diff options
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 13 |
1 files changed, 8 insertions, 5 deletions
@@ -1,16 +1,18 @@ "use strict" -// TODO: hit overflow -// TODO: Ambush +// TODO: Strike hit overflow +// TODO: Ambush - march +// TODO: Ambush - battle +// TODO: Ransom - sack +// TODO: Ransom - battle + // TODO: Bridge - kn, sgt, 1x lh, maa, militia, serf, lh, ah // TODO: Lodya capability during supply! // TODO: 2nd edition supply rule - no reuse of transports -// TODO: optimize summer supply search algorithm! (not brute force) -// FIXME: lift_siege / besieged needs checking! +// FIXME: lift_sieges / besieged needs checking! // FIXME: remove_legate_if_endangered needs checking! -// GUI: show command lord different from selected lord (inactive player) // GUI: show siegeworks + walls on battle mat for protection indication // GUI: show feed x2 on lord mats with > 6 units // GUI: battle mat - optional - either mat in middle, or garrison + siegeworks display @@ -24,6 +26,7 @@ // Optimize lift_sieges (only check specific locales based on where the check is) // Use game.levy or game.command instead of game.who for levy (like game.command for campaign) // Clean up game.who (use only in muster / events, not for command) +// drop game.who from push_state const data = require("./data.js") |