596,8 +5596,8 @@ function goto_battle() {
target: null,
ahits: 0,
dhits: 0,
- attacker_artillery: 0,
- defender_artillery: 0,
+ aart: 0,
+ dart: 0,
final_charge: 0,
}
@@ -6376,9 +6376,9 @@ states.culverins_and_falconets = {
}
if (is_attacker())
- game.battle.attacker_artillery = (die1 + die2)
+ game.battle.aart = (die1 + die2)
else
- game.battle.defender_artillery = (die1 + die2)
+ game.battle.dart = (die1 + die2)
discard_lord_capability(lord, c)
end_culverins_and_falconets()
@@ -6825,18 +6825,18 @@ function goto_total_hits() {
}
}
- if (game.battle.attacker_artillery > 0) {
- log_hits(game.battle.attacker_artillery, "attacker artillery")
- ahits += game.battle.attacker_artillery << 1
+ if (game.battle.aart > 0) {
+ log_hits(game.battle.aart, "attacker artillery")
+ ahits += game.battle.aart << 1
}
- if (game.battle.defender_artillery > 0) {
+ if (game.battle.dart > 0) {
log_hits(game.battle.dhits, "defender artillery")
- dhits += game.battle.defender_artillery << 1
+ dhits += game.battle.dart << 1
}
// use artillery only once
- game.battle.attacker_artillery = 0
- game.battle.defender_artillery = 0
+ game.battle.aart = 0
+ game.battle.dart = 0
if (ahits & 1)
ahits = (ahits >> 1) + 1