"use strict"
// TODO: held events, this_turn events
const MAP_DPI = 75
const round = Math.round
const floor = Math.floor
const ceil = Math.ceil
const first_p1_card = 0
const last_p1_card = 20
const first_p2_card = 21
const last_p2_card = 41
// unit types
const KNIGHTS = 0
const SERGEANTS = 1
const LIGHT_HORSE = 2
const ASIATIC_HORSE = 3
const MEN_AT_ARMS = 4
const MILITIA = 5
const SERFS = 6
// asset types
const PROV = 0
const COIN = 1
const LOOT = 2
const CART = 3
const SLED = 4
const BOAT = 5
const SHIP = 6
const SUMMER = 0
const EARLY_WINTER = 1
const LATE_WINTER = 2
const RASPUTITSA = 3
const SEASONS = [
null,
SUMMER, SUMMER, EARLY_WINTER, EARLY_WINTER, LATE_WINTER, LATE_WINTER, RASPUTITSA, RASPUTITSA,
SUMMER, SUMMER, EARLY_WINTER, EARLY_WINTER, LATE_WINTER, LATE_WINTER, RASPUTITSA, RASPUTITSA,
null
]
function current_season() {
return SEASONS[view.turn >> 1]
}
function max_plan_length() {
switch (current_season()) {
case SUMMER: return 6
case EARLY_WINTER: return 4
case LATE_WINTER: return 4
case RASPUTITSA: return 5
}
}
function set_has(set, item) {
let a = 0
let b = set.length - 1
while (a <= b) {
let m = (a + b) >> 1
let x = set[m]
if (item < x)
b = m - 1
else if (item > x)
a = m + 1
else
return true
}
return false
}
function pack1_get(word, n) {
return (word >>> n) & 1
}
function pack4_get(word, n) {
n = n << 2
return (word >>> n) & 15
}
function is_lord_action(lord) {
return !!(view.actions && view.actions.lord && set_has(view.actions.lord, lord))
}
function is_plan_action(lord) {
return !!(view.actions && view.actions.plan && set_has(view.actions.plan, lord))
}
function is_service_action(lord) {
return !!(view.actions && view.actions.service && set_has(view.actions.service, lord))
}
function is_vassal_action(vassal) {
return !!(view.actions && view.actions.vassal && set_has(view.actions.vassal, vassal))
}
function is_locale_action(locale) {
return !!(view.actions && view.actions.locale && set_has(view.actions.locale, locale))
}
function is_arts_of_war_action(c) {
return !!(view.actions && view.actions.arts_of_war && set_has(view.actions.arts_of_war, c))
}
const force_type_count = 7
const force_type_name = [ "knights", "sergeants", "light_horse", "asiatic_horse", "men_at_arms", "militia", "serfs" ]
const asset_type_count = 7
const asset_type_name = [ "prov", "coin", "loot", "cart", "sled", "boat", "ship" ]
const asset_type_x3 = [ 1, 1, 1, 0, 0, 0, 0 ]
const first_p1_locale = 0
const last_p1_locale = 23
const first_p2_locale = 24
const last_p2_locale = 52
let used_cache = {}
let unused_cache = {}
function get_cached_element(className) {
if (!(className in unused_cache)) {
unused_cache[className] = []
used_cache[className] = []
}
if (unused_cache[className].length > 0) {
let elt = unused_cache[className].pop()
used_cache[className].push(elt)
return elt
}
let elt = document.createElement("div")
elt.className = className
used_cache[className].push(elt)
return elt
}
function restart_cache() {
for (let k in used_cache) {
let u = used_cache[k]
let uu = unused_cache[k]
while (u.length > 0)
uu.push(u.pop())
}
}
function is_p1_locale(loc) {
return loc >= first_p1_locale && loc <= last_p1_locale
}
function is_p2_locale(loc) {
return loc >= first_p2_locale && loc <= last_p2_locale
}
function count_vp1() {
let vp = 0
for (let loc of view.castles)
// TODO: captured by russians?
