diff options
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 75 |
1 files changed, 67 insertions, 8 deletions
@@ -37,12 +37,14 @@ const Kabul_Punjab = 308; const Kandahar_Punjab = 309; const Gift = 400; -const Safehouse = 500; +const Safe_House = 500; const first_region = 201; const last_region = 206; const PUBLIC_WITHDRAWAL = 111; +const SAFE_HOUSE_1 = 41; +const SAFE_HOUSE_2 = 72; const player_names = [ "Gray", @@ -297,6 +299,7 @@ function player_has_bodyguards(p) { return player_has_court_card(p, 15) || playe function player_has_indispensable_advisors(p) { return player_has_court_card(p, 1); } function player_has_citadel_in_kabul(p) { return player_has_court_card(p, 17); } function player_has_citadel_in_transcaspia(p) { return player_has_court_card(p, 97); } +function player_has_safe_house(p) { return player_has_court_card(p, 41) || player_has_court_card(p, 72); } function any_player_has_insurrection(p) { return any_player_has_court_card(p, 3); } @@ -466,7 +469,7 @@ function pay_action_cost(count) { ra = rightmost_card(0, ra-1); rb = rightmost_card(1, rb-1); } - public_withdrawal(); + check_public_withdrawal(); } function remove_all_tribes_and_armies(where) { @@ -611,7 +614,7 @@ function check_leverage() { for (let p = 0; p < first; ++p) if (check_player_leverage(p)) return; - resume_actions(); + check_safe_house(); } function check_player_leverage(p) { @@ -938,7 +941,7 @@ states.actions = { game.used_cards.push(game.market_cards[1-row][i]); } } - public_withdrawal(); + check_public_withdrawal(); logbr(); @@ -991,6 +994,7 @@ states.actions = { play_right(c) { do_play_1(c, 1); }, pass() { + logbr(); log(`Passed.`); goto_cleanup_court(); }, @@ -1836,7 +1840,7 @@ states.battle = { for (let p = 0; p < game.players.length; ++p) { if (p !== game.active && !player_has_indispensable_advisors(p)) { let x = player_cylinders(p); - for (let i = 0; i < 10; ++i) + for (let i = x; i < x + 10; ++i) if (game.pieces[i] === where) gen_action('piece', i); } @@ -1867,11 +1871,13 @@ states.battle = { else log(`Removed ${piece_owner(x)} road from ${border_names[where]}.`); } else { + let p = Math.floor((x - 36) / 10); if (where <= 100) { log(`Removed ${piece_owner(x)} spy from ${cards[where].name}.`); + if (player_has_safe_house(p)) + game.pieces[x] = Safe_House; } else { log(`Removed ${piece_owner(x)} tribe from ${region_names[where]}.`); - let p = Math.floor((x - 36) / 10); check_region_overthrow(p, where); } } @@ -1953,7 +1959,60 @@ states.blackmail = { }, } -// PASSIVE: SAFEHOUSE (TODO) +// PASSIVE: SAFEHOUSE + +function check_safe_house() { + let first = game.phasing; + for (let p = first; p < game.players.length; ++p) + if (check_player_safe_house(p)) + return; + for (let p = 0; p < first; ++p) + if (check_player_safe_house(p)) + return; + resume_actions(); +} + +function check_player_safe_house(p) { + let x = player_cylinders(p); + for (let i = x; i < x + 10; ++i) { + if (game.pieces[x] === Safe_House) { + if (player_has_safe_house(p)) { + if (game.active !== p) + clear_undo(); + set_active(p); + game.state = 'safe_house'; + game.selected = x; + return true; + } else { + game.pieces[x] = 0; + } + } + } + return false; +} + +states.safe_house = { + prompt() { + view.prompt = `Safe House \u2014 you may place your killed spy on a Safe House.`; + if (player.court.indexOf(SAFE_HOUSE_1) >= 0) + gen_action('card', SAFE_HOUSE_1); + if (player.court.indexOf(SAFE_HOUSE_2) >= 0) + gen_action('card', SAFE_HOUSE_2); + gen_action('pass'); + }, + card(c) { + push_undo(); + game.pieces[game.selected] = c; + game.selected = -1; + check_safe_house(); + }, + pass() { + push_undo(); + game.pieces[game.selected] = 0; + game.selected = -1; + check_safe_house(); + }, +} // CLEANUP @@ -2284,7 +2343,7 @@ const events_if_purchased = { // TODO: pashtunwali_values // TODO: rebuke -function public_withdrawal() { +function check_public_withdrawal() { // Remove any money placed on card "Public Withdrawal" from the game. for (let row = 0; row < 2; ++row) for (let col = 0; col < 6; ++col) |