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-rw-r--r--rules.js8
1 files changed, 3 insertions, 5 deletions
diff --git a/rules.js b/rules.js
index 4c5d482..882f668 100644
--- a/rules.js
+++ b/rules.js
@@ -1,7 +1,5 @@
"use strict"
-// TODO: Bridge - kn, sgt, 1x lh, maa, militia, serf, lh, ah
-
// FIXME: lift_sieges / besieged needs checking! (automatic after disband_lord, manual after move/sail, extra careful manual after battle)
// FIXME: remove_legate_if_endangered needs checking! (automatic after disband_lord, manual after move/sail, manual after battle)
@@ -4602,7 +4600,7 @@ function march_with_group_2() {
spend_march_action(1)
if (data.ways[way].name)
- log(`Marched via ${data.ways[way].name} to %${to}.`)
+ log(`Marched via W${way} to %${to}.`)
else
log(`Marched to %${to}.`)
@@ -4860,7 +4858,7 @@ function avoid_battle_2() {
let way = game.march.avoid_way
if (data.ways[way].name)
- log(`Avoided Battle via ${data.ways[way].name} to %${to}.`)
+ log(`Avoided Battle via W${way} to %${to}.`)
else
log(`Avoided Battle to %${to}.`)
@@ -9103,7 +9101,7 @@ function retreat_2() {
let way = game.battle.retreat_way
if (data.ways[way].name)
- log(`Retreated via ${data.ways[way].name} to %${to}.`)
+ log(`Retreated via W${way} to %${to}.`)
else
log(`Retreated to %${to}.`)