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-rw-r--r--play.js3
-rw-r--r--rules.js114
2 files changed, 89 insertions, 28 deletions
diff --git a/play.js b/play.js
index 0ecdf30..6746767 100644
--- a/play.js
+++ b/play.js
@@ -1631,6 +1631,9 @@ function on_update() {
action_button("take_ship", "Ship")
action_button("take_cart", "Cart")
action_button("levy_troops", "Levy Troops")
+ action_button("levy_beloved_warwick", "Beloved Warwick")
+ action_button("levy_irishmen", "Irishmen")
+
action_button("capability", "Capability")
// Parley
diff --git a/rules.js b/rules.js
index 0625fc9..8008b7d 100644
--- a/rules.js
+++ b/rules.js
@@ -384,7 +384,7 @@ const AOW_LANCASTER_HIGH_ADMIRAL = L29
const AOW_LANCASTER_MERCHANTS = L30 // TODO
const AOW_LANCASTER_YEOMEN_OF_THE_CROWN = L31 // TODO
const AOW_LANCASTER_TWO_ROSES = L32
-const AOW_LANCASTER_PHILIBERT_DE_CHANDEE = L33 // TODO
+const AOW_LANCASTER_PHILIBERT_DE_CHANDEE = L33
const AOW_LANCASTER_PIQUIERS = L34 // TODO
const AOW_LANCASTER_THOMAS_STANLEY = L35
const AOW_LANCASTER_CHEVALIERS = L36
@@ -404,9 +404,9 @@ const AOW_YORK_SOLDIERS_OF_FORTUNE = Y12 // TODO
const AOW_YORK_SCOURERS = Y13
const AOW_YORK_BURGUNDIANS = [ Y14, Y23 ] // TODO
const AOW_YORK_NAVAL_BLOCKADE = Y15 // TODO
-const AOW_YORK_BELOVED_WARWICK = Y16 // TODO
+const AOW_YORK_BELOVED_WARWICK = Y16
const AOW_YORK_ALICE_MONTAGU = Y17
-const AOW_YORK_IRISHMEN = Y18 // TODO
+const AOW_YORK_IRISHMEN = Y18
const AOW_YORK_WELSHMEN = Y19
const AOW_YORK_YORKS_FAVOURED_SON = Y20
const AOW_YORK_SOUTHERNERS = Y21
@@ -1622,11 +1622,10 @@ function is_friendly_locale(loc) {
if (has_enemy_lord(loc))
return false
if (is_favour_friendly(loc)) {
- //to add friendly favour marker later
return true
}
}
- return false // TESTING PURPOSES NEED TO CHANGE TO FALSE
+ return false
}
function can_add_troops(lordwho, locale) {
@@ -1636,6 +1635,26 @@ function can_add_troops(lordwho, locale) {
return true
}
+function can_add_troops_beloved_warwick(lordwho, locale) {
+ if (!has_exhausted_marker(locale) &&
+ !is_exile(locale) &&
+ lord_has_capability(lordwho, AOW_YORK_BELOVED_WARWICK)
+ )
+ return true
+ else
+ return false
+}
+function can_add_troops_irishmen(lordwho, locale) {
+ if (
+ (!has_exhausted_marker(locale) &&
+ (locale === LOC_IRELAND || data.port_3.includes(locale))) &&
+ lord_has_capability(lordwho, AOW_YORK_IRISHMEN)
+ )
+ return true
+ else
+ return false
+}
+
function can_add_transport(who, what) {
return get_lord_assets(who, what) < 100
}
@@ -1712,15 +1731,6 @@ function set_favour_enemy(loc) {
}
}
-/*
-function count_unbesieged_friendly_lords(loc) {
- let n = 0
- for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord)
- if (get_lord_locale(lord) === loc && is_lord_unbesieged(lord))
- ++n
- return n
-}
-*/
// === MAP ===
function calculate_distance(start, adjacent) {
@@ -1759,17 +1769,6 @@ function muster_lord_forces(lord) {
set_lord_forces(lord, LONGBOWMEN, info.forces.longbowmen | 0)
set_lord_forces(lord, MILITIA, info.forces.militia | 0)
}
-/*
-function muster_vassal_forces(lord, vassal) {
- let info = data.vassals[vassal]
- add_lord_forces(lord, RETINUE, info.forces.knights | 0)
- add_lord_forces(lord, SERGEANTS, info.forces.sergeants | 0)
- add_lord_forces(lord, LIGHT_HORSE, info.forces.light_horse | 0)