if (is_p2_locale(loc))
vp += 2
for (let loc of view.conquered)
if (is_p2_locale(loc))
vp += data.locales[loc].vp << 1
for (let loc of view.ravaged)
if (is_p2_locale(loc))
vp += 1
return vp
}
function count_vp2() {
let vp = view.veche_vp * 2
for (let loc of view.castles)
// TODO: captured by russians?
if (is_p1_locale(loc))
vp += 2
for (let loc of view.conquered)
if (is_p1_locale(loc))
vp += data.locales[loc].vp << 1
for (let loc of view.ravaged)
if (is_p1_locale(loc))
vp += 1
return vp
}
function is_card_in_use(c) {
if (set_has(view.events, c))
return true
if (set_has(view.capabilities, c))
return true
if (view.lords.cards.includes(c))
return true
if (c === 18 || c === 19 || c === 20)
return true
if (c === 39 || c === 40 || c === 41)
return true
return false
}
function for_each_teutonic_arts_of_war(fn) {
for (let i = 0; i < 21; ++i)
fn(i)
}
function for_each_russian_arts_of_war(fn) {
for (let i = 21; i < 42; ++i)
fn(i)
}
function for_each_friendly_arts_of_war(fn) {
if (player === "Teutons")
for_each_teutonic_arts_of_war(fn)
else
for_each_russian_arts_of_war(fn)
}
function for_each_enemy_arts_of_war(fn) {
if (player !== "Teutons")
for_each_teutonic_arts_of_war(fn)
else
for_each_russian_arts_of_war(fn)
}
const original_boxes = {
"way crossroads": [1500,4717,462,149],
"way wirz": [1295,4526,175,350],
"way peipus-east": [2232,4197,220,480],
"way peipus-north": [2053,3830,361,228],
// "way peipus-west": [1988,4141,218,520],
"calendar summer box1": [40,168,590,916],
"calendar summer box2": [650,168,590,916],
"calendar winter box3": [1313,168,590,916],
"calendar winter box4": [1922,168,590,916],
"calendar winter box5": [2587,168,590,916],
"calendar winter box6": [3196,168,590,916],
"calendar rasputitsa box7": [3860,168,590,916],
"calendar rasputitsa box8": [4470,168,590,916],
"calendar summer box9": [40,1120,590,916],
"calendar summer box10": [650,1120,590,916],
"calendar winter box11": [1313,1120,590,916],
"calendar winter box12": [1922,1120,590,916],
"calendar winter box13": [2587,1120,590,916],
"calendar winter box14": [3196,1120,590,916],
"calendar rasputitsa box15": [3860,1120,590,916],
"calendar rasputitsa box16": [4470,1120,590,916],
// "victory": [176,185,210,210],
// "turn": [402,185,210,210],
}
const calendar_xy = [
[0, 0],
[40,168],
[650,168],
[1313,168],
[1922,168],
[2587,168],
[3196,168],
[3860,168],
[4470,168],
[40,1120],
[650,1120],
[1313,1120],
[1922,1120],
[2587,1120],
[3196,1120],
[3860,1120],
[4470,1120],
[4470, 2052],
].map(([x,y])=>[x/4|0,y/4|0])
const locale_xy = []
const ui = {
locale: [],
locale_extra: [],
locale_markers: [],
lord_cylinder: [],
lord_service: [],
lord_mat: [],
lord_buttons: [],
vassal_service: [],
forces: [],
routed: [],
assets: [],
ready_vassals: [],
mustered_vassals: [],
lord_capabilities: [],
arts_of_war: [],
boxes: {},
veche: document.getElementById("veche"),
plan_dialog: document.getElementById("plan"),
plan_list: document.getElementById("plan_list"),
plan_actions: document.getElementById("plan_actions"),
plan_list_cards: [],
plan_action_cards: [],
arts_of_war_dialog: document.getElementById("arts_of_war"),
arts_of_war_list: document.getElementById("arts_of_war_list"),
events: document.getElementById("events"),
p1_capabilities: document.getElementById("p1_capabilities"),
p2_capabilities: document.getElementById("p2_capabilities"),
hand: document.getElementById("hand"),
command: document.getElementById("command"),
turn: document.getElementById("turn"),
vp1: document.getElementById("vp1"),
vp2: document.getElementById("vp2"),
}
let locale_layout = new Array(data.locales.length).fill(0)
let calendar_layout = new Array(18).fill(0)
function clean_name(name) {
return name.toLowerCase().replaceAll("&", "and").replaceAll(" ", "_")
}
const extra_size_100 = {
town: [ 60, 42 ],
castle: [ 60, 42 ],
fort: [ 72, 42 ],
