diff options
-rw-r--r-- | rules.js | 6 |
1 files changed, 0 insertions, 6 deletions
@@ -3,7 +3,6 @@ // TODO: "approach" pause when about to move into intercept range? // TODO: log end victory conditions at scenario start // Check all push/clear_undo -// TODO : Check BUG done visible in Death of Disband despite being false // TODO: check flank attack let game = null @@ -6800,9 +6799,7 @@ function goto_death_or_disband() { } function end_death_or_disband() { - set_active_enemy() - if (has_defeated_lords()) { goto_death_or_disband() } else { @@ -6824,7 +6821,6 @@ function prompt_battle_events_death() { if (can_play_escape_ship()) gen_action_card_if_held(EVENT_YORK_ESCAPE_SHIP) } - view.actions.done = 1 } states.death_or_disband = { @@ -6839,14 +6835,12 @@ states.death_or_disband = { if (is_friendly_lord(lord)) { gen_action_lord(lord) done = false - view.actions.done = 0 // That shouldn't necessary but it is } } for (let lord of game.battle.routed) { if (is_friendly_lord(lord)) { gen_action_lord(lord) done = false - view.actions.done = 0 // That shouldn't necessary but it is ? } } if (game.flags.warden_of_the_marches && game.active === LANCASTER) { |