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-rw-r--r--play.js5
1 files changed, 3 insertions, 2 deletions
diff --git a/play.js b/play.js
index bb25d4c..b8bf7d8 100644
--- a/play.js
+++ b/play.js
@@ -1167,8 +1167,6 @@ function update_lord_mat(ix) {
update_vassals(ui.ready_vassals[ix], ui.mustered_vassals[ix], ix)
update_forces(ui.forces[ix], view.pieces.forces[ix], ix, false)
update_forces(ui.routed[ix], view.pieces.routed[ix], ix, true)
- ui.lord_moved1[ix].classList.toggle("hide", is_levy_phase() || get_lord_moved(ix) < 1)
- ui.lord_moved2[ix].classList.toggle("hide", is_levy_phase() || get_lord_moved(ix) < 2)
ui.lord_feed_x2[ix].classList.toggle("hide", count_lord_all_forces(ix) <= 6)
} else {
ui.lord_mat[ix].classList.add("hidden")
@@ -1181,6 +1179,9 @@ function update_lord_mat(ix) {
ui.lord_moved2[ix].classList.add("hide")
ui.lord_feed_x2[ix].classList.add("hide")
}
+ let m = get_lord_moved(ix)
+ ui.lord_moved1[ix].classList.toggle("hide", is_levy_phase() || (m !== 1 && m !== 2))
+ ui.lord_moved2[ix].classList.toggle("hide", is_levy_phase() || (m !== 2))
}
function is_lord_command(ix) {