diff options
-rw-r--r-- | play.js | 13 | ||||
-rw-r--r-- | rules.js | 169 |
2 files changed, 142 insertions, 40 deletions
@@ -1318,11 +1318,14 @@ function on_update() { action_button("forage", "Forage") action_button("ravage", "Ravage") - // Muster - action_button("muster_ship", "Ship") - action_button("muster_boat", "Boat") - action_button("muster_cart", "Cart") - action_button("muster_sled", "Sled") + // Muster & Spoils + action_button("take_prov", "Prov") + action_button("take_loot", "Loot") + action_button("take_coin", "Coin") + action_button("take_ship", "Ship") + action_button("take_boat", "Boat") + action_button("take_cart", "Cart") + action_button("take_sled", "Sled") action_button("capability", "Capability") // Events @@ -902,13 +902,13 @@ function has_free_seat(lord) { function has_teutonic_lord(here) { for (let lord = first_p1_lord; lord <= last_p1_lord; ++lord) - if (get_lord_locale(lord) === loc) + if (get_lord_locale(lord) === here) return true } function has_russian_lord(here) { for (let lord = first_p2_lord; lord <= last_p2_lord; ++lord) - if (get_lord_locale(lord) === loc) + if (get_lord_locale(lord) === here) return true } @@ -2208,14 +2208,14 @@ states.levy_muster_lord = { // Add Transport if (data.lords[game.who].ships) { if (can_add_transport(game.who, SHIP)) - view.actions.muster_ship = 1 + view.actions.take_ship = 1 } if (can_add_transport(game.who, BOAT)) - view.actions.muster_boat = 1 + view.actions.take_boat = 1 if (can_add_transport(game.who, CART)) - view.actions.muster_cart = 1 + view.actions.take_cart = 1 if (can_add_transport(game.who, SLED)) - view.actions.muster_sled = 1 + view.actions.take_sled = 1 // Add Capability view.actions.capability = 1 @@ -2248,25 +2248,25 @@ states.levy_muster_lord = { resume_levy_muster_lord() }, - muster_ship() { + take_ship() { push_undo() logi("Ship") add_lord_assets(game.who, SHIP, 1) resume_levy_muster_lord() }, - muster_boat() { + take_boat() { push_undo() logi("Boat") add_lord_assets(game.who, BOAT, 1) resume_levy_muster_lord() }, - muster_cart() { + take_cart() { push_undo() logi("Cart") add_lord_assets(game.who, CART, 1) resume_levy_muster_lord() }, - muster_sled() { + take_sled() { push_undo() logi("Sled") add_lord_assets(game.who, SLED, 1) @@ -2321,37 +2321,37 @@ states.muster_lord_transport = { view.prompt += ` ${game.count} left.` if (data.lords[game.who].ships) { if (can_add_transport(game.who, SHIP)) - view.actions.muster_ship = 1 + view.actions.take_ship = 1 } if (can_add_transport(game.who, BOAT)) - view.actions.muster_boat = 1 + view.actions.take_boat = 1 if (can_add_transport(game.who, CART)) - view.actions.muster_cart = 1 + view.actions.take_cart = 1 if (can_add_transport(game.who, SLED)) - view.actions.muster_sled = 1 + view.actions.take_sled = 1 }, - muster_ship() { + take_ship() { push_undo() logii("Ship") add_lord_assets(game.who, SHIP, 1) --game.count resume_muster_lord_transport() }, - muster_boat() { + take_boat() { push_undo() logii("Boat") add_lord_assets(game.who, BOAT, 1) --game.count resume_muster_lord_transport() }, - muster_cart() { + take_cart() { push_undo() logii("Cart") add_lord_assets(game.who, CART, 1) --game.count resume_muster_lord_transport() }, - muster_sled() { + take_sled() { push_undo() logii("Sled") add_lord_assets(game.who, SLED, 1) @@ -3642,9 +3642,11 @@ states.avoid_battle_laden = { } }, prov(lord) { + push_undo() spoil_prov(lord) }, loot(lord) { + push_undo() spoil_loot(lord) }, locale(to) { @@ -3750,20 +3752,85 @@ function end_march_withdraw() { // === ACTION: MARCH - DIVIDE SPOILS AFTER AVOID BATTLE === +function list_spoils() { + let list = [] + for (let type = 0; type < 7; ++type) { + let n = get_spoils(type) + if (n > 0) + list.push(`${n} ${asset_type_name[type]}`) + } + if (list.length > 0) + return list.join(", ") + return "nothing" +} + +function prompt_spoils() { + if (get_spoils(PROV) > 0) + view.actions.take_prov = 1 + if (get_spoils(LOOT) > 0) + view.actions.take_loot = 1 + if (get_spoils(COIN) > 0) + view.actions.take_coin = 1 + if (get_spoils(SHIP) > 0) + view.actions.take_ship = 1 + if (get_spoils(BOAT) > 0) + view.actions.take_boat = 1 + if (get_spoils(CART) > 0) + view.actions.take_cart = 1 + if (get_spoils(SLED) > 0) + view.actions.take_sled = 1 +} + +function take_spoils(type) { + push_undo_without_who() + add_lord_assets(game.who, type, 1) + add_spoils(type, -1) + if (!has_any_spoils()) + game.who = NOBODY +} + +function take_spoils_prov() { take_spoils(PROV) } +function take_spoils_loot() { take_spoils(LOOT) } +function take_spoils_coin() { take_spoils(COIN) } +function take_spoils_ship() { take_spoils(SHIP) } +function take_spoils_boat() { take_spoils(BOAT) } +function take_spoils_cart() { take_spoils(CART) } +function take_spoils_sled() { take_spoils(SLED) } + function goto_spoils_after_avoid_battle() { - if (has_any_spoils()) + if (has_any_spoils()) { game.state = "spoils_after_avoid_battle" - else + if (game.group.length === 1) + game.who = game.group[0] + } else { goto_battle() + } } states.spoils_after_avoid_battle = { prompt() { - view.prompt = "Spoils: TODO" - view.actions.end_spoils = 1 + if (has_any_spoils()) { + view.prompt = "Spoils: Divide " + list_spoils() + "." + // only moving lords get to divide the spoils + for (let lord of game.group) + if (lord !== game.who) + gen_action_lord(lord) + if (game.who !== NOBODY) + prompt_spoils() + } else { + view.prompt = "Spoils: All done." + view.actions.end_spoils = 1 + } }, + lord(lord) { + game.who = lord + }, + take_prov: take_spoils_prov, + take_loot: take_spoils_loot, end_spoils() { + clear_undo() game.spoils = 0 + game.who = NOBODY goto_battle() }, } @@ -5000,24 +5067,61 @@ function goto_battle_losses() { // === ENDING THE BATTLE: SPOILS === +function find_lone_friendly_lord_at(loc) { + let who = NOBODY + let n = 0 + for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) { + if (get_lord_locale(lord) === loc) { + who = lord + ++n + } + } + if (n === 1) + return who + return NOBODY +} + function goto_battle_spoils() { set_active_victor() - if (has_any_spoils()) + if (has_any_spoils()) { game.state = "battle_spoils" - else + game.who = find_lone_friendly_lord_at(game.battle.where) + } else { end_battle_spoils() + } } function end_battle_spoils() { + game.who = NOBODY game.spoils = 0 goto_battle_service() } states.battle_spoils = { prompt() { - view.prompt = "Spoils: TODO" - view.actions.end_spoils = 1 + if (has_any_spoils()) { + view.prompt = "Spoils: Divide " + list_spoils() + "." + let here = game.battle.where + for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) + if (get_lord_locale(lord) === here) + if (lord !== game.who) + gen_action_lord(lord) + if (game.who !== NOBODY) + prompt_spoils() + } else { + view.prompt = "Spoils: All done." + view.actions.end_spoils = 1 + } }, + lord(lord) { + game.who = lord + }, + take_prov: take_spoils_prov, + take_loot: take_spoils_loot, + take_coin: take_spoils_coin, + take_boat: take_spoils_boat, + take_cart: take_spoils_cart, + take_sled: take_spoils_sled, end_spoils() { clear_undo() end_battle_spoils() @@ -5055,6 +5159,7 @@ states.battle_service = { else if (die <= 6) add_lord_service(lord, -3) set_delete(game.battle.retreated, lord) + set_lord_moved(lord, 1) resume_battle_service() }, } @@ -5072,10 +5177,6 @@ function goto_battle_aftermath() { set_lord_moved(lord, 1) for (let lord of game.battle.routed) set_lord_moved(lord, 1) - if (game.battle.retreated) { - for (let lord of game.battle.retreated) - set_lord_moved(lord, 1) - } game.battle = 0 @@ -5326,7 +5427,8 @@ states.pay = { prompt() { for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) if (is_lord_on_map(lord) && can_pay_lord(lord)) - gen_action_lord(lord) + if (lord !== game.who) + gen_action_lord(lord) if (game.who === NOBODY) { view.prompt = "Pay: You may Pay your Lords." @@ -5358,10 +5460,7 @@ states.pay = { view.actions.end_pay = 1 }, lord(lord) { - if (game.who === lord) - game.who = NOBODY - else - game.who = lord + game.who = lord }, loot(lord) { push_undo_without_who() |