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-rw-r--r--rules.js122
1 files changed, 66 insertions, 56 deletions
diff --git a/rules.js b/rules.js
index e922b80..2d6c575 100644
--- a/rules.js
+++ b/rules.js
@@ -2190,7 +2190,7 @@ function goto_actions() {
set_flag(FLAG_FIRST_MARCH)
// 4.1.3 Lieutenants MUST take lower lord
- let lower = get_lower_lord(game.who)
+ let lower = get_lower_lord(game.command)
if (lower !== NOBODY)
game.group = [ game.command, lower ]
else
@@ -2198,7 +2198,7 @@ function goto_actions() {
if (game.active === TEUTONS) {
if (has_global_capability(AOW_TEUTONIC_ORDENSBURGEN)) {
- if (is_commandery(get_lord_locale(game.who)))
+ if (is_commandery(get_lord_locale(game.command)))
set_flag(FLAG_TEUTONIC_ORDENSBURGEN)
}
}
@@ -2240,14 +2240,14 @@ function end_actions() {
function this_lord_has_russian_druzhina() {
if (game.active === RUSSIANS)
- if (lord_has_capability(game.who, AOW_RUSSIAN_DRUZHINA))
- return count_lord_forces(game.who, KNIGHTS) > 0
+ if (lord_has_capability(game.command, AOW_RUSSIAN_DRUZHINA))
+ return count_lord_forces(game.command, KNIGHTS) > 0
return false
}
function this_lord_has_house_of_suzdal() {
if (game.active === RUSSIANS)
- if (lord_has_capability(game.who, AOW_RUSSIAN_DRUZHINA))
+ if (lord_has_capability(game.command, AOW_RUSSIAN_DRUZHINA))
return is_lord_on_map(LORD_ALEKSANDR) || is_lord_on_map(LORD_ANDREY)
return false
}
@@ -2260,7 +2260,7 @@ function get_available_actions() {
++n
if (has_flag(FLAG_TEUTONIC_ORDENSBURGEN))
++n
- if (game.who === LORD_HEINRICH || game.who === LORD_KNUD_ABEL)
+ if (game.command === LORD_HEINRICH || game.command === LORD_KNUD_ABEL)
if (has_global_capability(AOW_TEUTONIC_TREATY_OF_STENSBY))
++n
}
@@ -2279,21 +2279,21 @@ states.actions = {
prompt() {
let avail = get_available_actions()
- view.prompt = `${lord_name[game.who]} has ${avail}x actions.`
+ view.prompt = `${lord_name[game.command]} has ${avail}x actions.`
if (avail > 0)
view.actions.pass = 1
else
view.actions.end_actions = 1
- if (is_lord_besieged(game.who)) {
+ if (is_lord_besieged(game.command)) {
if (can_action_sally(avail))
view.actions.sally = 1
}
else {
if (game.active === TEUTONS) {
- if (has_flag(FLAG_FIRST_ACTION) && !has_flag(FLAG_USED_LEGATE) && is_located_with_legate(game.who))
+ if (has_flag(FLAG_FIRST_ACTION) && !has_flag(FLAG_USED_LEGATE) && is_located_with_legate(game.command))
view.actions.use_legate = 1
}
@@ -2371,7 +2371,7 @@ function group_has_teutonic_converts() {
function march_prompt(avail) {
if (avail > 0 || group_has_teutonic_converts()) {
- let here = get_lord_locale(game.who)
+ let here = get_lord_locale(game.command)
for (let [ to ] of data.locales[here].ways)
gen_action_locale(to)
@@ -2379,15 +2379,15 @@ function march_prompt(avail) {
view.group = game.group
// 4.3.2 Marshals MAY take other lords
- if (is_marshal(game.who)) {
+ if (is_marshal(game.command)) {
for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord)
- if (lord !== game.who && !is_lower_lord(lord))
+ if (lord !== game.command && !is_lower_lord(lord))
if (get_lord_locale(lord) === here)
gen_action_lord(lord)
}
// 1.4.1 Teutonic lords MAY take the Legate
- if (game.active === TEUTONS && is_located_with_legate(game.who)) {
+ if (game.active === TEUTONS && is_located_with_legate(game.command)) {
view.actions.legate = 1
}
}
@@ -2395,7 +2395,7 @@ function march_prompt(avail) {
function march_action_locale(to) {
push_undo()
- let from = get_lord_locale(game.who)
+ let from = get_lord_locale(game.command)
let ways = list_ways(from, to)
if (ways.length > 2) {
game.where = to
@@ -2421,7 +2421,7 @@ states.march_way = {
prompt() {
view.prompt = `March: Select way.`
view.group = game.group
- let from = get_lord_locale(game.who)
+ let from = get_lord_locale(game.command)
let to = game.where
let ways = list_ways(from, to)
for (let i = 1; i < ways.length; ++i)
@@ -2508,7 +2508,7 @@ states.march_laden = {
}
function march_with_group_2(laden) {
- let from = get_lord_locale(game.who)
+ let from = get_lord_locale(game.command)
let way = game.approach
let to = game.where
@@ -2570,6 +2570,7 @@ function march_with_group_3() {
conquer_trade_route(to)
}
+ game.where = NOWHERE
game.state = "actions"
}
@@ -2778,24 +2779,29 @@ function count_besieging_lords(loc) {
}
function can_action_siege(avail) {
+ let here = get_lord_locale(game.command)
if (!is_first_action())
return false
- if (is_stronghold(game.where)) {
- if (count_besieged_lords(game.where) === 0)
+ console.log("SIEGE?", here, data.locales[here].name, is_stronghold(here))
+ if (is_stronghold(here)) {
+ if (count_besieged_lords(here) === 0)
return true
- if (count_besieging_lords(game.where) >= stronghold_strength(game.where))
+ if (count_besieging_lords(here) >= stronghold_strength(here))
return true
+ console.log("no effect")
// no effect if no surrender, no siegeworks, and no enemy lords to starve
}
+ console.log("not stronghold?")
