diff options
-rw-r--r-- | rules.js | 59 |
1 files changed, 37 insertions, 22 deletions
@@ -4216,11 +4216,17 @@ states.campaign_plan = { let last = current === P1 ? last_p1_lord : last_p2_lord let upper = plan_selected_lieutenant(first, last) - view.prompt = "Plan: Designate Lieutenants and build a Plan." view.plan = plan view.who = upper view.actions.plan = [] + if (plan.length === 0) + view.prompt = "Plan: Designate Lieutenants and build a Plan." + else if (plan.length === max_plan_length()) + view.prompt = "Plan: All done." + else + view.prompt = "Plan: Build a Plan." + if (plan.length < max_plan_length()) { view.actions.end_plan = 0 if (count_cards_in_plan(plan, NOBODY) < 3) @@ -4234,20 +4240,23 @@ states.campaign_plan = { view.actions.end_plan = 1 } - if (upper !== NOBODY) - gen_action_lord(upper) + // Designate Lieutenants only if no plan started. + if (plan.length === 0) { + if (upper !== NOBODY) + gen_action_lord(upper) - for (let lord = first; lord <= last; ++lord) { - if (is_marshal(lord) || is_lord_besieged(lord)) - continue - if (is_upper_lord(lord) || is_lower_lord(lord)) - continue - if (upper === NOBODY) { - if (plan_can_make_lieutenant(plan, lord, first, last)) - gen_action_lord(lord) - } else { - if (get_lord_locale(upper) === get_lord_locale(lord)) - gen_action_lord(lord) + for (let lord = first; lord <= last; ++lord) { + if (is_marshal(lord) || is_lord_besieged(lord)) + continue + if (is_upper_lord(lord) || is_lower_lord(lord)) + continue + if (upper === NOBODY) { + if (plan_can_make_lieutenant(plan, lord, first, last)) + gen_action_lord(lord) + } else { + if (get_lord_locale(upper) === get_lord_locale(lord)) + gen_action_lord(lord) + } } } @@ -4277,15 +4286,21 @@ states.campaign_plan = { }, undo(_, current) { if (current === P1) { - for (let lord = first_p1_lord; lord <= last_p1_lord; ++lord) - if (is_upper_lord(lord)) - remove_lieutenant(lord) - game.plan1.length = 0 + if (game.plan1.length > 0) { + game.plan1.pop() + } else { + for (let lord = first_p1_lord; lord <= last_p1_lord; ++lord) + if (is_upper_lord(lord)) + remove_lieutenant(lord) + } } else { - for (let lord = first_p2_lord; lord <= last_p2_lord; ++lord) - if (is_upper_lord(lord)) - remove_lieutenant(lord) - game.plan2.length = 0 + if (game.plan2.length > 0) { + game.plan2.pop() + } else { + for (let lord = first_p2_lord; lord <= last_p2_lord; ++lord) + if (is_upper_lord(lord)) + remove_lieutenant(lord) + } } }, end_plan(_, current) { |