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-rw-r--r--play.js112
1 files changed, 107 insertions, 5 deletions
diff --git a/play.js b/play.js
index ca5433d..ace0b53 100644
--- a/play.js
+++ b/play.js
@@ -55,6 +55,17 @@ const SLED = 4
const BOAT = 5
const SHIP = 6
+// battle array
+const ARRAY_ATK_C = 0
+const ARRAY_DEF_C = 1
+const ARRAY_SALLY_C = 2
+const ARRAY_ATK_L = 3
+const ARRAY_DEF_R = 4
+const ARRAY_SALLY_R = 5
+const ARRAY_ATK_R = 6
+const ARRAY_DEF_L = 7
+const ARRAY_SALLY_L = 8
+
const VECHE = 100
const on_click_asset = [
@@ -167,6 +178,14 @@ function is_lord_action(lord) {
return !!(view.actions && view.actions.lord && set_has(view.actions.lord, lord))
}
+function is_battle_lord_action(lord) {
+ return !!(view.actions && view.actions.battle_lord && set_has(view.actions.battle_lord, lord))
+}
+
+function is_battle_array_action(ix) {
+ return !!(view.actions && view.actions.array && set_has(view.actions.array, ix))
+}
+
function is_asset_action(lord, action) {
return !!(view.actions && view.actions[action] && set_has(view.actions[action], lord))
}
@@ -248,6 +267,13 @@ function restart_cache() {
}
}
+function is_attacking_lord(lord) {
+ if (view.battle.attacker === "Teutons")
+ return lord < 6
+ else
+ return lord >= 6
+}
+
function is_p1_locale(loc) {
return loc >= first_p1_locale && loc <= last_p1_locale
}
@@ -419,6 +445,7 @@ const ui = {
locale_name: [],
locale_markers: [],
lord_cylinder: [],
+ battle_cylinder: [],
lord_service: [],
lord_mat: [],
lord_buttons: [],
@@ -450,6 +477,21 @@ const ui = {
turn: document.getElementById("turn"),
vp1: document.getElementById("vp1"),
vp2: document.getElementById("vp2"),
+ battle_attacker_reserves: document.getElementById("array_attacker_reserves"),
+ battle_defender_reserves: document.getElementById("array_defender_reserves"),
+ battle_garrison: document.getElementById("array_defender_garrison"),
+ battle: document.getElementById("battle"),
+ battle_array: [
+ document.getElementById("array_attacker_center"),
+ document.getElementById("array_defender_center"),
+ document.getElementById("array_sally_center"),
+ document.getElementById("array_attacker_left"),
+ document.getElementById("array_defender_right"),
+ document.getElementById("array_sally_right"),
+ document.getElementById("array_attacker_right"),
+ document.getElementById("array_defender_left"),
+ document.getElementById("array_sally_left"),
+ ],
}
let locale_layout = []
@@ -501,6 +543,13 @@ function on_click_cylinder(evt) {
}
}
+function on_click_battle_cylinder(evt) {
+ if (evt.button === 0) {
+ let id = evt.target.my_id
+ send_action('battle_lord', id)
+ }
+}
+
function on_click_card(evt) {
if (evt.button === 0) {
let id = evt.target.my_id
@@ -616,6 +665,11 @@ function on_click_legate(evt) {
send_action('legate')
}
+function on_click_array(evt) {
+ if (evt.button === 0)
+ send_action('array', evt.target.my_id)
+}
+
function on_blur(evt) {
document.getElementById("status").textContent = ""
}
@@ -1221,6 +1275,29 @@ function update_cards() {
}
}
+function update_battle() {
+ let array = view.battle.array
+ ui.battle_attacker_reserves.replaceChildren()
+ ui.battle_defender_reserves.replaceChildren()
+ for (let i = 0; i < array.length; ++i) {
+ let lord = array[i]
+ ui.battle_array[i].replaceChildren()
+ if (lord >= 0)
