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-rw-r--r--rules.js72
1 files changed, 67 insertions, 5 deletions
diff --git a/rules.js b/rules.js
index 65d975c..cb19388 100644
--- a/rules.js
+++ b/rules.js
@@ -1,7 +1,6 @@
"use strict"
// TODO: Strike hit overflow
-// TODO: Ambush - march
// TODO: Ambush - battle
// TODO: Ransom - sack
// TODO: Ransom - battle
@@ -4663,7 +4662,7 @@ function select_all_lords(here) {
function goto_avoid_battle() {
clear_undo()
set_active_enemy()
- game.stack = game.group // XXX
+ game.march.group = game.group // save group
game.state = "avoid_battle"
game.spoils = 0
resume_avoid_battle()
@@ -4708,6 +4707,15 @@ states.avoid_battle = {
},
locale(to) {
push_undo()
+
+ // Save Assets and Lords in case Ambush cancels Avoid Battle.
+ if (!game.march.ambush_lords) {
+ if (could_enemy_play_ambush()) {
+ game.march.ambush_lords = []
+ game.march.ambush_assets = game.pieces.assets.slice()
+ }
+ }
+
let from = get_lord_locale(game.command)
let ways = list_ways(from, to)
if (ways.length > 2) {
@@ -4806,6 +4814,7 @@ function avoid_battle_2() {
log(`Avoided Battle to %${to}.`)
for (let lord of game.group) {
+ game.march.ambush_lords.push(lord)
set_lord_locale(lord, to)
set_lord_moved(lord, 1)
}
@@ -4816,13 +4825,66 @@ function avoid_battle_2() {
}
function end_avoid_battle() {
- game.group = game.stack // XXX
- goto_march_withdraw()
+ game.group = game.march.group // restore group
+ game.march.group = 0
+ goto_march_ambush()
}
// === ACTION: MARCH - AMBUSH ===
-// TODO - ambush cancels avoid battle
+function could_enemy_play_ambush() {
+ if (game.active === TEUTONS)
+ return could_play_card(EVENT_RUSSIAN_AMBUSH)
+ else
+ return could_play_card(EVENT_TEUTONIC_AMBUSH)
+}
+
+function goto_march_ambush() {
+ if (game.march.ambush_lords && game.march.ambush_lords.length > 0) {
+ clear_undo()
+ set_active_enemy()
+ game.state = "march_ambush"
+ } else {
+ // TODO: clear_undo here too?
+ goto_march_withdraw()
+ }
+}
+
+states.march_ambush = {
+ prompt() {
+ view.prompt = "Avoid Battle: You may play Ambush if you have it."
+ if (has_card_in_hand(EVENT_TEUTONIC_AMBUSH))
+ gen_action_card(EVENT_TEUTONIC_AMBUSH)
+ if (has_card_in_hand(EVENT_RUSSIAN_AMBUSH))
+ gen_action_card(EVENT_RUSSIAN_AMBUSH)
+ view.actions.pass = 1
+ },
+ card(c) {
+ set_active_enemy()
+ play_held_event(c)
+
+ // Restore assets and spoils
+ game.pieces.assets = game.march.ambush_assets
+ game.spoils = 0
+
+ // Restore lords who avoided
+ for (let lord of game.march.ambush_lords) {
+ console.log("lord", lord, game.march.to)
+ set_lord_locale(lord, game.march.to)
+ set_lord_moved(lord, 0)
+ }
+
+ game.march.ambush_lords = 0
+ game.march.ambush_assets = 0
+ goto_march_withdraw()
+ },
+ pass() {
+ set_active_enemy()
+ game.march.ambush_lords = 0
+ game.march.ambush_assets = 0
+ goto_march_withdraw()
+ },
+}
// === ACTION: MARCH - WITHDRAW ===