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-rw-r--r--rules.js75
1 files changed, 73 insertions, 2 deletions
diff --git a/rules.js b/rules.js
index 8510087..7d8dc29 100644
--- a/rules.js
+++ b/rules.js
@@ -480,6 +480,7 @@ function muster_vassal(lord, vassal) {
}
exports.setup = function (seed, scenario, options) {
+ console.log("DO SETUP", seed, scenario)
game = {
seed,
scenario,
@@ -517,9 +518,11 @@ exports.setup = function (seed, scenario, options) {
conquered: [],
ravaged: [],
- castles: [],
sieges: {},
+ castles: [],
+ walls: [],
+
command: NOBODY,
who: NOBODY,
where: NOWHERE,
@@ -528,6 +531,8 @@ exports.setup = function (seed, scenario, options) {
count: 0,
}
+ update_aliases()
+
log_h1(scenario)
switch (scenario) {
@@ -780,6 +785,7 @@ function setup_pleskau_quickstart() {
states.setup_lords = {
prompt() {
view.prompt = "Setup your Lords."
+ console.log("SETUP", game.lords.moved)
let done = true
for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) {
if (is_lord_on_map(lord) && !get_lord_moved(lord)) {
@@ -905,7 +911,69 @@ function end_levy_arts_of_war_first() {
// === LEVY: ARTS OF WAR ===
+function goto_levy_arts_of_war() {
+ log_h1("Levy " + current_turn_name())
+ game.state = 'levy_arts_of_war'
+ game.what = draw_two_arts_of_war_cards()
+}
+
+function resume_levy_arts_of_war() {
+ if (game.what.length === 0)
+ end_levy_arts_of_war()
+}
+
states.levy_arts_of_war = {
+ prompt() {
+ let c = game.what[0]
+ view.what = c
+ switch (data.cards[c].when) {
+ case "this_levy":
+ case "this_campaign":
+ case "now":
+ view.prompt = `Play ${data.cards[c].event}.`
+ view.actions.play = 1
+ break
+ case "hold":
+ view.prompt = `Hold ${data.cards[c].event}.`
+ view.actions.hold = 1
+ break
+ case "never":
+ view.prompt = `Discard ${data.cards[c].event}.`
+ view.actions.discard = 1
+ break
+ }
+ },
+ play() {
+ let c = game.what.shift()
+ log(`Played #${c} ${data.cards[c].event}.`)
+ if (data.cards[c].when === "this_levy" || data.cards[c].when === "this_campaign")
+ set_add(game.events, c)
+ log(`TODO implement event`)
+ resume_levy_arts_of_war()
+ },
+ hold() {
+ let c = game.what.shift()
+ log(`Held event card.`)
+ if (game.active === P1)
+ set_add(game.p1_hand, c)
+ else
+ set_add(game.p2_hand, c)
+ resume_levy_arts_of_war()
+ },
+ discard() {
+ let c = game.what.shift()
+ log(`Discarded #${c}`)
+ resume_levy_arts_of_war()
+ },
+}
+
+function end_levy_arts_of_war() {
+ game.what = -1
+ set_active_enemy()
+ if (game.active === P2)
+ goto_levy_arts_of_war()
+ else
+ goto_pay()
}
// === LEVY: MUSTER ===
@@ -1664,11 +1732,14 @@ exports.view = function(state, current) {
vassals: game.vassals,
events: game.events,
capabilities: game.capabilities,
+
conquered: game.conquered,
ravaged: game.ravaged,
- castles: game.castles,
sieges: game.sieges,
+ castles: game.castles,
+ walls: game.walls,
+
legate: game.legate,
veche_vp: game.veche_vp,
veche_coin: game.veche_coin,