traderoute: [ 72, 42 ],
bishopric: [ 84, 60 ],
city: [ 132, 72 ],
novgorod: [ 156, 96 ],
}
const extra_size = {
town: [ 45, 32 ],
castle: [ 45, 32 ],
fort: [ 54, 32 ],
traderoute: [ 54, 32 ],
bishopric: [ 63, 45 ],
city: [ 100, 54 ],
novgorod: [ 117, 72 ],
}
function toggle_pieces() {
document.getElementById("pieces").classList.toggle("hide")
}
function on_click_locale(evt) {
if (evt.button === 0) {
let id = evt.target.my_id
send_action('locale', id)
}
}
function on_focus_locale(evt) {
let id = evt.target.my_id
document.getElementById("status").textContent = `(${id}) ${data.locales[id].name} - ${data.locales[id].type}`
}
function on_click_cylinder(evt) {
if (evt.button === 0) {
let id = evt.target.my_id
send_action('lord', id)
}
}
function on_click_arts_of_war(evt) {
if (evt.button === 0) {
let id = evt.target.my_id
send_action('arts_of_war', id)
}
}
function on_click_plan(evt) {
if (evt.button === 0) {
let id = evt.target.my_id
send_action('plan', id)
}
}
function on_focus_cylinder(evt) {
let id = evt.target.my_id
document.getElementById("status").textContent = `(${id}) ${data.lords[id].full_name} [${data.lords[id].command}] - ${data.lords[id].title}`
}
function on_click_lord_service_marker(evt) {
if (evt.button === 0) {
let id = evt.target.my_id
send_action('lord_service', id)
}
}
function on_focus_lord_service_marker(evt) {
let id = evt.target.my_id
document.getElementById("status").textContent = `(${id}) ${data.lords[id].full_name} - ${data.lords[id].title}`
}
function on_click_vassal_service_marker(evt) {
if (evt.button === 0) {
let id = evt.target.my_id
send_action('vassal', id)
}
}
function on_focus_vassal_service_marker(evt) {
let id = evt.target.my_id
let vassal = data.vassals[id]
let lord = data.lords[vassal.lord]
document.getElementById("status").textContent = `(${id}) ${lord.name} / ${vassal.name}`
}
function on_blur(evt) {
document.getElementById("status").textContent = ""
}
function on_focus_card_tip(c) {
}
function on_blur_card_tip(c) {
}
function sub_card_name(match, p1) {
let x = p1 | 0
let n = data.cards[x].name
return `${n}`
}
function on_focus_locale_tip(loc) {
ui.locale[loc].classList.add("tip")
ui.locale_extra[loc].classList.add("tip")
}
function on_blur_locale_tip(loc) {
ui.locale[loc].classList.remove("tip")
ui.locale_extra[loc].classList.remove("tip")
}
function on_click_locale_tip(loc) {
ui.locale[loc].scrollIntoView({ block:"center", inline:"center", behavior:"smooth" })
}
function sub_locale_name(match, p1) {
let x = p1 | 0
let n = data.locales[x].name
return `${n}`
}
function on_log(text) {
let p = document.createElement("div")
if (text.match(/^>>/)) {
text = text.substring(2)
p.className = "ii"
}
if (text.match(/^>/)) {
text = text.substring(1)
p.className = "i"
}
text = text.replace(/&/g, "&")
text = text.replace(//g, ">")
text = text.replace(/#(\d+)/g, sub_card_name)
text = text.replace(/%(\d+)/g, sub_locale_name)
if (text.match(/^\.h1/)) {
text = text.substring(4)
p.className = "h1"
}
if (text.match(/^\.h2/)) {
text = text.substring(4)
if (text.startsWith("Teuton"))
p.className = "h2 teutonic"
else if (text.startsWith("Russian"))
p.className = "h2 russian"
else
p.className = "h2"
}
if (text.match(/^\.h3/)) {
text = text.substring(4)
p.className = "h3"
}
if (text.match(/^\.h4/)) {
text = text.substring(4)
p.className = "h4"
}
p.innerHTML = text
return p
}
function layout_locale_item(loc, e) {
let [x, y] = locale_xy[loc]
x += locale_layout[loc] * (46 + 6)
e.style.top = (y - 23) + "px"
e.style.left = (x - 23) + "px"
locale_layout[loc] ++
}
function layout_calendar_item(loc, e) {
let [x, y] = calendar_xy[loc]
y += 66 + calendar_layout[loc] * 42
x += 24 + calendar_layout[loc] * 6
e.style.top = (y + 4) + "px"
e.style.left = (x + 4) + "px"
calendar_layout[loc] ++
}
function add_force(parent, type) {
// TODO: reuse pool of elements?
