diff options
Diffstat (limited to 'play.js')
-rw-r--r-- | play.js | 5 |
1 files changed, 3 insertions, 2 deletions
@@ -1167,8 +1167,6 @@ function update_lord_mat(ix) { update_vassals(ui.ready_vassals[ix], ui.mustered_vassals[ix], ix) update_forces(ui.forces[ix], view.pieces.forces[ix], ix, false) update_forces(ui.routed[ix], view.pieces.routed[ix], ix, true) - ui.lord_moved1[ix].classList.toggle("hide", is_levy_phase() || get_lord_moved(ix) < 1) - ui.lord_moved2[ix].classList.toggle("hide", is_levy_phase() || get_lord_moved(ix) < 2) ui.lord_feed_x2[ix].classList.toggle("hide", count_lord_all_forces(ix) <= 6) } else { ui.lord_mat[ix].classList.add("hidden") @@ -1181,6 +1179,9 @@ function update_lord_mat(ix) { ui.lord_moved2[ix].classList.add("hide") ui.lord_feed_x2[ix].classList.add("hide") } + let m = get_lord_moved(ix) + ui.lord_moved1[ix].classList.toggle("hide", is_levy_phase() || (m !== 1 && m !== 2)) + ui.lord_moved2[ix].classList.toggle("hide", is_levy_phase() || (m !== 2)) } function is_lord_command(ix) { |