diff options
-rw-r--r-- | rules.js | 34 | ||||
-rw-r--r-- | rules.ts | 36 |
2 files changed, 8 insertions, 62 deletions
@@ -2716,7 +2716,9 @@ function chamberlains_eligible_levy(loc) { return false; } function do_levy_troops() { - let here = get_lord_locale(game.command); + do_levy_troops_from(get_lord_locale(game.command)); +} +function do_levy_troops_from(here) { if (lord_has_capability(game.command, AOW_YORK_WOODVILLES)) logcap(AOW_YORK_WOODVILLES); else if (lord_has_capability(game.command, AOW_LANCASTER_QUARTERMASTERS)) @@ -9403,35 +9405,7 @@ states.commission_of_array = { } }, locale(loc) { - let loc_type = data.locales[loc].type; - deplete_locale(loc); - switch (loc_type) { - case "calais": - add_lord_forces(game.command, MEN_AT_ARMS, 2); - add_lord_forces(game.command, LONGBOWMEN, 1); - break; - case "london": - add_lord_forces(game.command, MEN_AT_ARMS, 1); - add_lord_forces(game.command, LONGBOWMEN, 1); - add_lord_forces(game.command, MILITIA, 1); - break; - case "harlech": - add_lord_forces(game.command, MEN_AT_ARMS, 1); - add_lord_forces(game.command, LONGBOWMEN, 2); - break; - case "city": - add_lord_forces(game.command, LONGBOWMEN, 1); - add_lord_forces(game.command, MILITIA, 1); - break; - case "town": - add_lord_forces(game.command, MILITIA, 2); - break; - case "fortress": - add_lord_forces(game.command, MEN_AT_ARMS, 1); - add_lord_forces(game.command, MILITIA, 1); - break; - } - end_levy_troops(); + do_levy_troops_from(loc); }, }; // === TIDES OF WAR CAPABILITY: WE DONE DEEDS OF CHARITY === @@ -3346,8 +3346,10 @@ function chamberlains_eligible_levy(loc: Locale) { } function do_levy_troops() { - let here = get_lord_locale(game.command) + do_levy_troops_from(get_lord_locale(game.command)) +} +function do_levy_troops_from(here: Locale) { if (lord_has_capability(game.command, AOW_YORK_WOODVILLES)) logcap(AOW_YORK_WOODVILLES) else if (lord_has_capability(game.command, AOW_LANCASTER_QUARTERMASTERS)) @@ -10922,37 +10924,7 @@ states.commission_of_array = { } }, locale(loc) { - let loc_type = data.locales[loc].type - deplete_locale(loc) - - switch (loc_type) { - case "calais": - add_lord_forces(game.command, MEN_AT_ARMS, 2) - add_lord_forces(game.command, LONGBOWMEN, 1) - break - case "london": - add_lord_forces(game.command, MEN_AT_ARMS, 1) - add_lord_forces(game.command, LONGBOWMEN, 1) - add_lord_forces(game.command, MILITIA, 1) - break - case "harlech": - add_lord_forces(game.command, MEN_AT_ARMS, 1) - add_lord_forces(game.command, LONGBOWMEN, 2) - break - case "city": - add_lord_forces(game.command, LONGBOWMEN, 1) - add_lord_forces(game.command, MILITIA, 1) - break - case "town": - add_lord_forces(game.command, MILITIA, 2) - break - case "fortress": - add_lord_forces(game.command, MEN_AT_ARMS, 1) - add_lord_forces(game.command, MILITIA, 1) - break - } - - end_levy_troops() + do_levy_troops_from(loc) }, } |