build_div(parent, "unit " + force_type_name[type], type)
}
function add_asset(parent, type, n) {
// TODO: reuse pool of elements?
build_div(parent, "asset " + asset_type_name[type] + " x"+n, type)
}
function add_veche_vp(parent) {
// TODO: reuse pool of elements?
build_div(parent, "marker square conquered russian")
}
function update_forces(parent, forces) {
parent.replaceChildren()
for (let i = 0; i < force_type_count; ++i) {
let n = pack4_get(forces, i)
for (let k = 0; k < n; ++k) {
add_force(parent, i)
}
}
}
function update_assets(parent, assets) {
parent.replaceChildren()
for (let i = 0; i < asset_type_count; ++i) {
let n = pack4_get(assets, i)
while (n >= 4) {
add_asset(parent, i, 4)
n -= 4
}
if (asset_type_x3[i]) {
while (n >= 3) {
add_asset(parent, i, 3)
n -= 3
}
}
while (n >= 2) {
add_asset(parent, i, 2)
n -= 2
}
while (n >= 1) {
add_asset(parent, i, 1)
n -= 1
}
}
}
function update_vassals(ready_parent, mustered_parent, lord_ix) {
for (let v of data.lords[lord_ix].vassals) {
let e = ui.vassal_service[v]
if (view.vassals[v] === 0) {
e.classList.remove("hide")
ready_parent.appendChild(e)
} else {
e.classList.remove("hide")
mustered_parent.appendChild(e)
}
e.classList.toggle("action", is_vassal_action(v))
}
}
function update_lord_mat(ix) {
update_assets(ui.assets[ix], view.lords.assets[ix])
update_vassals(ui.ready_vassals[ix], ui.mustered_vassals[ix], ix)
update_forces(ui.forces[ix], view.lords.forces[ix])
update_forces(ui.routed[ix], view.lords.routed_forces[ix])
}
function update_lord(ix) {
let locale = view.lords.locale[ix]
let service = view.lords.service[ix]
if (locale < 0) {
ui.lord_cylinder[ix].classList.add("hide")
ui.lord_service[ix].classList.add("hide")
ui.lord_mat[ix].classList.add("hide")
ui.lord_mat[ix].classList.remove("action")
return
}
if (locale < 100) {
layout_locale_item(locale, ui.lord_cylinder[ix])
layout_calendar_item(service, ui.lord_service[ix])
ui.lord_cylinder[ix].classList.remove("hide")
ui.lord_service[ix].classList.remove("hide")
ui.lord_mat[ix].classList.remove("hide")
update_lord_mat(ix)
} else {
layout_calendar_item(locale - 100, ui.lord_cylinder[ix])
ui.lord_cylinder[ix].classList.remove("hide")
ui.lord_service[ix].classList.add("hide")
ui.lord_mat[ix].classList.add("hide")
}
ui.lord_buttons[ix].classList.toggle("action", is_lord_action(ix))
ui.lord_cylinder[ix].classList.toggle("action", is_lord_action(ix))
ui.lord_service[ix].classList.toggle("action", is_service_action(ix))
ui.lord_cylinder[ix].classList.toggle("selected", ix === view.who)
ui.lord_mat[ix].classList.toggle("selected", ix === view.who)
}
function update_veche() {
ui.veche.replaceChildren()
let n = view.veche_coin
while (n >= 3) {
add_asset(ui.veche, COIN, 3)
n -= 3
}
while (n >= 2) {
add_asset(ui.veche, COIN, 2)
n -= 2
}
while (n >= 1) {
add_asset(ui.veche, COIN, 1)
n -= 1
}
for (let i = 0; i < view.veche_vp; ++i)
add_veche_vp(ui.veche)
}
function update_locale(loc) {
ui.locale[loc].classList.toggle("action", is_locale_action(loc))
if (ui.locale_extra[loc])
ui.locale_extra[loc].classList.toggle("action", is_locale_action(loc))
ui.locale_markers[loc].replaceChildren()
if (set_has(view.ravaged, loc)) {
let cn
if (is_p1_locale(loc))
