diff options
-rw-r--r-- | rules.ts | 10 |
1 files changed, 5 insertions, 5 deletions
@@ -2900,18 +2900,21 @@ states.muster_lord = { lord(lord) { push_undo() + push_the_kings_name() game.who = lord game.state = "levy_lord" }, vassal(vassal) { push_undo() + push_the_kings_name() game.vassal = vassal game.state = "levy_vassal" }, take_ship() { push_undo() + push_the_kings_name() if (can_naval_blockade(get_lord_locale(game.command))) game.state = "blockade_levy_ship" else @@ -11420,10 +11423,7 @@ states.earl_rivers = { // === EVENT (AS LEVY EFFECT): THE KINGS NAME === function eligible_kings_name() { - if ( - (!is_lord_on_calendar(LORD_GLOUCESTER_1) && is_lord_on_map(LORD_GLOUCESTER_1)) || - (!is_lord_on_calendar(LORD_GLOUCESTER_2) && is_lord_on_map(LORD_GLOUCESTER_2)) - ) { + if (is_lord_on_map(LORD_GLOUCESTER_1) || is_lord_on_map(LORD_GLOUCESTER_2)) { if (is_event_in_play(EVENT_YORK_THE_KINGS_NAME) && game.active === LANCASTER) return true } @@ -11436,7 +11436,7 @@ function push_the_kings_name() { } function goto_the_kings_name(_action_name) { - if (eligible_kings_name()) { + if (game.event_the_kings_name !== undefined) { // TODO: pause for confirmation before changing control? set_active_enemy() game.state = "the_kings_name" |