diff options
Diffstat (limited to 'play.js')
-rw-r--r-- | play.js | 188 |
1 files changed, 173 insertions, 15 deletions
@@ -24,6 +24,31 @@ const SLED = 4 const BOAT = 5 const SHIP = 6 +const SUMMER = 0 +const EARLY_WINTER = 1 +const LATE_WINTER = 2 +const RASPUTITSA = 3 + +const SEASONS = [ + null, + SUMMER, SUMMER, EARLY_WINTER, EARLY_WINTER, LATE_WINTER, LATE_WINTER, RASPUTITSA, RASPUTITSA, + SUMMER, SUMMER, EARLY_WINTER, EARLY_WINTER, LATE_WINTER, LATE_WINTER, RASPUTITSA, RASPUTITSA, + null +] + +function current_season() { + return SEASONS[view.turn >> 1] +} + +function max_plan_length() { + switch (current_season()) { + case SUMMER: return 6 + case EARLY_WINTER: return 4 + case LATE_WINTER: return 4 + case RASPUTITSA: return 5 + } +} + function pack1_get(word, n) { return (word >>> n) & 1 } @@ -37,6 +62,10 @@ function is_lord_action(lord) { return !!(view.actions && view.actions.lord && view.actions.lord.includes(lord)) } +function is_plan_action(lord) { + return !!(view.actions && view.actions.plan && view.actions.plan.includes(lord)) +} + function is_service_action(lord) { return !!(view.actions && view.actions.service && view.actions.service.includes(lord)) } @@ -61,6 +90,34 @@ const last_p1_locale = 23 const first_p2_locale = 24 const last_p2_locale = 52 +let used_cache = {} +let unused_cache = {} + +function get_cached_element(className) { + if (!(className in unused_cache)) { + unused_cache[className] = [] + used_cache[className] = [] + } + if (unused_cache[className].length > 0) { + let elt = unused_cache[className].pop() + used_cache[className].push(elt) + return elt + } + let elt = document.createElement("div") + elt.className = className + used_cache[className].push(elt) + return elt +} + +function restart_cache() { + for (let k in used_cache) { + let u = used_cache[k] + let uu = unused_cache[k] + while (u.length > 0) + uu.push(u.pop()) + } +} + function is_p1_locale(loc) { return loc >= first_p1_locale && loc <= last_p1_locale } @@ -197,6 +254,11 @@ const ui = { arts_of_war: [], boxes: {}, veche: document.getElementById("veche"), + plan_dialog: document.getElementById("plan"), + plan_list: document.getElementById("plan_list"), + plan_actions: document.getElementById("plan_actions"), + plan_list_cards: [], + plan_action_cards: [], arts_of_war_dialog: document.getElementById("arts_of_war"), arts_of_war_list: document.getElementById("arts_of_war_list"), p1_global: document.getElementById("p1_global"), @@ -240,56 +302,63 @@ function toggle_pieces() { function on_click_locale(evt) { if (evt.button === 0) { - let id = evt.target.my_locale + let id = evt.target.my_id send_action('locale', id) } } function on_focus_locale(evt) { - let id = evt.target.my_locale + let id = evt.target.my_id document.getElementById("status").textContent = `(${id}) ${data.locales[id].name} - ${data.locales[id].type}` } function on_click_cylinder(evt) { if (evt.button === 0) { - let id = evt.target.my_lord + let id = evt.target.my_id send_action('lord', id) } } function on_click_arts_of_war(evt) { if (evt.button === 0) { - let id = evt.target.my_arts_of_war + let id = evt.target.my_id send_action('arts_of_war', id) } } +function on_click_plan(evt) { + if (evt.button === 0) { + let id = evt.target.my_id + send_action('plan', id) + } +} + function on_focus_cylinder(evt) { - let id = evt.target.my_lord + let id = evt.target.my_id document.getElementById("status").textContent = `(${id}) ${data.lords[id].full_name} [${data.lords[id].command}] - ${data.lords[id].title}` } function