cn = "marker small ravaged russian"
else
cn = "marker small ravaged teutonic"
ui.locale_markers[loc].appendChild(get_cached_element(cn))
}
if (set_has(view.conquered, loc)) {
let cn
if (is_p1_locale(loc))
cn = "marker square conquered russian"
else
cn = "marker square conquered teutonic"
for (let i = 0; i < data.locales[loc].vp; ++i)
ui.locale_markers[loc].appendChild(get_cached_element(cn))
}
if (set_has(view.castles, loc)) {
let cn
// TODO: captured by russians?
if (false)
cn = "marker rectangle castle russian"
else
cn = "marker rectangle castle teutonic"
ui.locale_markers[loc].appendChild(get_cached_element(cn))
}
if (set_has(view.walls, loc)) {
let cn = "marker square walls"
ui.locale_markers[loc].appendChild(get_cached_element(cn))
}
if (view.sieges[loc]) {
let cn
if (is_p1_locale(loc))
cn = "marker square siege russian"
else
cn = "marker square siege teutonic"
for (let i = 0; i < view.sieges[loc]; ++i)
ui.locale_markers[loc].appendChild(get_cached_element(cn))
}
}
function update_plan() {
if (view.plan) {
ui.plan_dialog.classList.remove("hide")
for (let i = 0; i < 6; ++i) {
if (i < view.plan.length) {
let lord = view.plan[i]
if (lord < 0) {
if (player === "Teutons")
ui.plan_list_cards[i].className = "card teutonic cc_pass"
else
ui.plan_list_cards[i].className = "card russian cc_pass"
} else {
if (lord < 6)
ui.plan_list_cards[i].className = "card teutonic cc_lord_" + lord
else
ui.plan_list_cards[i].className = "card russian cc_lord_" + lord
}
} else if (i < max_plan_length()) {
if (player === "Teutons")
ui.plan_list_cards[i].className = "card teutonic cc_back"
else
ui.plan_list_cards[i].className = "card russian cc_back"
} else {
ui.plan_list_cards[i].className = "hide"
}
}
for (let lord = 0; lord < 12; ++lord) {
if (is_plan_action(lord)) {
ui.plan_action_cards[lord].classList.add("action")
ui.plan_action_cards[lord].classList.remove("disabled")
} else {
ui.plan_action_cards[lord].classList.remove("action")
ui.plan_action_cards[lord].classList.add("disabled")
}
}
if (is_plan_action(-1)) {
ui.plan_action_pass_p1.classList.add("action")
ui.plan_action_pass_p1.classList.remove("disabled")
ui.plan_action_pass_p2.classList.add("action")
ui.plan_action_pass_p2.classList.remove("disabled")
} else {
ui.plan_action_pass_p1.classList.remove("action")
ui.plan_action_pass_p1.classList.add("disabled")
ui.plan_action_pass_p2.classList.remove("action")
ui.plan_action_pass_p2.classList.add("disabled")
}
} else {
ui.plan_dialog.classList.add("hide")
}
}
function update_arts_of_war() {
if (view.show_arts_of_war) {
ui.arts_of_war_dialog.classList.remove("hide")
ui.arts_of_war_list.replaceChildren()
for_each_friendly_arts_of_war(c => {
if (!is_card_in_use(c)) {
let elt = ui.arts_of_war[c]
ui.arts_of_war_list.appendChild(elt)
elt.classList.toggle("action", is_arts_of_war_action(c))
elt.classList.toggle("disabled", !is_arts_of_war_action(c))
}
})
} else {
ui.arts_of_war_dialog.classList.add("hide")
for (let c = 0; c < 42; ++c) {
let elt = ui.arts_of_war[c]
elt.classList.toggle("action", is_arts_of_war_action(c))
elt.classList.remove("disabled")
}
}
ui.events.replaceChildren()
for (let c of view.events)
ui.events.appendChild(ui.arts_of_war[c])
