diff options
Diffstat (limited to 'play.js')
-rw-r--r-- | play.js | 112 |
1 files changed, 107 insertions, 5 deletions
@@ -55,6 +55,17 @@ const SLED = 4 const BOAT = 5 const SHIP = 6 +// battle array +const ARRAY_ATK_C = 0 +const ARRAY_DEF_C = 1 +const ARRAY_SALLY_C = 2 +const ARRAY_ATK_L = 3 +const ARRAY_DEF_R = 4 +const ARRAY_SALLY_R = 5 +const ARRAY_ATK_R = 6 +const ARRAY_DEF_L = 7 +const ARRAY_SALLY_L = 8 + const VECHE = 100 const on_click_asset = [ @@ -167,6 +178,14 @@ function is_lord_action(lord) { return !!(view.actions && view.actions.lord && set_has(view.actions.lord, lord)) } +function is_battle_lord_action(lord) { + return !!(view.actions && view.actions.battle_lord && set_has(view.actions.battle_lord, lord)) +} + +function is_battle_array_action(ix) { + return !!(view.actions && view.actions.array && set_has(view.actions.array, ix)) +} + function is_asset_action(lord, action) { return !!(view.actions && view.actions[action] && set_has(view.actions[action], lord)) } @@ -248,6 +267,13 @@ function restart_cache() { } } +function is_attacking_lord(lord) { + if (view.battle.attacker === "Teutons") + return lord < 6 + else + return lord >= 6 +} + function is_p1_locale(loc) { return loc >= first_p1_locale && loc <= last_p1_locale } @@ -419,6 +445,7 @@ const ui = { locale_name: [], locale_markers: [], lord_cylinder: [], + battle_cylinder: [], lord_service: [], lord_mat: [], lord_buttons: [], @@ -450,6 +477,21 @@ const ui = { turn: document.getElementById("turn"), vp1: document.getElementById("vp1"), vp2: document.getElementById("vp2"), + battle_attacker_reserves: document.getElementById("array_attacker_reserves"), + battle_defender_reserves: document.getElementById("array_defender_reserves"), + battle_garrison: document.getElementById("array_defender_garrison"), + battle: document.getElementById("battle"), + battle_array: [ + document.getElementById("array_attacker_center"), + document.getElementById("array_defender_center"), + document.getElementById("array_sally_center"), + document.getElementById("array_attacker_left"), + document.getElementById("array_defender_right"), + document.getElementById("array_sally_right"), + document.getElementById("array_attacker_right"), + document.getElementById("array_defender_left"), + document.getElementById("array_sally_left"), + ], } let locale_layout = [] @@ -501,6 +543,13 @@ function on_click_cylinder(evt) { } } +function on_click_battle_cylinder(evt) { + if (evt.button === 0) { + let id = evt.target.my_id + send_action('battle_lord', id) + } +} + function on_click_card(evt) { if (evt.button === 0) { let id = evt.target.my_id @@ -616,6 +665,11 @@ function on_click_legate(evt) { send_action('legate') } +function on_click_array(evt) { + if (evt.button === 0) + send_action('array', evt.target.my_id) +} + function on_blur(evt) { document.getElementById("status").textContent = "" } @@ -1221,6 +1275,29 @@ function update_cards() { } } +function update_battle() { + let array = view.battle.array + ui.battle_attacker_reserves.replaceChildren() + ui.battle_defender_reserves.replaceChildren() + for (let i = 0; i < array.length; ++i) { + let lord = array[i] + ui.battle_array[i].replaceChildren() + if (lord >= 0) + ui.battle_array[i].appendChild(ui.battle_cylinder[lord]) + ui.battle_array[i].classList.toggle("action", is_battle_array_action(i)) + } + for (let lord of view.battle.reserves) { + if (is_attacking_lord(lord)) + ui.battle_attacker_reserves.appendChild(ui.battle_cylinder[lord]) + else + ui.battle_defender_reserves.appendChild(ui.battle_cylinder[lord]) + } + for (let lord = 0; lord < 12; ++lord) { + ui.battle_cylinder[lord].classList.toggle("action", is_battle_lord_action(lord)) + ui.battle_cylinder[lord].classList.toggle("selected", view.who === lord) + } +} + function on_update() { restart_cache() @@ -1293,6 +1370,16 @@ function on_update() { ui.veche.classList.toggle("action", is_veche_action()) + if (view.battle) { + if (view.battle.attacker === player) + ui.battle.className = "attacker" + else + ui.battle.className = "defender" + update_battle() + } else { + ui.battle.className = "hide" + } + // Misc action_button("left", "Left") action_button("right", "Right") @@ -1337,22 +1424,27 @@ function on_update() { action_button("hold", "Hold") action_button("play", "Play") + action_button("concede", "Concede") + action_button("battle", "Battle") + action_button("end_actions", "End actions") - action_button("end_wastage", "End wastage") - action_button("end_plow_and_reap", "End plow and reap") + action_button("end_array", "End array") action_button("end_avoid_battle", "End avoid battle") action_button("end_call_to_arms", "End call to arms") action_button("end_disband", "End disband") - action_button("end_discard", "End discard") + action_button("end_disband", "End disband") action_button("end_feed", "End feed") action_button("end_levy", "End levy") action_button("end_muster", "End muster") action_button("end_pay", "End pay") action_button("end_plan", "End plan") + action_button("end_plow_and_reap", "End plow and reap") action_button("end_ransom", "End ransom") + action_button("end_remove", "End remove") action_button("end_setup", "End setup") action_button("end_spoils", "End spoils") action_button("end_supply", "End supply") + action_button("end_wastage", "End wastage") action_button("end_withdraw", "End withdraw") action_button("pass", "Pass") @@ -1536,6 +1628,13 @@ function build_map() { e.addEventListener("mouseleave", on_blur) document.getElementById("pieces").appendChild(e) + e = ui.battle_cylinder[ix] = document.createElement("div") + e.className = "cylinder lord " + clean_name(lord.side) + " " + clean_name(lord.name) + e.my_id = ix + e.addEventListener("mousedown", on_click_battle_cylinder) + e.addEventListener("mouseenter", on_focus_cylinder) + e.addEventListener("mouseleave", on_blur) + e = ui.lord_service[ix] = document.createElement("div") e.className = "service_marker lord image" + lord.image + " " + clean_name(lord.side) + " " + clean_name(lord.name) + " hide" e.my_id = ix @@ -1584,6 +1683,11 @@ function build_map() { build_plan() + for (let i = 0; i < ui.battle_array.length; ++i) { + ui.battle_array[i].my_id = i + ui.battle_array[i].addEventListener("mousedown", on_click_array) + } + for (let c = 0; c < 21; ++c) build_card("teutonic", c) for (let c = 21; c < 42; ++c) @@ -1591,6 +1695,4 @@ function build_map() { } build_map() -// drag_element_with_mouse("#battle", "#battle_header") -drag_element_with_mouse("#arts_of_war", "#arts_of_war_header") scroll_with_middle_mouse("main") |