From da12a6083a566ac7965769e64872ed1aa1511778 Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Thu, 5 Jan 2023 18:18:37 +0100 Subject: update TODO --- rules.js | 13 ++++++++----- 1 file changed, 8 insertions(+), 5 deletions(-) diff --git a/rules.js b/rules.js index 4fa8af5..65d975c 100644 --- a/rules.js +++ b/rules.js @@ -1,16 +1,18 @@ "use strict" -// TODO: hit overflow -// TODO: Ambush +// TODO: Strike hit overflow +// TODO: Ambush - march +// TODO: Ambush - battle +// TODO: Ransom - sack +// TODO: Ransom - battle + // TODO: Bridge - kn, sgt, 1x lh, maa, militia, serf, lh, ah // TODO: Lodya capability during supply! // TODO: 2nd edition supply rule - no reuse of transports -// TODO: optimize summer supply search algorithm! (not brute force) -// FIXME: lift_siege / besieged needs checking! +// FIXME: lift_sieges / besieged needs checking! // FIXME: remove_legate_if_endangered needs checking! -// GUI: show command lord different from selected lord (inactive player) // GUI: show siegeworks + walls on battle mat for protection indication // GUI: show feed x2 on lord mats with > 6 units // GUI: battle mat - optional - either mat in middle, or garrison + siegeworks display @@ -24,6 +26,7 @@ // Optimize lift_sieges (only check specific locales based on where the check is) // Use game.levy or game.command instead of game.who for levy (like game.command for campaign) // Clean up game.who (use only in muster / events, not for command) +// drop game.who from push_state const data = require("./data.js") -- cgit v1.2.3