ui.p1_capabilities.replaceChildren()
for_each_teutonic_arts_of_war(c => {
if (view.capabilities.includes(c))
ui.p1_capabilities.appendChild(ui.arts_of_war[c])
})
ui.p2_capabilities.replaceChildren()
for_each_russian_arts_of_war(c => {
if (view.capabilities.includes(c))
ui.p2_capabilities.appendChild(ui.arts_of_war[c])
})
ui.hand.replaceChildren()
if (view.hand) {
for (let c of view.hand)
ui.hand.appendChild(ui.arts_of_war[c])
}
for (let ix = 0; ix < data.lords.length; ++ix) {
let side = ix < 6 ? "teutonic" : "russian"
ui.lord_capabilities[ix].replaceChildren()
let c = view.lords.cards[(ix << 1) + 0]
if (c >= 0)
ui.lord_capabilities[ix].appendChild(ui.arts_of_war[c])
c = view.lords.cards[(ix << 1) + 1]
if (c >= 0)
ui.lord_capabilities[ix].appendChild(ui.arts_of_war[c])
}
}
function on_update() {
restart_cache()
locale_layout.fill(0)
calendar_layout.fill(0)
for (let ix = 0; ix < data.lords.length; ++ix) {
if (view.lords[ix] === null) {
ui.lord_cylinder[ix].classList.add("hide")
ui.lord_service[ix].classList.add("hide")
ui.lord_mat[ix].classList.add("hide")
} else {
ui.lord_cylinder[ix].classList.remove("hide")
update_lord(ix)
}
}
for (let loc = 0; loc < data.locales.length; ++loc)
update_locale(loc)
update_veche()
if (typeof view.what === "number" && view.what >= 0) {
if (view.what <= first_p1_card)
ui.command.className = `card teutonic aow_${view.what}`
else
ui.command.className = `card russian aow_${view.what}`
} else if ((view.turn & 1) === 0) {
if (player === "Russians")
ui.command.className = `card russian aow_back`
else
ui.command.className = `card teutonic aow_back`
} else if (view.command < 0) {
if (player === "Russians")
ui.command.className = `card russian cc_back`
else
ui.command.className = `card teutonic cc_back`
} else {
if (view.command < 6)
ui.command.className = `card russian cc_lord_${view.command}`
else
ui.command.className = `card teutonic cc_lord_${view.command}`
}
if (view.turn & 1)
ui.turn.className = `marker circle turn campaign t${view.turn>>1}`
else
ui.turn.className = `marker circle turn levy t${view.turn>>1}`
let vp1 = count_vp1()
let vp2 = count_vp2()
if ((vp1 >> 1) === (vp2 >> 1)) {
if (vp1 & 1)
ui.vp1.className = `marker circle victory teutonic stack v${vp1>>1} half`
else
ui.vp1.className = `marker circle victory teutonic stack v${vp1>>1}`
if (vp2 & 1)
ui.vp2.className = `marker circle victory russian stack v${vp2>>1} half`
else
ui.vp2.className = `marker circle victory russian stack v${vp2>>1}`
} else {
if (vp1 & 1)
ui.vp1.className = `marker circle victory teutonic v${vp1>>1} half`
else
ui.vp1.className = `marker circle victory teutonic v${vp1>>1}`
if (vp2 & 1)
ui.vp2.className = `marker circle victory russian v${vp2>>1} half`
else
ui.vp2.className = `marker circle victory russian v${vp2>>1}`
}
update_plan()
update_arts_of_war()
action_button("ship", "Ship")
action_button("boat", "Boat")
action_button("cart", "Cart")
action_button("sled", "Sled")
action_button("capability", "Capability")
action_button("discard", "Discard")
action_button("play", "Play")
action_button("hold", "Hold")
action_button("deploy", "Deploy")
action_button("done", "Done")
action_button("unfed", "Unfed")
action_button("end_plan", "End plan")
