From 77dd89ed953cfec922a3546691be69e9da30b310 Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Sun, 4 Dec 2022 15:22:37 +0100 Subject: Remove "enemy locale" definition - not used in rules. --- rules.js | 33 ++++++++++----------------------- 1 file changed, 10 insertions(+), 23 deletions(-) diff --git a/rules.js b/rules.js index b670014..e2886e9 100644 --- a/rules.js +++ b/rules.js @@ -685,15 +685,18 @@ function is_friendly_stronghold(loc) { } function is_enemy_stronghold(loc) { - // TODO: use full "is enemy locale" check here, or just color of stronghold? - if (is_stronghold(loc) || has_enemy_castle(loc)) - return is_enemy_locale(loc) + if (is_stronghold(loc)) { + if (is_enemy_territory(loc) && !has_conquered_marker(loc)) + return true + if (is_friendly_territory(loc) && has_conquered_marker(loc)) + return true + } + if (has_enemy_castle(loc)) + return true return false } function is_unbesieged_enemy_stronghold(loc) { - // NOTE: if using full "enemy locale" here, unbesieged check is not - // necessary (if besieged, friendly lords are there making it a "neutral" stronghold return is_enemy_stronghold(loc) && !has_siege_marker(loc) } @@ -717,24 +720,8 @@ function is_friendly_locale(loc) { return false } -function is_enemy_locale(loc) { - if (loc !== NOWHERE && loc < CALENDAR) { - if (has_friendly_lord(loc)) - return false - if (is_enemy_territory(loc)) { - if (has_conquered_marker(loc)) - return false - if (has_friendly_castle(loc)) - return false - return true - } else { - if (is_stronghold(loc) && has_conquered_marker(loc)) - return true - if (has_enemy_castle(loc)) - return true - } - } - return false +function is_not_friendly_locale(loc) { + return !is_friendly_locale(loc) } function for_each_friendly_arts_of_war(fn) { -- cgit v1.2.3