diff options
-rw-r--r-- | rules.js | 122 |
1 files changed, 66 insertions, 56 deletions
@@ -2190,7 +2190,7 @@ function goto_actions() { set_flag(FLAG_FIRST_MARCH) // 4.1.3 Lieutenants MUST take lower lord - let lower = get_lower_lord(game.who) + let lower = get_lower_lord(game.command) if (lower !== NOBODY) game.group = [ game.command, lower ] else @@ -2198,7 +2198,7 @@ function goto_actions() { if (game.active === TEUTONS) { if (has_global_capability(AOW_TEUTONIC_ORDENSBURGEN)) { - if (is_commandery(get_lord_locale(game.who))) + if (is_commandery(get_lord_locale(game.command))) set_flag(FLAG_TEUTONIC_ORDENSBURGEN) } } @@ -2240,14 +2240,14 @@ function end_actions() { function this_lord_has_russian_druzhina() { if (game.active === RUSSIANS) - if (lord_has_capability(game.who, AOW_RUSSIAN_DRUZHINA)) - return count_lord_forces(game.who, KNIGHTS) > 0 + if (lord_has_capability(game.command, AOW_RUSSIAN_DRUZHINA)) + return count_lord_forces(game.command, KNIGHTS) > 0 return false } function this_lord_has_house_of_suzdal() { if (game.active === RUSSIANS) - if (lord_has_capability(game.who, AOW_RUSSIAN_DRUZHINA)) + if (lord_has_capability(game.command, AOW_RUSSIAN_DRUZHINA)) return is_lord_on_map(LORD_ALEKSANDR) || is_lord_on_map(LORD_ANDREY) return false } @@ -2260,7 +2260,7 @@ function get_available_actions() { ++n if (has_flag(FLAG_TEUTONIC_ORDENSBURGEN)) ++n - if (game.who === LORD_HEINRICH || game.who === LORD_KNUD_ABEL) + if (game.command === LORD_HEINRICH || game.command === LORD_KNUD_ABEL) if (has_global_capability(AOW_TEUTONIC_TREATY_OF_STENSBY)) ++n } @@ -2279,21 +2279,21 @@ states.actions = { prompt() { let avail = get_available_actions() - view.prompt = `${lord_name[game.who]} has ${avail}x actions.` + view.prompt = `${lord_name[game.command]} has ${avail}x actions.` if (avail > 0) view.actions.pass = 1 else view.actions.end_actions = 1 - if (is_lord_besieged(game.who)) { + if (is_lord_besieged(game.command)) { if (can_action_sally(avail)) view.actions.sally = 1 } else { if (game.active === TEUTONS) { - if (has_flag(FLAG_FIRST_ACTION) && !has_flag(FLAG_USED_LEGATE) && is_located_with_legate(game.who)) + if (has_flag(FLAG_FIRST_ACTION) && !has_flag(FLAG_USED_LEGATE) && is_located_with_legate(game.command)) view.actions.use_legate = 1 } @@ -2371,7 +2371,7 @@ function group_has_teutonic_converts() { function march_prompt(avail) { if (avail > 0 || group_has_teutonic_converts()) { - let here = get_lord_locale(game.who) + let here = get_lord_locale(game.command) for (let [ to ] of data.locales[here].ways) gen_action_locale(to) @@ -2379,15 +2379,15 @@ function march_prompt(avail) { view.group = game.group // 4.3.2 Marshals MAY take other lords - if (is_marshal(game.who)) { + if (is_marshal(game.command)) { for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) - if (lord !== game.who && !is_lower_lord(lord)) + if (lord !== game.command && !is_lower_lord(lord)) if (get_lord_locale(lord) === here) gen_action_lord(lord) } // 1.4.1 Teutonic lords MAY take the Legate - if (game.active === TEUTONS && is_located_with_legate(game.who)) { + if (game.active === TEUTONS && is_located_with_legate(game.command)) { view.actions.legate = 1 } } @@ -2395,7 +2395,7 @@ function march_prompt(avail) { function march_action_locale(to) { push_undo() - let from = get_lord_locale(game.who) + let from = get_lord_locale(game.command) let ways = list_ways(from, to) if (ways.length > 2) { game.where = to @@ -2421,7 +2421,7 @@ states.march_way = { prompt() { view.prompt = `March: Select way.