action_button("end_feed", "End feed")
action_button("end_pay", "End pay")
action_button("end_disband", "End disband")
action_button("end_actions", "End actions")
action_button("end_levy", "End levy")
action_button("end_muster", "End muster")
action_button("end_setup", "End setup")
action_button("undo", "Undo")
}
function build_div(parent, className, id, onclick) {
let e = document.createElement("div")
e.className = className
if (onclick) {
e.my_id = id
e.addEventListener("mousedown", onclick)
}
parent.appendChild(e)
return e
}
function build_lord_mat(lord, ix, side, name) {
let parent = document.getElementById(side === 'teutonic' ? "p1_court" : "p2_court")
let mat = build_div(parent, `mat ${side} ${name} hide`)
let bg = build_div(mat, "background")
ui.forces[ix] = build_div(bg, "forces")
ui.routed[ix] = build_div(bg, "routed")
ui.assets[ix] = build_div(bg, "assets")
ui.ready_vassals[ix] = build_div(bg, "ready_vassals")
ui.mustered_vassals[ix] = build_div(bg, "mustered_vassals")
ui.lord_buttons[ix] = build_div(bg, "shield", ix, on_click_cylinder)
ui.lord_capabilities[ix] = build_div(mat, "capabilities")
ui.lord_mat[ix] = mat
}
function build_arts_of_war(side, c) {
let card = ui.arts_of_war[c] = document.createElement("div")
card.className = `card ${side} aow_${c}`
card.my_id = c
card.addEventListener("mousedown", on_click_arts_of_war)
}
function build_plan() {
let elt
for (let i = 0; i < 6; ++i) {
elt = document.createElement("div")
elt.className = "hide"
ui.plan_list_cards.push(elt)
ui.plan_list.appendChild(elt)
}
for (let lord = 0; lord < 12; ++lord) {
let side = lord < 6 ? "teutonic" : "russian"
elt = document.createElement("div")
elt.className = `card ${side} cc_lord_${lord}`
elt.my_id = lord
elt.addEventListener("mousedown", on_click_plan)
ui.plan_action_cards.push(elt)
ui.plan_actions.appendChild(elt)
}
ui.plan_action_pass_p1 = elt = document.createElement("div")
elt.className = `card teutonic cc_pass`
elt.my_id = -1
elt.addEventListener("mousedown", on_click_plan)
ui.plan_actions.appendChild(elt)
ui.plan_action_pass_p2 = elt = document.createElement("div")
elt.className = `card russian cc_pass`
elt.my_id = -1
elt.addEventListener("mousedown", on_click_plan)
ui.plan_actions.appendChild(elt)
}
function build_map() {
data.locales.forEach((locale, ix) => {
let e = ui.locale[ix] = document.createElement("div")
let region = clean_name(locale.region)
e.className = "locale " + locale.type + " " + region
let x = round(locale.box.x * MAP_DPI / 300)
let y = round(locale.box.y * MAP_DPI / 300)
let w = floor((locale.box.x+locale.box.w) * MAP_DPI / 300) - x
let h = floor((locale.box.y+locale.box.h) * MAP_DPI / 300) - y
if (locale.type === 'town') {
locale_xy[ix] = [ round(x + w / 2), y - 24 ]
x -= 11
y -= 5
w += 16
h += 5
} else if (locale.type === 'region') {
locale_xy[ix] = [ round(x + w / 2), round(y + h / 2) ]
x -= 3
y -= 4
} else {
locale_xy[ix] = [ round(x + w / 2), y - 36 ]
x -= 2
y -= 2
w -= 2
h -= 2
}
e.style.left = x + "px"
e.style.top = y + "px"
e.style.width = w + "px"
e.style.height = h + "px"
e.my_id = ix
e.addEventListener("mousedown", on_click_locale)
e.addEventListener("mouseenter", on_focus_locale)
e.addEventListener("mouseleave", on_blur)