return false
}
function do_action_siege() {
push_undo()
- if (count_besieged_lords(game.where) > 0)
+ let here = get_lord_locale(game.command)
+ if (count_besieged_lords(here) > 0)
game.state = "surrender"
else
- siege_1()
+ siegeworks_1()
}
states.surrender = {
@@ -2816,8 +2822,9 @@ states.surrender = {
}
function siegeworks_1() {
- if (count_besieging_lords(game.where) >= stronghold_strength(game.where)) {
- if (count_siege_markers(game.where) < 4) {
+ let here = get_lord_locale(game.command)
+ if (count_besieging_lords(here) >= stronghold_strength(here)) {
+ if (count_siege_markers(here) < 4) {
game.state = "siegeworks"
}
}
@@ -2827,19 +2834,22 @@ function siegeworks_1() {
states.siegeworks = {
prompt() {
view.prompt = "Siege: Add one Siege marker."
- gen_action_locale(game.where)
+ let here = get_lord_locale(game.command)
+ gen_action_locale(here)
},
- locale(loc) {
+ locale(here) {
log("Added Siege marker.")
- add_siege_marker(game.where)
+ add_siege_marker(here)
siegeworks_2()
},
}
function siegeworks_2() {
+ let here = get_lord_locale(game.command)
+
// All Lords of both sides moved/fought
for (let lord = first_lord; lord <= last_lord; ++lord)
- if (get_lord_locale(lord) === game.where)
+ if (get_lord_locale(lord) === here)
set_lord_moved(lord, 1)
spend_all_actions()
@@ -2885,7 +2895,7 @@ function can_action_supply(avail) {
function can_action_forage(avail) {
if (avail < 1)
return false
- let here = get_lord_locale(game.who)
+ let here = get_lord_locale(game.command)
if (has_ravaged_marker(here))
return false
if (current_season() === SUMMER)
@@ -2897,9 +2907,9 @@ function can_action_forage(avail) {
function do_action_forage() {
push_undo()
- let here = get_lord_locale(game.who)
+ let here = get_lord_locale(game.command)
log(`Foraged at %${here}`)
- add_lord_assets(game.who, PROV, 1)
+ add_lord_assets(game.command, PROV, 1)
spend_action(1)
}
@@ -2912,15 +2922,15 @@ function has_not_used_teutonic_raiders() {
function this_lord_has_teutonic_raiders() {
if (game.active === TEUTONS)
if (has_not_used_teutonic_raiders())
- if (lord_has_capability(game.who, AOW_TEUTONIC_RAIDERS))
- return count_lord_horses(game.who) > 0
+ if (lord_has_capability(game.command, AOW_TEUTONIC_RAIDERS))
+ return count_lord_horses(game.command) > 0
return false
}
function this_lord_has_russian_raiders() {
if (game.active === RUSSIANS)
- if (lord_has_capability(game.who, AOW_RUSSIAN_RAIDERS))
- return get_lord_forces(game.who, LIGHT_HORSE) + get_lord_forces(game.who, ASIATIC_HORSE) > 0
+ if (lord_has_capability(game.command, AOW_RUSSIAN_RAIDERS))
+ return get_lord_forces(game.command, LIGHT_HORSE) + get_lord_forces(game.command, ASIATIC_HORSE) > 0
return false
}
@@ -2938,7 +2948,7 @@ function can_action_ravage(avail) {
if (avail < 1)
return false
- let here = get_lord_locale(game.who)
+ let here = get_lord_locale(game.command)
if (can_ravage_locale(here))
return true
@@ -2963,7 +2973,7 @@ function do_action_ravage() {
if (this_lord_has_teutonic_raiders() || this_lord_has_russian_raiders()) {
game.state = "ravage"
} else {
- let here = get_lord_locale(game.who)
+ let here = get_lord_locale(game.command)
ravage_location(here, here)
}
}
@@ -2972,7 +2982,7 @@ states.ravage = {
prompt() {
view.prompt = `Ravage: Choose enemy territory to ravage!`
- let here = get_lord_locale(game.who)
+ let here = get_lord_locale(game.command)
if (can_ravage_locale(here))
gen_action_locale(here)
@@ -2990,7 +3000,7 @@ states.ravage = {
}
},
locale(there) {
- let here = get_lord_locale(game.who)
+ let here = get_lord_locale(game.command)
ravage_location(here, there)