- add_lord_forces(lord, ASIATIC_HORSE, info.forces.asiatic_horse | 0)
- add_lord_forces(lord, MEN_AT_ARMS, info.forces.men_at_arms | 0)
- add_lord_forces(lord, MILITIA, info.forces.militia | 0)
- add_lord_forces(lord, SERFS, info.forces.serfs | 0)
-}*/
function restore_lord_forces(lord, type, count) {
if (get_lord_forces(lord, type) < count) {
@@ -2934,6 +2933,12 @@ states.levy_muster_lord = {
if (can_action_parley_levy())
view.actions.parley = 1
+
+ if (can_add_troops_beloved_warwick(game.who, here))
+ view.actions.levy_beloved_warwick = 1
+
+ if (can_add_troops_irishmen(game.who, here))
+ view.actions.levy_irishmen = 1
}
if (game.count === 0 && game.flags.free_levy === 1 && can_add_troops(game.who, here)) {
@@ -2978,7 +2983,8 @@ states.levy_muster_lord = {
let locale = data.locales[get_lord_locale(game.who)].type
if (
!lord_has_capability(game.who, AOW_LANCASTER_QUARTERMASTERS) &&
- !lord_has_capability(game.who, AOW_YORK_WOODWILLES)
+ !lord_has_capability(game.who, AOW_YORK_WOODWILLES) &&
+ !chamberlains_eligible_levy(locale)
)
deplete_locale(get_lord_locale(game.who))
@@ -3017,6 +3023,26 @@ states.levy_muster_lord = {
resume_levy_muster_lord()
},
+ levy_beloved_warwick() {
+ push_undo()
+ add_lord_forces(game.who, MILITIA, 5)
+ if (game.flags.free_levy === 1) {
+ ++game.count
+ game.flags.free_levy = 0
+ }
+ resume_levy_muster_lord()
+ },
+
+ levy_irishmen() {
+ push_undo()
+ add_lord_forces(game.who, MILITIA, 5)
+ if (game.flags.free_levy === 1) {
+ ++game.count
+ game.flags.free_levy = 0
+ }
+ resume_levy_muster_lord()
+ },
+
capability() {
push_undo()
push_state("muster_capability")
@@ -3033,6 +3059,15 @@ states.levy_muster_lord = {
},
}
+function chamberlains_eligible_levy(locale) {
+ for (let vassal = first_vassal; vassal <= last_vassal; ++vassal)
+ if (is_vassal_mustered_with(vassal, game.who) &&
+ lord_has_capability(game.who, AOW_LANCASTER_CHAMBERLAINS)) {
+ if (locale === data.vassals[vassal].seat)
+ return true
+ }
+}
+
states.muster_lord_at_seat = {
inactive: "Muster",
prompt() {
@@ -4393,6 +4428,15 @@ function command_has_harbingers() {
)
}
+function chamberlains_eligible_supply(source) {
+ for (let vassal = first_vassal; vassal <= last_vassal; ++vassal)
+ if (is_vassal_mustered_with(vassal, game.command) &&
+ lord_has_capability(game.command, AOW_LANCASTER_CHAMBERLAINS)) {
+ if (source === data.vassals[vassal].seat)
+ return true
+ }
+}
+
function command_has_stafford_branch(loc) {
if (lord_has_capability(game.command, AOW_YORK_STAFFORD_BRANCH)) {
return (
@@ -4505,11 +4549,25 @@ states.supply_source = {
},
}
+function quartermasters_eligible_supply(source) {
+ for (let vassal = first_vassal; vassal <= last_vassal; ++vassal)
+ if (is_vassal_mustered_with(vassal, game.command) &&
+ lord_has_capability(game.command, AOW_LANCASTER_CHAMBERLAINS)) {
+ if (source === data.vassals[vassal].seat)
+ return true
+ }
+}
+
function use_stronghold_supply(source, amount) {
logi(`${amount} from Stronghold at %${source}`)
add_lord_assets(game.command, PROV, amount)
- deplete_locale(source)
- end_supply()
+ if (chamberlains_eligible_supply(source)) {
+ end_supply()
+ }
+ else {
+ deplete_locale(source)
+ end_supply()
+ }
}
function use_port_supply(source, amount) {