document.getElementById("locales").appendChild(e)
if (locale.type !== 'region') {
e = ui.locale_extra[ix] = document.createElement("div")
e.className = "locale_extra " + locale.type + " " + region
let cx = x + (w >> 1) + 4
let ew = extra_size[locale.type][0]
let eh = extra_size[locale.type][1]
e.style.top = (y - eh) + "px"
e.style.left = (cx - ew/2) + "px"
e.style.width = ew + "px"
e.style.height = eh + "px"
e.my_id = ix
e.addEventListener("mousedown", on_click_locale)
e.addEventListener("mouseenter", on_focus_locale)
e.addEventListener("mouseleave", on_blur)
document.getElementById("locales").appendChild(e)
}
e = ui.locale_markers[ix] = document.createElement("div")
e.className = "locale_markers " + locale.type + " " + region
x = (locale.box.x + locale.box.w / 2) * MAP_DPI / 300 - 196/2
y = (locale.box.y + locale.box.h * 0) * MAP_DPI / 300 - 8
e.style.top = y + "px"
e.style.left = x + "px"
e.style.width = 196 + "px"
document.getElementById("pieces").appendChild(e)
})
let x = 160
let y = 2740
data.lords.forEach((lord, ix) => {
let e = ui.lord_cylinder[ix] = document.createElement("div")
e.className = "cylinder lord " + clean_name(lord.side) + " " + clean_name(lord.name) + " hide"
e.my_id = ix
e.addEventListener("mousedown", on_click_cylinder)
e.addEventListener("mouseenter", on_focus_cylinder)
e.addEventListener("mouseleave", on_blur)
document.getElementById("pieces").appendChild(e)
e = ui.lord_service[ix] = document.createElement("div")
e.className = "service_marker lord image" + lord.image + " " + clean_name(lord.side) + " " + clean_name(lord.name) + " hide"
e.my_id = ix
e.addEventListener("mousedown", on_click_lord_service_marker)
e.addEventListener("mouseenter", on_focus_lord_service_marker)
e.addEventListener("mouseleave", on_blur)
document.getElementById("pieces").appendChild(e)
build_lord_mat(lord, ix, clean_name(lord.side), clean_name(lord.name))
x += 70
})
data.vassals.forEach((vassal, ix) => {
let lord = data.lords[vassal.lord]
let e = ui.vassal_service[ix] = document.createElement("div")
e.className = "service_marker vassal image" + vassal.image + " " + clean_name(lord.side) + " " + clean_name(vassal.name) + " hide"
e.my_id = ix
e.addEventListener("mousedown", on_click_vassal_service_marker)
e.addEventListener("mouseenter", on_focus_vassal_service_marker)
e.addEventListener("mouseleave", on_blur)
document.getElementById("pieces").appendChild(e)
})
for (let name in original_boxes) {
let x = round(original_boxes[name][0] * MAP_DPI / 300)
let y = round(original_boxes[name][1] * MAP_DPI / 300)
let w = round(original_boxes[name][2] * MAP_DPI / 300) - 8
let h = round(original_boxes[name][3] * MAP_DPI / 300) - 8
let e = ui.boxes[name] = document.createElement("div")
e.className = "box " + name
e.style.left = x + "px"
e.style.top = y + "px"
e.style.width = w + "px"
e.style.height = h + "px"
document.getElementById("boxes").appendChild(e)
}
build_plan()
for (let c = 0; c < 21; ++c)
build_arts_of_war("teutonic", c)
for (let c = 21; c < 42; ++c)
build_arts_of_war("russian", c)
}
build_map()
// drag_element_with_mouse("#battle", "#battle_header")
drag_element_with_mouse("#arts_of_war", "#arts_of_war_header")
scroll_with_middle_mouse("main")