game.state = "actions"
},
@@ -3000,7 +3010,7 @@ function ravage_location(here, there) {
log(`Ravaged at %${there}.`)
add_ravaged_marker(there)
- add_lord_assets(game.who, PROV, 1)
+ add_lord_assets(game.command, PROV, 1)
if (here !== there && game.active === TEUTONS)
set_flag(FLAG_TEUTONIC_RAIDERS)
@@ -3008,7 +3018,7 @@ function ravage_location(here, there) {
if (!is_region(there)) {
// R12 Raiders - take no loot from adjacent
if (here === there || game.active !== RUSSIANS)
- add_lord_assets(game.who, LOOT, 1)
+ add_lord_assets(game.command, LOOT, 1)
}
spend_action(1)
@@ -3022,24 +3032,24 @@ function can_action_tax(avail) {
return false
// Must have space left to hold Coin
- if (get_lord_assets(game.who, COIN) >= 8)
+ if (get_lord_assets(game.command, COIN) >= 8)
return false
// Must be at own seat
- return is_lord_at_seat(game.who);
+ return is_lord_at_seat(game.command);
}
function do_action_tax() {
push_undo()
- let here = get_lord_locale(game.who)
+ let here = get_lord_locale(game.command)
log(`Taxed %${here}.`)
- add_lord_assets(game.who, COIN, 1)
+ add_lord_assets(game.command, COIN, 1)
spend_all_actions()
- if (lord_has_capability(game.who, AOW_RUSSIAN_VELIKY_KNYAZ)) {
+ if (lord_has_capability(game.command, AOW_RUSSIAN_VELIKY_KNYAZ)) {
push_state("veliky_knyaz")
// TODO: restore mustered forces
game.count = 2
@@ -3096,24 +3106,24 @@ function count_lord_boats(lord) {
}
function has_enough_available_ships_for_horses() {
- let here = get_lord_locale(game.who)
+ let here = get_lord_locale(game.command)
let horse_size = 1
if (game.active === RUSSIANS)
horse_size = 2
- let ships = count_lord_ships(game.who)
- let horses = count_lord_horses(game.who) * horse_size
+ let ships = count_lord_ships(game.command)
+ let horses = count_lord_horses(game.command) * horse_size
- let lower = get_lower_lord(game.who)
+ let lower = get_lower_lord(game.command)
if (lower !== NOBODY) {
ships += count_lord_ships(lower)
horses += count_lord_horses(lower) * horse_size
}
- if (is_marshal(game.who)) {
+ if (is_marshal(game.command)) {
for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) {
- if (lord !== game.who && !is_lower_lord(lord) && get_lord_locale(lord) === here) {
+ if (lord !== game.command && !is_lower_lord(lord) && get_lord_locale(lord) === here) {
let extra_ships = count_lord_ships(lord)
let extra_horses = count_lord_horses(lord) * horse_size
if (extra_ships >= extra_horses)
@@ -3133,7 +3143,7 @@ function can_action_sail(avail) {
return false
// at a seaport
- let here = get_lord_locale(game.who)
+ let here = get_lord_locale(game.command)
if (!is_seaport(here))
return false
@@ -3160,7 +3170,7 @@ states.sail = {
prompt() {
view.group = game.group
- let here = get_lord_locale(game.who)
+ let here = get_lord_locale(game.command)
let ships = count_group_ships()
let horses = count_group_horses()
let prov = count_group_assets(PROV)
@@ -3206,9 +3216,9 @@ states.sail = {
}
// 4.3.2 Marshals MAY take other lords
- if (is_marshal(game.who)) {
+ if (is_marshal(game.command)) {
for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord)
- if (lord !== game.who && !is_lower_lord(lord))
+ if (lord !== game.command && !is_lower_lord(lord))
if (get_lord_locale(lord) === here)
// TODO: toggle instead of undo, but then no discarding?
if (!set_has(game.group, lord))
@@ -3216,7 +3226,7 @@ states.sail = {
}
// 1.4.1 Teutonic lords MAY take the Legate
- if (game.active === TEUTONS && is_located_with_legate(game.who)) {
+ if (game.active === TEUTONS && is_located_with_legate(game.command)) {
view.actions.legate = 1
}