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-rw-r--r--rules.js26
1 files changed, 19 insertions, 7 deletions
diff --git a/rules.js b/rules.js
index c3014f7..9c1384e 100644
--- a/rules.js
+++ b/rules.js
@@ -2182,8 +2182,7 @@ states.tempest = {
ship(lord) {
let n = 0
if (lord_has_capability(lord, AOW_TEUTONIC_COGS)) {
- logcap(AOW_TEUTONIC_COGS)
- log(`Removed half Ships from L${lord}.`)
+ log(`Removed half Ships from L${lord} (C${AOW_TEUTONIC_COGS}).`)
n = get_lord_assets(lord, SHIP) >> 1
} else {
log(`Removed all Ships from L${lord}.`)
@@ -4606,6 +4605,19 @@ states.command = {
// === ACTION: MARCH ===
+function format_group_move() {
+ if (game.group.length > 1 || game.pieces.legate_selected) {
+ let list = []
+ for (let lord of game.group)
+ if (lord !== game.command)
+ list.push("L" + lord)
+ if (game.pieces.legate_selected)
+ list.push("Legate")
+ return " with " + list.join(" and ")
+ }
+ return ""
+}
+
function toggle_legate_selected() {
if (game.pieces.legate_selected)
game.pieces.legate_selected = 0
@@ -4777,9 +4789,9 @@ function march_with_group_2() {
spend_march_action(1)
if (data.ways[way].name)
- log(`Marched to %${to} via W${way}.`)
+ log(`Marched to %${to} via W${way}${format_group_move()}.`)
else
- log(`Marched to %${to}.`)
+ log(`Marched to %${to}${format_group_move()}.`)
for (let lord of game.group) {
set_lord_locale(lord, to)
@@ -6480,7 +6492,7 @@ states.sail = {
loot: drop_loot,
locale(to) {
push_undo()
- log(`Sailed to %${to}.`)
+ log(`Sailed to %${to}${format_group_move()}.`)
let from = get_lord_locale(game.command)
@@ -8946,13 +8958,13 @@ function action_assign_hits(lord, type) {
let crossbow = 0
if (is_armored_force(type) && game.battle.xhits > 0) {
- extra += " (-2 Crossbow)"
+ extra += " (-2\xa0Crossbow)"
crossbow = 2
}
if (type === SERGEANTS || type === MEN_AT_ARMS) {
if (lord_has_capability(lord, AOW_TEUTONIC_HALBBRUDER)) {
- extra += ` (C${which_lord_capability(lord, AOW_TEUTONIC_HALBBRUDER)})`
+ extra += ` (+1\xa0C${which_lord_capability(lord, AOW_TEUTONIC_HALBBRUDER)})`
protection += 1
}
}