` view.group = game.group - let from = get_lord_locale(game.who) + let from = get_lord_locale(game.command) let to = game.where let ways = list_ways(from, to) for (let i = 1; i < ways.length; ++i) @@ -2508,7 +2508,7 @@ states.march_laden = { } function march_with_group_2(laden) { - let from = get_lord_locale(game.who) + let from = get_lord_locale(game.command) let way = game.approach let to = game.where @@ -2570,6 +2570,7 @@ function march_with_group_3() { conquer_trade_route(to) } + game.where = NOWHERE game.state = "actions" } @@ -2778,24 +2779,29 @@ function count_besieging_lords(loc) { } function can_action_siege(avail) { + let here = get_lord_locale(game.command) if (!is_first_action()) return false - if (is_stronghold(game.where)) { - if (count_besieged_lords(game.where) === 0) + console.log("SIEGE?", here, data.locales[here].name, is_stronghold(here)) + if (is_stronghold(here)) { + if (count_besieged_lords(here) === 0) return true - if (count_besieging_lords(game.where) >= stronghold_strength(game.where)) + if (count_besieging_lords(here) >= stronghold_strength(here)) return true + console.log("no effect") // no effect if no surrender, no siegeworks, and no enemy lords to starve } + console.log("not stronghold?") return false } function do_action_siege() { push_undo() - if (count_besieged_lords(game.where) > 0) + let here = get_lord_locale(game.command) + if (count_besieged_lords(here) > 0) game.state = "surrender" else - siege_1() + siegeworks_1() } states.surrender = { @@ -2816,8 +2822,9 @@ states.surrender = { } function siegeworks_1() { - if (count_besieging_lords(game.where) >= stronghold_strength(game.where)) { - if (count_siege_markers(game.where) < 4) { + let here = get_lord_locale(game.command) + if (count_besieging_lords(here) >= stronghold_strength(here)) { + if (count_siege_markers(here) < 4) { game.state = "siegeworks" } } @@ -2827,19 +2834,22 @@ function siegeworks_1() { states.siegeworks = { prompt() { view.prompt = "Siege: Add one Siege marker." - gen_action_locale(game.where) + let here = get_lord_locale(game.command) + gen_action_locale(here) }, - locale(loc) { + locale(here) { log("Added Siege marker.") - add_siege_marker(game.where) + add_siege_marker(here) siegeworks_2() }, } function siegeworks_2() { + let here = get_lord_locale(game.command) + // All Lords of both sides moved/fought for (let lord = first_lord; lord <= last_lord; ++lord) - if (get_lord_locale(lord) === game.where) + if (get_lord_locale(lord) === here) set_lord_moved(lord, 1) spend_all_actions() @@ -2885,7 +2895,7 @@ function can_action_supply(avail) { function can_action_forage(avail) { if (avail < 1) return false - let here = get_lord_locale(game.who) + let here = get_lord_locale(game.command) if (has_ravaged_marker(here)) return false if (current_season() === SUMMER) @@ -2897,9 +2907,9 @@ function can_action_forage(avail) { function do_action_forage() { push_undo() - let here = get_lord_locale(game.who) + let here = get_lord_locale(game.command) log(`Foraged at %${here}`) - add_lord_assets(game.who, PROV, 1) + add_lord_assets(game.command, PROV, 1) spend_action(1) } @@ -2912,15 +2922,15 @@ function has_not_used_teutonic_raiders() { function this_lord_has_teutonic_raiders() { if (game.active === TEUTONS) if (has_not_used_teutonic_raiders()) - if (lord_has_capability(game.who, AOW_TEUTONIC_RAIDERS)) - return count_lord_horses(game.who) > 0 + if (lord_has_capability(game.command, AOW_TEUTONIC_RAIDERS)) + return count_lord_horses(game.command) > 0 return false } function this_lord_has_russian_raiders() { if (game.active === RUSSIANS) - if (lord_has_capability(game.who, AOW_RUSSIAN_RAIDERS)) - return get_lord_forces(game.who, LIGHT_HORSE) + get_lord_forces(game.who, ASIATIC_HORSE) > 0 + if (lord_has_capability(game.command, AOW_RUSSIAN_RAIDERS)) + return get_lord_forces(game.command, LIGHT_HORSE) + get_lord_forces(game.command, ASIATIC_HORSE) > 0 return false } @@ -2938,7 +2948,7 @@ function can_action_ravage(avail) { if (avail < 1) return false - let here = get_lord_locale(game.who) + let here = get_lord_locale(game.command) if (can_ravage_locale(here)) return true @@ -2963,7 +2973,7 @@ function do_action_ravage() { if (this_lord_has_teutonic_raiders() || this_lord_has_russian_raiders()) { game.state = "ravage" } else { - let here = get_lord_locale(game.who) + let here = get_lord_locale(game.command) ravage_location(here, here) } } @@ -2972,7 +2982,7 @@ states.ravage = { prompt() { view.prompt = `Ravage: Choose enemy territory to ravage!