on_click_lord_service_marker(evt) { if (evt.button === 0) { - let id = evt.target.my_lord + let id = evt.target.my_id send_action('lord_service', id) } } function on_focus_lord_service_marker(evt) { - let id = evt.target.my_lord + let id = evt.target.my_id document.getElementById("status").textContent = `(${id}) ${data.lords[id].full_name} - ${data.lords[id].title}` } function on_click_vassal_service_marker(evt) { if (evt.button === 0) { - let id = evt.target.my_vassal + let id = evt.target.my_id send_action('vassal', id) } } function on_focus_vassal_service_marker(evt) { - let id = evt.target.my_vassal + let id = evt.target.my_id let vassal = data.vassals[id] let lord = data.lords[vassal.lord] document.getElementById("status").textContent = `(${id}) ${lord.name} / ${vassal.name}` @@ -521,6 +590,57 @@ function update_locale(loc) { ui.locale_extra[loc].classList.toggle("action", is_locale_action(loc)) } +function update_plan() { + if (view.plan) { + ui.plan_dialog.classList.remove("hide") + for (let i = 0; i < 6; ++i) { + if (i < view.plan.length) { + let lord = view.plan[i] + if (lord < 0) { + if (player === "Teutons") + ui.plan_list_cards[i].className = "card teutonic cc_pass" + else + ui.plan_list_cards[i].className = "card russian cc_pass" + } else { + if (lord < 6) + ui.plan_list_cards[i].className = "card teutonic cc_lord_" + lord + else + ui.plan_list_cards[i].className = "card russian cc_lord_" + lord + } + } else if (i < max_plan_length()) { + if (player === "Teutons") + ui.plan_list_cards[i].className = "card teutonic cc_back" + else + ui.plan_list_cards[i].className = "card russian cc_back" + } else { + ui.plan_list_cards[i].className = "hide" + } + } + for (let lord = 0; lord < 12; ++lord) { + if (is_plan_action(lord)) { + ui.plan_action_cards[lord].classList.add("action") + ui.plan_action_cards[lord].classList.remove("disabled") + } else { + ui.plan_action_cards[lord].classList.remove("action") + ui.plan_action_cards[lord].classList.add("disabled") + } + } + if (is_plan_action(-1)) { + ui.plan_action_pass_p1.classList.add("action") + ui.plan_action_pass_p1.classList.remove("disabled") + ui.plan_action_pass_p2.classList.add("action") + ui.plan_action_pass_p2.classList.remove("disabled") + } else { + ui.plan_action_pass_p1.classList.remove("action") + ui.plan_action_pass_p1.classList.add("disabled") + ui.plan_action_pass_p2.classList.remove("action") + ui.plan_action_pass_p2.classList.add("disabled") + } + } else { + ui.plan_dialog.classList.add("hide") + } +} + function update_arts_of_war() { if (view.actions && view.actions.arts_of_war) { ui.arts_of_war_dialog.classList.remove("hide") @@ -570,6 +690,8 @@ function update_arts_of_war() { } function on_update() { + restart_cache() + locale_layout.fill(0) calendar_layout.fill(0) @@ -633,6 +755,7 @@ function on_update() { ui.vp2.className = `marker circle victory russian v${vp2>>1}` } + update_plan() update_arts_of_war() action_button("ship", "Ship") @@ -644,6 +767,7 @@ function on_update() { action_button("done", "Done") action_button("unfed", "Unfed") + action_button("end_plan", "End plan") action_button("end_feed", "End feed") action_button("end_pay", "End pay") action_button("end_disband", "End disband") @@ -681,10 +805,41 @@ function build_lord_mat(lord, ix, side, name) { function build_arts_of_war(side, c) { let card = ui.arts_of_war[c] = document.createElement("div") card.className = `card ${side} aow_${c}` - card.my_arts_of_war = c + card.my_id = c card.addEventListener("mousedown", on_click_arts_of_war) } +function build_plan() { + let elt + for (let i = 0; i < 6; ++i) { + elt = document.createElement("div") + elt.className = "hide" + ui.plan_list_cards.push(elt) + ui.plan_list.appendChild(elt) + } + for (let lord = 0; lord < 12; ++lord) { + let side = lord < 6 ? "teutonic" : "russian" + elt = document.createElement("div") + elt.className = `card ${side} cc_lord_${lord}` + elt.my_id = lord + elt.addEventListener("mousedown", on_click_plan) + ui.plan_action_cards.push(elt) + ui.plan_actions.appendChild(elt) + } + + ui.plan_action_pass_p1 = elt = document.createElement("div") + elt.className = `card teutonic cc_pass` + elt.my_id = -1 + elt.addEventListener("mousedown", on_click_plan) + ui.plan_actions.appendChild(elt) + + ui.plan_action_pass_p2 = elt = document.createElement("div") + elt.className = `card russian cc_pass` + elt.my_id = -1 + elt.addEventListener("mousedown", on_click_plan) + ui.plan_actions.appendChild(elt) +} + function build_map() { data.locales.forEach((locale, ix) => { let e = ui.locale[ix] = document.createElement("div") @@ -715,7 +870,7 @@ function build_map() { e.style.top = y + "px" e.style.width = w + "px" e.style.height = h + "px" - e.my_locale = ix + e.my_id = ix e.addEventListener("mousedown", on_click_locale) e.addEventListener("mouseenter", on_focus_locale) e.addEventListener("mouseleave", on_blur) @@ -731,7 +886,7 @@ function build_map() { e.style.left = (cx - ew/2) + "px" e.style.width = ew + "px" e.style.height = eh + "px" - e.my_locale = ix + e.my_id = ix e.addEventListener("mousedown", on_click_locale) e.addEventListener("mouseenter", on_focus_locale) e.addEventListener("mouseleave", on_blur) @@ -744,7 +899,7 @@ function build_map() { data.lords.forEach((lord, ix) => { let e = ui.lord_cylinder[ix] = document.createElement("div") e.className = "cylinder lord " + clean_name(lord.side) + " " + clean_name(lord.name) + " hide" - e.my_lord = ix + e.my_id = ix e.addEventListener("mousedown", on_click_cylinder) e.addEventListener("mouseenter", on_focus_cylinder) e.addEventListener("mouseleave", on_blur) @@ -752,7 +907,7 @@ function build_map() { e = ui.lord_service[ix] = document.createElement("div") e.className = "service_marker lord image" + lord.image + " " + clean_name(lord.side) + " " + clean_name(lord.name) + " hide" - e.my_lord = ix + e.my_id = ix e.addEventListener("mousedown", on_click_lord_service_marker) e.addEventListener("mouseenter", on_focus_lord_service_marker) e.addEventListener("mouseleave", on_blur) @@ -767,7 +922,7 @@ function build_map() { let lord = data.lords[vassal.lord] let e = ui.vassal_service[ix] = document.createElement("div") e.className = "service_marker vassal image" + vassal.image + " " + clean_name(lord.side) + " " + clean_name(vassal.name) + " hide" - e.my_vassal = ix + e.my_id = ix e.addEventListener("mousedown", on_click_vassal_service_marker) e.addEventListener("mouseenter", on_focus_vassal_service_marker) e.addEventListener("mouseleave", on_blur) @@ -788,6 +943,8 @@ function build_map() { document.getElementById("boxes").appendChild(e) } + build_plan() + for (let c = 0; c < 21; ++c) build_arts_of_war("teutonic", c) for (let c = 21; c < 42; ++c) @@ -797,4 +954,5 @@ function build_map() { build_map() // drag_element_with_mouse("#battle", "#battle_header") drag_element_with_mouse("#arts_of_war", "#arts_of_war_header") +drag_element_with_mouse("#plan", "#plan_header") scroll_with_middle_mouse("main") |