diff options
-rw-r--r-- | rules.js | 26 |
1 files changed, 13 insertions, 13 deletions
@@ -3760,23 +3760,23 @@ function goto_parley() { if (is_levy_phase()) { init_influence_check(game.who) - game.what = list_parley_levy() + game.parley = list_parley_levy() } else { init_influence_check(game.command) - game.what = list_parley_command() + game.parley = list_parley_command() // Campaign phase, and current location is no cost (except some events), and always successful. - if (game.what.length === 2 && get_lord_locale(game.command) === game.what[0]) { + if (game.parley.length === 2 && get_lord_locale(game.command) === game.parley[0]) { log(`Parley.`) - shift_favour_toward(game.what[0]) + shift_favour_toward(game.parley[0]) end_parley() return } } - if (game.what.length === 2) { - game.where = game.what[0] - add_influence_check_distance(game.what[1]) + if (game.parley.length === 2) { + game.where = game.parley[0] + add_influence_check_distance(game.parley[1]) } else { game.where = NOWHERE } @@ -3785,7 +3785,7 @@ function goto_parley() { function end_parley() { pop_state() game.where = NOWHERE - game.what = NOTHING + game.parley = NOTHING end_influence_check() if (is_campaign_phase()) { spend_action(1) @@ -3800,8 +3800,8 @@ states.parley = { prompt() { view.prompt = "Parley: Choose a Locale to Parley." if (game.where === NOTHING) { - for (let i = 0; i < game.what.length; i += 2) - gen_action_locale(game.what[i]) + for (let i = 0; i < game.parley.length; i += 2) + gen_action_locale(game.parley[i]) } else { view.prompt = "Parley: " prompt_influence_check() @@ -3810,7 +3810,7 @@ states.parley = { locale(loc) { push_undo() game.where = loc - add_influence_check_distance(map_get(game.what, loc)) + add_influence_check_distance(map_get(game.parley, loc)) }, spend1: add_influence_check_modifier_1, spend3: add_influence_check_modifier_2, @@ -6773,7 +6773,7 @@ function goto_pay_vassals() { } if (vassal_to_pay) { game.state = "pay_vassals" - game.what = NOTHING + game.what = NOBODY } else { end_pay_vassals() } @@ -6794,7 +6794,7 @@ states.pay_vassals = { prompt() { let done = true view.prompt = "You may pay or disband vassals in the next calendar box." - if (game.what === NOTHING) { + if (game.what === NOBODY) { for (let v = first_vassal; v < last_vassal; v++) { if ( is_vassal_mustered(v) && |