diff options
-rw-r--r-- | rules.js | 16 |
1 files changed, 10 insertions, 6 deletions
@@ -752,6 +752,8 @@ states.bribe = { }, pay() { let p = game.bribe; + logbr(); + log(`Paid ${game.count} to ${player_names[p]}.`); game.players[p].coins += game.count; game.players[game.active].coins -= game.count; end_bribe(); @@ -759,10 +761,12 @@ states.bribe = { beg() { clear_undo(); let p = game.bribe; + log(`Asked ${player_names[p]} to waive the bribe for #${game.card}.`); game.state = 'waive'; set_active(p); }, refuse() { + log(`Refused the new price.`); game.card = 0; game.where = 0; resume_actions(); @@ -930,6 +934,7 @@ states.actions = { if (favored || game.actions > 0) { let usable = false; + // TODO: check if taxation is possible if (card.tax) { gen_action('tax', c); usable = true; @@ -1273,7 +1278,7 @@ function goto_play_leveraged() { } function goto_play_climate() { - // TODO: manual click? + // TODO: manual click to set climate let card = cards[game.card]; if (card.climate && !game.events.pashtunwali_values) { logi(`Favored suit to ${card.climate}.`); @@ -2241,6 +2246,7 @@ function goto_refill_market() { let c = game.deck.pop(); game.market_cards[row][col] = c; if (instability > 0 && is_dominance_check(c)) { + logbr(); log(`Instability!`); discard_instability_cards(); do_dominance_check(); @@ -2261,6 +2267,7 @@ function goto_refill_market() { const events_if_discarded = { "Military" () { + // TODO: manual click to set climate logi("Favored suit to Military."); game.favor = Military; goto_discard_events(); @@ -2284,13 +2291,11 @@ const events_if_discarded = { }, "Riots in Punjab" () { - logi("Removed all tribes and armies in Punjab."); remove_all_tribes_and_armies(Punjab); goto_discard_events(); }, "Riots in Herat" () { - logi("Removed all tribes and armies in Herat."); remove_all_tribes_and_armies(Herat); goto_discard_events(); }, @@ -2301,13 +2306,11 @@ const events_if_discarded = { }, "Riots in Kabul" () { - logi("Removed all tribes and armies in Kabul."); remove_all_tribes_and_armies(Kabul); goto_discard_events(); }, "Riots in Persia" () { - logi("Removed all tribes and armies in Persia."); remove_all_tribes_and_armies(Persia); goto_discard_events(); }, @@ -2319,12 +2322,14 @@ const events_if_discarded = { }, "Intelligence" () { + // TODO: manual click to set climate logi("Favored suit to Intelligence."); game.favored = Intelligence; goto_discard_events(); }, "Political" () { + // TODO: manual click to set climate logi("Favored suit to Political."); game.favored = Political; goto_discard_events(); @@ -2508,7 +2513,6 @@ states.rebuke = { }, space(s) { push_undo(); - log(`Removed all tribes and armies in ${region_names[s]}.`); remove_all_tribes_and_armies(s); end_action(); }, |