+ ui.battle_array[i].appendChild(ui.battle_cylinder[lord])
+ ui.battle_array[i].classList.toggle("action", is_battle_array_action(i))
+ }
+ for (let lord of view.battle.reserves) {
+ if (is_attacking_lord(lord))
+ ui.battle_attacker_reserves.appendChild(ui.battle_cylinder[lord])
+ else
+ ui.battle_defender_reserves.appendChild(ui.battle_cylinder[lord])
+ }
+ for (let lord = 0; lord < 12; ++lord) {
+ ui.battle_cylinder[lord].classList.toggle("action", is_battle_lord_action(lord))
+ ui.battle_cylinder[lord].classList.toggle("selected", view.who === lord)
+ }
+}
+
function on_update() {
restart_cache()
@@ -1293,6 +1370,16 @@ function on_update() {
ui.veche.classList.toggle("action", is_veche_action())
+ if (view.battle) {
+ if (view.battle.attacker === player)
+ ui.battle.className = "attacker"
+ else
+ ui.battle.className = "defender"
+ update_battle()
+ } else {
+ ui.battle.className = "hide"
+ }
+
// Misc
action_button("left", "Left")
action_button("right", "Right")
@@ -1337,22 +1424,27 @@ function on_update() {
action_button("hold", "Hold")
action_button("play", "Play")
+ action_button("concede", "Concede")
+ action_button("battle", "Battle")
+
action_button("end_actions", "End actions")
- action_button("end_wastage", "End wastage")
- action_button("end_plow_and_reap", "End plow and reap")
+ action_button("end_array", "End array")
action_button("end_avoid_battle", "End avoid battle")
action_button("end_call_to_arms", "End call to arms")
action_button("end_disband", "End disband")
- action_button("end_discard", "End discard")
+ action_button("end_disband", "End disband")
action_button("end_feed", "End feed")
action_button("end_levy", "End levy")
action_button("end_muster", "End muster")
action_button("end_pay", "End pay")
action_button("end_plan", "End plan")
+ action_button("end_plow_and_reap", "End plow and reap")
action_button("end_ransom", "End ransom")
+ action_button("end_remove", "End remove")
action_button("end_setup", "End setup")
action_button("end_spoils", "End spoils")
action_button("end_supply", "End supply")
+ action_button("end_wastage", "End wastage")
action_button("end_withdraw", "End withdraw")
action_button("pass", "Pass")
@@ -1536,6 +1628,13 @@ function build_map() {
e.addEventListener("mouseleave", on_blur)
document.getElementById("pieces").appendChild(e)
+ e = ui.battle_cylinder[ix] = document.createElement("div")
+ e.className = "cylinder lord " + clean_name(lord.side) + " " + clean_name(lord.name)
+ e.my_id = ix
+ e.addEventListener("mousedown", on_click_battle_cylinder)
+ e.addEventListener("mouseenter", on_focus_cylinder)
+ e.addEventListener("mouseleave", on_blur)
+
e = ui.lord_service[ix] = document.createElement("div")
e.className = "service_marker lord image" + lord.image + " " + clean_name(lord.side) + " " + clean_name(lord.name) + " hide"
e.my_id = ix
@@ -1584,6 +1683,11 @@ function build_map() {
build_plan()
+ for (let i = 0; i < ui.battle_array.length; ++i) {
+ ui.battle_array[i].my_id = i
+ ui.battle_array[i].addEventListener("mousedown", on_click_array)
+ }
+
for (let c = 0; c < 21; ++c)
build_card("teutonic", c)
for (let c = 21; c < 42; ++c)
@@ -1591,6 +1695,4 @@ function build_map() {
}
build_map()
-// drag_element_with_mouse("#battle", "#battle_header")
-drag_element_with_mouse("#arts_of_war", "#arts_of_war_header")
scroll_with_middle_mouse("main")