diff options
-rw-r--r-- | rules.js | 2 | ||||
-rw-r--r-- | rules.ts | 2 |
2 files changed, 2 insertions, 2 deletions
@@ -5927,7 +5927,7 @@ function use_culverins(lord) { if (game.battle.culverins && set_has(game.battle.culverins, lord)) { let die1 = roll_die(); let die2 = 0; - if (is_event_in_play(EVENT_YORK_PATRICK_DE_LA_MOTE) && game.active === YORK) { + if (is_york_lord(lord) && is_event_in_play(EVENT_YORK_PATRICK_DE_LA_MOTE)) { logevent(EVENT_YORK_PATRICK_DE_LA_MOTE); die2 = roll_die(); logii(`+ B${die1} B${die2} Artillery`); @@ -7013,7 +7013,7 @@ function use_culverins(lord: Lord) { if (game.battle.culverins && set_has(game.battle.culverins, lord)) { let die1 = roll_die() let die2 = 0 - if (is_event_in_play(EVENT_YORK_PATRICK_DE_LA_MOTE) && game.active === YORK) { + if (is_york_lord(lord) && is_event_in_play(EVENT_YORK_PATRICK_DE_LA_MOTE)) { logevent(EVENT_YORK_PATRICK_DE_LA_MOTE) die2 = roll_die() logii(`+ B${die1} B${die2} Artillery`) |