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-rw-r--r--rules.js35
1 files changed, 17 insertions, 18 deletions
diff --git a/rules.js b/rules.js
index 1396f9d..b2d909e 100644
--- a/rules.js
+++ b/rules.js
@@ -550,7 +550,7 @@ function is_card_in_use(c) {
}
function has_flag(bit) {
- return game.flags & bit > 0
+ return game.flags & bit
}
function set_flag(bit) {
@@ -1762,7 +1762,7 @@ function lord_has_capability(lord, card_or_list) {
return true
return false
}
- return lord_has_capability_card(lord, card)
+ return lord_has_capability_card(lord, card_or_list)
}
function can_add_lord_capability(lord) {
@@ -2129,15 +2129,12 @@ states.actions = {
// === ACTION: MARCH ===
-function is_first_march() {
- return has_flag(FLAG_TEUTONIC_CONVERTS)
-}
-
function group_has_teutonic_converts() {
if (game.active === TEUTONS) {
- if (group_has_capability(AOW_TEUTONIC_CONVERTS))
- if (count_group_forces(LIGHT_HORSE) > 0)
- return true
+ if (!has_flag(FLAG_TEUTONIC_CONVERTS))
+ if (group_has_capability(AOW_TEUTONIC_CONVERTS))
+ if (count_group_forces(LIGHT_HORSE) > 0)
+ return true
}
return false
}
@@ -2229,11 +2226,13 @@ function march_with_group() {
let prov = count_group_assets(PROV)
let loot = count_group_assets(LOOT)
- if (loot > 0 || prov > transport) {
+ if (group_has_teutonic_converts() && prov <= transport * 2)
+ return march_with_group_2(false)
+
+ if (prov > transport || loot > 0)
game.state = 'march_laden'
- } else {
+ else
march_with_group_2(false)
- }
}
states.march_laden = {
@@ -2299,8 +2298,6 @@ function march_with_group_2(laden) {
let way = game.approach
let to = game.where
- set_flag(FLAG_TEUTONIC_CONVERTS)
-
if (data.ways[way].name)
log(`Marched via ${data.ways[way].name} to %${to}.`)
else
@@ -2327,11 +2324,13 @@ function march_with_group_2(laden) {
// TODO: stop and siege
// TODO: approach
- if (laden)
- game.count += 2
- else
- game.count += 1
+ let action_cost = laden ? 2 : 1
+ if (group_has_teutonic_converts())
+ action_cost = 0
+ set_flag(FLAG_TEUTONIC_CONVERTS)
+
game.state = "actions"
+ game.count += action_cost
}
// === ACTION: SIEGE ===