From 3b5ca4cd1416f2458db156757bec76fdc3019626 Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Sat, 28 Jan 2023 17:15:02 +0100 Subject: Remove Serfs immediately when assigned hits. --- rules.js | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) (limited to 'rules.js') diff --git a/rules.js b/rules.js index 4b08c55..d2f00c2 100644 --- a/rules.js +++ b/rules.js @@ -8859,6 +8859,11 @@ function rout_unit(lord, type) { } } +function remove_serf(lord) { + add_lord_forces(lord, SERFS, -1) + game.pieces.smerdi++ +} + function use_warrior_monks(lord, type) { if (type === KNIGHTS) { let bit = 1 << lord @@ -8925,9 +8930,12 @@ function action_assign_hits(lord, type) { rout_unit(lord, type) } } - } else { + } else if (type !== SERFS) { logi(`${FORCE_TYPE_NAME[type]} unprotected`) rout_unit(lord, type) + } else { + logi(`${FORCE_TYPE_NAME[type]} removed`) + remove_serf(lord, type) } if (game.battle.xhits) @@ -9504,8 +9512,6 @@ function action_losses(lord, type) { } else { logi(`${FORCE_TYPE_NAME[type]} ${range(target)}: ${HIT[die]}`) add_lord_routed_forces(lord, type, -1) - if (type === SERFS) - game.pieces.smerdi++ } resume_battle_losses() -- cgit v1.2.3