` - let here = get_lord_locale(game.who) + let here = get_lord_locale(game.command) if (can_ravage_locale(here)) gen_action_locale(here) @@ -2990,7 +3000,7 @@ states.ravage = { } }, locale(there) { - let here = get_lord_locale(game.who) + let here = get_lord_locale(game.command) ravage_location(here, there) game.state = "actions" }, @@ -3000,7 +3010,7 @@ function ravage_location(here, there) { log(`Ravaged at %${there}.`) add_ravaged_marker(there) - add_lord_assets(game.who, PROV, 1) + add_lord_assets(game.command, PROV, 1) if (here !== there && game.active === TEUTONS) set_flag(FLAG_TEUTONIC_RAIDERS) @@ -3008,7 +3018,7 @@ function ravage_location(here, there) { if (!is_region(there)) { // R12 Raiders - take no loot from adjacent if (here === there || game.active !== RUSSIANS) - add_lord_assets(game.who, LOOT, 1) + add_lord_assets(game.command, LOOT, 1) } spend_action(1) @@ -3022,24 +3032,24 @@ function can_action_tax(avail) { return false // Must have space left to hold Coin - if (get_lord_assets(game.who, COIN) >= 8) + if (get_lord_assets(game.command, COIN) >= 8) return false // Must be at own seat - return is_lord_at_seat(game.who); + return is_lord_at_seat(game.command); } function do_action_tax() { push_undo() - let here = get_lord_locale(game.who) + let here = get_lord_locale(game.command) log(`Taxed %${here}.`) - add_lord_assets(game.who, COIN, 1) + add_lord_assets(game.command, COIN, 1) spend_all_actions() - if (lord_has_capability(game.who, AOW_RUSSIAN_VELIKY_KNYAZ)) { + if (lord_has_capability(game.command, AOW_RUSSIAN_VELIKY_KNYAZ)) { push_state("veliky_knyaz") // TODO: restore mustered forces game.count = 2 @@ -3096,24 +3106,24 @@ function count_lord_boats(lord) { } function has_enough_available_ships_for_horses() { - let here = get_lord_locale(game.who) + let here = get_lord_locale(game.command) let horse_size = 1 if (game.active === RUSSIANS) horse_size = 2 - let ships = count_lord_ships(game.who) - let horses = count_lord_horses(game.who) * horse_size + let ships = count_lord_ships(game.command) + let horses = count_lord_horses(game.command) * horse_size - let lower = get_lower_lord(game.who) + let lower = get_lower_lord(game.command) if (lower !== NOBODY) { ships += count_lord_ships(lower) horses += count_lord_horses(lower) * horse_size } - if (is_marshal(game.who)) { + if (is_marshal(game.command)) { for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) { - if (lord !== game.who && !is_lower_lord(lord) && get_lord_locale(lord) === here) { + if (lord !== game.command && !is_lower_lord(lord) && get_lord_locale(lord) === here) { let extra_ships = count_lord_ships(lord) let extra_horses = count_lord_horses(lord) * horse_size if (extra_ships >= extra_horses) @@ -3133,7 +3143,7 @@ function can_action_sail(avail) { return false // at a seaport - let here = get_lord_locale(game.who) + let here = get_lord_locale(game.command) if (!is_seaport(here)) return false @@ -3160,7 +3170,7 @@ states.sail = { prompt() { view.group = game.group - let here = get_lord_locale(game.who) + let here = get_lord_locale(game.command) let ships = count_group_ships() let horses = count_group_horses() let prov = count_group_assets(PROV) @@ -3206,9 +3216,9 @@ states.sail = { } // 4.3.2 Marshals MAY take other lords - if (is_marshal(game.who)) { + if (is_marshal(game.command)) { for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) - if (lord !== game.who && !is_lower_lord(lord)) + if (lord !== game.command && !is_lower_lord(lord)) if (get_lord_locale(lord) === here) // TODO: toggle instead of undo, but then no discarding? if (!set_has(game.group, lord)) @@ -3216,7 +3226,7 @@ states.sail = { } // 1.4.1 Teutonic lords MAY take the Legate - if (game.active === TEUTONS && is_located_with_legate(game.who)) { + if (game.active === TEUTONS && is_located_with_legate(game.command)) { view.actions.legate = 1 } |