diff options
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 18 |
1 files changed, 13 insertions, 5 deletions
@@ -2045,6 +2045,8 @@ function do_action_march() { states.march = { prompt() { view.prompt = `March: Select destination.` + view.group = game.group + let here = get_lord_locale(game.who) for (let [to] of data.locales[here].ways) @@ -2089,6 +2091,7 @@ states.march = { states.march_way = { prompt() { view.prompt = `March: Select way.` + view.group = game.group let from = get_lord_locale(game.who) let to = game.where let ways = list_ways(from, to) @@ -2123,6 +2126,7 @@ states.march_laden = { let loot = count_group_assets(LOOT) view.prompt = `March with ${loot} loot, ${prov} prov, and ${transport} usable transport.` + view.group = game.group if (prov <= transport * 2) { if (loot > 0 || prov > transport) { @@ -2191,6 +2195,9 @@ function march_with_group_2(laden) { set_lord_locale(lord, to) set_lord_moved(lord, 1) }) + if (set_has(game.group, LEGATE)) { + game.call_to_arms.legate = to + } if (is_enemy_stronghold(from)) remove_all_siege_markers(from) @@ -2429,6 +2436,8 @@ function do_action_sail() { states.sail = { prompt() { + view.group = game.group + let here = get_lord_locale(game.who) let horses = count_group_horses() let ships = count_group_assets(SHIP) @@ -2446,8 +2455,6 @@ states.sail = { min_overflow = horses * 2 - ships } - console.log("SAIL", ships, overflow, min_overflow) - if (overflow <= 0) { view.prompt = `Sail: Choose a destination Seaport.` for (let to of data.seaports) { @@ -2471,7 +2478,7 @@ states.sail = { }) } } else { - view.prompt = ` Not enough ships!` + view.prompt = `Sail: Too few ships to carry all the horses!` } // 4.3.2 Marshals MAY take other lords @@ -2522,6 +2529,9 @@ states.sail = { set_lord_locale(lord, to) set_lord_moved(lord, 1) }) + if (set_has(game.group, LEGATE)) { + game.call_to_arms.legate = to + } use_all_actions() game.state = "actions" @@ -3033,8 +3043,6 @@ exports.view = function (state, current) { } else { view.actions = {} view.who = game.who - if (game.group && game.group.length > 0) - view.group = game.group if (states[game.state]) states[game.state].prompt(current) else |