diff options
-rw-r--r-- | rules.js | 72 |
1 files changed, 67 insertions, 5 deletions
@@ -1,7 +1,6 @@ "use strict" // TODO: Strike hit overflow -// TODO: Ambush - march // TODO: Ambush - battle // TODO: Ransom - sack // TODO: Ransom - battle @@ -4663,7 +4662,7 @@ function select_all_lords(here) { function goto_avoid_battle() { clear_undo() set_active_enemy() - game.stack = game.group // XXX + game.march.group = game.group // save group game.state = "avoid_battle" game.spoils = 0 resume_avoid_battle() @@ -4708,6 +4707,15 @@ states.avoid_battle = { }, locale(to) { push_undo() + + // Save Assets and Lords in case Ambush cancels Avoid Battle. + if (!game.march.ambush_lords) { + if (could_enemy_play_ambush()) { + game.march.ambush_lords = [] + game.march.ambush_assets = game.pieces.assets.slice() + } + } + let from = get_lord_locale(game.command) let ways = list_ways(from, to) if (ways.length > 2) { @@ -4806,6 +4814,7 @@ function avoid_battle_2() { log(`Avoided Battle to %${to}.`) for (let lord of game.group) { + game.march.ambush_lords.push(lord) set_lord_locale(lord, to) set_lord_moved(lord, 1) } @@ -4816,13 +4825,66 @@ function avoid_battle_2() { } function end_avoid_battle() { - game.group = game.stack // XXX - goto_march_withdraw() + game.group = game.march.group // restore group + game.march.group = 0 + goto_march_ambush() } // === ACTION: MARCH - AMBUSH === -// TODO - ambush cancels avoid battle +function could_enemy_play_ambush() { + if (game.active === TEUTONS) + return could_play_card(EVENT_RUSSIAN_AMBUSH) + else + return could_play_card(EVENT_TEUTONIC_AMBUSH) +} + +function goto_march_ambush() { + if (game.march.ambush_lords && game.march.ambush_lords.length > 0) { + clear_undo() + set_active_enemy() + game.state = "march_ambush" + } else { + // TODO: clear_undo here too? + goto_march_withdraw() + } +} + +states.march_ambush = { + prompt() { + view.prompt = "Avoid Battle: You may play Ambush if you have it." + if (has_card_in_hand(EVENT_TEUTONIC_AMBUSH)) + gen_action_card(EVENT_TEUTONIC_AMBUSH) + if (has_card_in_hand(EVENT_RUSSIAN_AMBUSH)) + gen_action_card(EVENT_RUSSIAN_AMBUSH) + view.actions.pass = 1 + }, + card(c) { + set_active_enemy() + play_held_event(c) + + // Restore assets and spoils + game.pieces.assets = game.march.ambush_assets + game.spoils = 0 + + // Restore lords who avoided + for (let lord of game.march.ambush_lords) { + console.log("lord", lord, game.march.to) + set_lord_locale(lord, game.march.to) + set_lord_moved(lord, 0) + } + + game.march.ambush_lords = 0 + game.march.ambush_assets = 0 + goto_march_withdraw() + }, + pass() { + set_active_enemy() + game.march.ambush_lords = 0 + game.march.ambush_assets = 0 + goto_march_withdraw() + }, +} // === ACTION: MARCH - WITHDRAW === |