diff options
-rw-r--r-- | rules.ts | 24 |
1 files changed, 16 insertions, 8 deletions
@@ -5946,26 +5946,34 @@ states.regroup_roll_protection = { gen_action_routed_mercenaries(game.who) }, routed_burgundians(lord) { - action_roll_protection(lord, BURGUNDIANS) + action_regroup_roll(lord, BURGUNDIANS) }, routed_mercenaries(lord) { - action_roll_protection(lord, MERCENARIES) + action_regroup_roll(lord, MERCENARIES) }, routed_longbowmen(lord) { - action_roll_protection(lord, LONGBOWMEN) + action_regroup_roll(lord, LONGBOWMEN) }, routed_men_at_arms(lord) { - action_roll_protection(lord, MEN_AT_ARMS) + action_regroup_roll(lord, MEN_AT_ARMS) }, routed_militia(lord) { - action_roll_protection(lord, MILITIA) + action_regroup_roll(lord, MILITIA) }, } -function action_roll_protection(lord: Lord, force: Force) { - roll_protection(lord, force) +function action_regroup_roll(lord: Lord, type: Force) { + let protection = FORCE_PROTECTION[type] + let die = roll_die() + if (die <= protection) { + logi(`${get_force_name(lord, type)} ${range(protection)}: ${MISS[die]}`) + add_lord_routed_forces(lord, type, -1) + add_lord_forces(lord, type, 1) + } else { + logi(`${get_force_name(lord, type)} ${range(protection)}: ${HIT[die]}`) + } - game.event_regroup[force]-- + game.event_regroup[type]-- for (let i = 2; i < 7; ++i) if (game.event_regroup[i] > 0) |