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-rw-r--r--rules.js13
1 files changed, 8 insertions, 5 deletions
diff --git a/rules.js b/rules.js
index 4fa8af5..65d975c 100644
--- a/rules.js
+++ b/rules.js
@@ -1,16 +1,18 @@
"use strict"
-// TODO: hit overflow
-// TODO: Ambush
+// TODO: Strike hit overflow
+// TODO: Ambush - march
+// TODO: Ambush - battle
+// TODO: Ransom - sack
+// TODO: Ransom - battle
+
// TODO: Bridge - kn, sgt, 1x lh, maa, militia, serf, lh, ah
// TODO: Lodya capability during supply!
// TODO: 2nd edition supply rule - no reuse of transports
-// TODO: optimize summer supply search algorithm! (not brute force)
-// FIXME: lift_siege / besieged needs checking!
+// FIXME: lift_sieges / besieged needs checking!
// FIXME: remove_legate_if_endangered needs checking!
-// GUI: show command lord different from selected lord (inactive player)
// GUI: show siegeworks + walls on battle mat for protection indication
// GUI: show feed x2 on lord mats with > 6 units
// GUI: battle mat - optional - either mat in middle, or garrison + siegeworks display
@@ -24,6 +26,7 @@
// Optimize lift_sieges (only check specific locales based on where the check is)
// Use game.levy or game.command instead of game.who for levy (like game.command for campaign)
// Clean up game.who (use only in muster / events, not for command)
+// drop game.who from push_state
const data = require("./data.js")