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+{"name":"T6","event":"Ambush","capability":"Balistarii","lords":[0,1,2,3,4,5]}, +{"name":"T7","event":"Tverdilo","capability":"Warrior Monks","lords":[0,4]}, +{"name":"T8","event":"Teutonic Fervor","capability":"Hillforts","lords":null}, +{"name":"T9","event":"Hill","capability":"Halbbrüder","lords":[0,4]}, +{"name":"T10","event":"Field Organ","capability":"Halbbrüder","lords":[0,4]}, +{"name":"T11","event":"Pope Gregory","capability":"Crusade","lords":[0,4]}, +{"name":"T12","event":"Khan Baty","capability":"Ordensburgen","lords":null}, +{"name":"T13","event":"Heinrich Sees the Curia","capability":"William of Modena","lords":null}, +{"name":"T14","event":"Bountiful Harvest","capability":"Trebuchets","lords":[0,1,2,3,4,5]}, +{"name":"T15","event":"Mindaugas","capability":"Warrior Monks","lords":[0,4]}, +{"name":"T16","event":"Famine","capability":"Ransom","lords":null}, +{"name":"T17","event":"Dietrich von Grüningen","capability":"Stonemasons","lords":[0,1,2,3,4,5]}, +{"name":"T18","event":"Swedish Crusade","capability":"Cogs","lords":[0,1,3]}, +{"name":"TNo","event":"No Event","capability":null,"lords":null}, +{"name":"TNo","event":"No Event","capability":null,"lords":null}, +{"name":"TNo","event":"No Event","capability":null,"lords":null}, +{"name":"R1","event":"Bridge","capability":"Luchniki","lords":[8,9,10,11]}, +{"name":"R2","event":"Marsh","capability":"Luchniki","lords":[8,9,10,11]}, +{"name":"R3","event":"Pogost","capability":"Streltsy","lords":[6,7,8,9,11]}, +{"name":"R4","event":"Raven's Rock","capability":"Smerdi","lords":null}, +{"name":"R5","event":"Hill","capability":"Druzhina","lords":[6,7,9]}, +{"name":"R6","event":"Ambush","capability":"Druzhina","lords":[6,7,9]}, +{"name":"R7","event":"Famine","capability":"Ransom","lords":null}, +{"name":"R8","event":"Prince of Polotsk","capability":"Black Sea Trade","lords":null}, +{"name":"R9","event":"Osilian Revolt","capability":"Baltic Sea Trade","lords":null}, +{"name":"R10","event":"Batu Khan","capability":"Steppe Warriors","lords":[6,7]}, +{"name":"R11","event":"Valdemar","capability":"House of Suzdal","lords":[6,7]}, +{"name":"R12","event":"Mindaugas","capability":"Raiders","lords":[6,7,8,9,10,11]}, +{"name":"R13","event":"Pelgui","capability":"Streltsy","lords":[6,7,8,9,11]}, +{"name":"R14","event":"Prussian Revolt","capability":"Raiders","lords":[6,7,8,9,10,11]}, +{"name":"R15","event":"Death of the Pope","capability":"Archbishopric","lords":[6,7,8,9,10,11]}, +{"name":"R16","event":"Tempest","capability":"Lodya","lords":[6,7,8,9,10,11]}, +{"name":"R17","event":"Dietrich von Grüningen","capability":"Veliky Knyaz","lords":[6,7,8,9,10,11]}, +{"name":"R18","event":"Bountiful Harvest","capability":"Stone Kremlin","lords":[6,7,8,9,10,11]}, +{"name":"RNo","event":"No Event","capability":null,"lords":null}, +{"name":"RNo","event":"No Event","capability":null,"lords":null}, +{"name":"RNo","event":"No Event","capability":null,"lords":null}, +], +} +if (typeof module !== 'undefined') module.exports = data diff --git a/play.html b/play.html new file mode 100644 index 0000000..6b6026f --- /dev/null +++ b/play.html @@ -0,0 +1,993 @@ +<!DOCTYPE html> +<!-- vim:set nowrap: --> +<html> +<head> +<meta name="viewport" content="width=device-width, height=device-height, initial-scale=1"> +<meta charset="utf-8"> +<title>NEVSKY</title> +<link rel="icon" href="favicon.png"> +<link rel="stylesheet" href="/fonts/fonts.css"> +<link rel="stylesheet" href="/common/play.css"> +<script defer src="/common/play.js"></script> +<script defer src="data.js"></script> +<script defer src="play.js"></script> +<style> + +main { background-color: dimgray; } +#roles { background-color: gray; } +header { background-color: silver; } +header.your_turn { background-color: orange; } +#role_Teutons .role_name { background-color: #e1e6e8; } +#role_Russians .role_name { background-color: #e1d6c1; } +#turn_info { background-color: gainsboro; } +.role_supply { float: right; } + +#log { background-color: whitesmoke; } +#log .h1 { background-color: silver; font-weight: bold; padding-top:2px; padding-bottom:2px; text-align: center; } +#log .h2 { background-color: gainsboro; padding-top:2px; padding-bottom:2px; text-align: center; } +#log .h3 { background-color: lavender; padding-top:2px; padding-bottom:2px; text-align: center; } +#log > .i { padding-left: 20px; } +#log > .ii { padding-left: 32px; } +#log > div > .i { padding-left: 12px; } +#log .card_tip { font-style: italic; } +#log .card_tip:hover { text-decoration: underline; } +#log .locale_tip:hover { cursor: pointer; text-decoration: underline; } + +.action { + cursor: pointer; +} + +#log { + font-variant-numeric: tabular-nums; +} + +/* DIALOGS */ + +#arts_of_war { + background-color: white; + border: 1px solid black; + position: fixed; + top: 80px; + left: 36px; + box-shadow: 0px 5px 10px 0px rgba(0,0,0,0.5); + z-index: 50; + user-select: none; +} + +#arts_of_war_header { + font-weight: bold; + cursor: move; + border-bottom: 1px solid black; + background-color: lightsteelblue; + padding: 3px 1em; +} + +#arts_of_war_list { + padding: 12px; + width: calc(186px * 4 + 12px * 3 + 12px); + height: 400px; + background-color: slategray; + display: flex; + justify-content: center; + flex-wrap: wrap; + overflow-y: scroll; + gap: 12px; +} + +/* MATS */ + +.court { + display: flex; + flex-wrap: wrap; + justify-content: center; + margin: 16px auto; + gap: 16px; +} + +.mat { + position: relative; + width: 364px; + height: 500px; + z-index: 1; +} + +.mat .background { + position: absolute; + width: 360px; + height: 360px; + border-radius: 12px; + border-width: 2px; + border-style: solid; + background-color: #d1c07e; + background-position: center; + background-size: 360px 360px; + background-repeat: no-repeat; + z-index: 4; +} + +.mat.selected .background { + box-shadow: 0 0 0 1px #584800, 0 0 0 3px yellow; +} + +.mat .c1, .mat .c2 { + position: absolute; + width: 186px; + height: 261px; + background-color: green; +} + +.mat .c1 { z-index: 3; top: 238px; left: 4px; } +.mat .c2 { z-index: 2; top: 234px; right: 4px; } + +body.shift .mat .card:hover { + z-index: 200; +} + +.mat .forces, .mat .routed, .mat .assets, .mat .vassals { + position: absolute; + display: flex; + flex-wrap: wrap; + justify-content: start; + justify-items: center; + align-content: center; + align-items: center; + gap: 4px 6px; + z-index: 5; + //background-color: #f004; +} + +.mat .forces { + justify-content: center; +} + +.mat .forces { + gap: 2px; +} + +.mat .forces { top: 90px; left: 60px; width: 240px; height: 96px; } +.mat .routed { top: 194px; left: 12px; width: 336px; height: 48px; } +.mat .assets { top: 249px; left: 18px; width: 324px; height: 96px; } + +.mat.teutonic.andreas .background { background-image:url(images/mat_teutonic_andreas.png) } +.mat.teutonic.heinrich .background { background-image:url(images/mat_teutonic_heinrich.png) } +.mat.teutonic.hermann .background { background-image:url(images/mat_teutonic_hermann.png) } +.mat.teutonic.knud_and_abel .background { background-image:url(images/mat_teutonic_knud_and_abel.png) } +.mat.teutonic.rudolf .background { background-image:url(images/mat_teutonic_rudolf.png) } +.mat.teutonic.yaroslav .background { background-image:url(images/mat_teutonic_yaroslav.png) } + +.mat.russian.aleksandr .background { background-image:url(images/mat_russian_aleksandr.png) } +.mat.russian.andrey .background { background-image:url(images/mat_russian_andrey.png) } +.mat.russian.domash .background { background-image:url(images/mat_russian_domash.png) } +.mat.russian.gavrilo .background { background-image:url(images/mat_russian_gavrilo.png) } +.mat.russian.karelians .background { background-image:url(images/mat_russian_karelians.png) } +.mat.russian.vladislav .background { background-image:url(images/mat_russian_vladislav.png) } + +/* TUCKED CARDS */ + +.tuck_under_map { + margin: 0 auto 36px auto; + width: 1275px; + min-height: 132px; + display: grid; + grid-template-columns: auto auto; +} + +.tuck_under_map .card { + height: 132px; + background-position: 0 100%; + border-top-left-radius: 0; + border-top-right-radius: 0; + z-index: 1; +} + +.tuck_under_map .card:hover { + height: 253px; + margin-bottom: -132px; + z-index: 2; +} + +#p1_global, #p2_global { + display: flex; + flex-wrap: wrap; + gap: 12px; +} + +#p1_global { + margin-left: 24px; + justify-content: start; +} + +#p2_global { + margin-right: 24px; + justify-content: end; +} + +/* ASSETS */ + +.asset { + width: 42px; + height: 42px; + background-size: cover; + border: 2px solid transparent; + border-radius: 8px; + box-shadow: 0 0 0 1px #444, 0 1px 4px #0008; +} + +.asset.action { + box-shadow: 0 0 0 1px #444, 0 0 0 3px white; +} + +.asset.selected { + box-shadow: 0 0 0 1px #444, 0 0 0 3px yellow; +} + +.asset.boat.x1 { background-image: url(images/asset_boat_x1.png); } +.asset.boat.x2 { background-image: url(images/asset_boat_x2.png) } +.asset.boat.x4 { background-image: url(images/asset_boat_x4.png) } +.asset.cart.x1 { background-image: url(images/asset_cart_x1.png); } +.asset.cart.x2 { background-image: url(images/asset_cart_x2.png) } +.asset.cart.x4 { background-image: url(images/asset_cart_x4.png) } +.asset.coin.x1 { background-image: url(images/asset_coin_x1.png); } +.asset.coin.x2 { background-image: url(images/asset_coin_x2.png) } +.asset.coin.x3 { background-image: url(images/asset_coin_x3.png) } +.asset.coin.x4 { background-image: url(images/asset_coin_x4.png) } +.asset.loot.x1 { background-image: url(images/asset_loot_x1.png); } +.asset.loot.x2 { background-image: url(images/asset_loot_x2.png) } +.asset.loot.x3 { background-image: url(images/asset_loot_x3.png) } +.asset.loot.x4 { background-image: url(images/asset_loot_x4.png) } +.asset.prov.x1 { background-image: url(images/asset_prov_x1.png); } +.asset.prov.x2 { background-image: url(images/asset_prov_x2.png) } +.asset.prov.x3 { background-image: url(images/asset_prov_x3.png) } +.asset.prov.x4 { background-image: url(images/asset_prov_x4.png) } +.asset.ship.x1 { background-image: url(images/asset_ship_x1.png); } +.asset.ship.x2 { background-image: url(images/asset_ship_x2.png) } +.asset.ship.x4 { background-image: url(images/asset_ship_x4.png) } +.asset.sled.x1 { background-image: url(images/asset_sled_x1.png); } +.asset.sled.x2 { background-image: url(images/asset_sled_x2.png) } +.asset.sled.x4 { background-image: url(images/asset_sled_x4.png) } + +.marker { + border: 2px solid aqua; + border-radius: 8px; + background-size: cover; + background-position: center; + background-repeat: no-repeat; +} + +.marker.square { + width: 42px; + height: 42px; +} + +.marker.small { + width: 36px; + height: 36px; + border-radius: 6px; +} + +.marker.rectangle { + width: 90px; + height: 42px; +} + +.marker.circle { + width: 51px; + height: 51px; + background-size: 51px 51px; + border-radius: 50%; +} + +.marker.pursuit.rot180 { + transform: rotate(180deg); + border-color: #a68c61 #e7cb9e #e7cb9e #a68c61; + box-shadow: 0 0 0 1px #4e370a, -1px -2px 4px #0008; +} + +.marker.turn.levy { background-image: url(images/marker_levy.png) } +.marker.turn.campaign { background-image: url(images/marker_campaign.png) } +.marker.storm { background-image: url(images/marker_storm.png) } +.marker.battle { background-image: url(images/marker_battle.png) } +.marker.conquered.teutonic { background-image: url(images/marker_conquered_teutonic.png) } +.marker.conquered.russian { background-image: url(images/marker_conquered_russian.png) } +.marker.ravaged.teutonic { background-image: url(images/marker_ravaged_teutonic.png) } +.marker.ravaged.russian { background-image: url(images/marker_ravaged_russian.png) } +.marker.siege.teutonic { background-image: url(images/marker_siege_teutonic.png) } +.marker.siege.russian { background-image: url(images/marker_siege_russian.png) } +.marker.victory.teutonic { background-image: url(images/marker_victory_teutonic.png) } +.marker.victory.russian { background-image: url(images/marker_victory_russian.png) } +.marker.victory.half.teutonic { background-image: url(images/marker_victory_half_teutonic.png) } +.marker.victory.half.russian { background-image: url(images/marker_victory_half_russian.png) } +.marker.pursuit.teutonic { background-image: url(images/marker_pursuit_teutonic.png) } +.marker.pursuit.russian { background-image: url(images/marker_pursuit_russian.png) } +.marker.castle.russian { background-image: url(images/marker_castle_russian.png) } +.marker.castle.teutonic { background-image: url(images/marker_castle_teutonic.png) } +.marker.sea_trade_blocked { background-image: url(images/marker_sea_trade_blocked.a.png) } + +.marker.number.teutonic.n1 { background-image: url(images/marker_1_teutonic.png) } +.marker.number.teutonic.n2 { background-image: url(images/marker_2_teutonic.png) } +.marker.number.teutonic.n3 { background-image: url(images/marker_3_teutonic.png) } +.marker.number.teutonic.n4 { background-image: url(images/marker_4_teutonic.png) } +.marker.number.teutonic.n5 { background-image: url(images/marker_5_teutonic.png) } +.marker.number.teutonic.n6 { background-image: url(images/marker_6_teutonic.png) } +.marker.number.russian.n1 { background-image: url(images/marker_1_russian.png) } +.marker.number.russian.n2 { background-image: url(images/marker_2_russian.png) } +.marker.number.russian.n3 { background-image: url(images/marker_3_russian.png) } +.marker.number.russian.n4 { background-image: url(images/marker_4_russian.png) } +.marker.number.russian.n5 { background-image: url(images/marker_5_russian.png) } +.marker.number.russian.n6 { background-image: url(images/marker_6_russian.png) } + +/* UNITS */ + +.unit { + background-size: contain; + background-repeat: no-repeat; + filter: drop-shadow(0px 2px 2px #0004); +} + +.unit.action { + filter: + drop-shadow(2px 0px 0px white) + drop-shadow(0px 2px 0px white) + drop-shadow(0px -2px 0px white) + drop-shadow(-2px 0px 0px white); +} + +.unit.knights, .unit.sergeants, .unit.light_horse, .unit.asiatic_horse { + width: 24px; + height: 28px; + width: 30px; + height: 35px; +} + +.unit.men_at_arms, .unit.militia, .unit.serfs { + width: 34px; + height: 28px; + width: 43px; + height: 35px; +} + +.unit.knights { background-image: url(images/unit_knights.svg) } +.unit.sergeants { background-image: url(images/unit_sergeants.svg) } +.unit.light_horse { background-image: url(images/unit_light_horse.svg) } +.unit.asiatic_horse { background-image: url(images/unit_asiatic_horse.svg) } +.unit.men_at_arms { background-image: url(images/unit_men_at_arms.svg) } +.unit.militia { background-image: url(images/unit_militia.svg) } +.unit.serfs { background-image: url(images/unit_serfs.svg) } + +/* CARDS */ + +.hand { + margin: 24px; + display: flex; + flex-wrap: wrap; + justify-content: center; + align-items: center; + min-height: 350px; + max-width: 1275px; + gap: 16px; +} + +.card { + background-size: 186px 261px; + width: 186px; + height: 261px; + border-radius: 8px; + transition: 100ms; +} + +.card_info { + border-bottom: 1px solid black; +} + +.card_info .card { + margin: 12px auto; +} + +.card.disabled { + filter: grayscale(100%) brightness(66%); +} + +/* MAP */ + +#mapwrap { + width: 1275px; + height: 1650px; + box-shadow: 0px 1px 10px #0008; + z-index: 3; +} + +#map { + background-repeat: no-repeat; + background-size: cover; + width: 1275px; + height: 1650px; + overflow: clip; +} + +#map { background-image: url(map75.jpg) } +@media (min-resolution: 97dpi) { + #map { background-image: url(map150.jpg) } +} + +.box { + position: absolute; + border: 3px solid transparent; +} + +.veche_border { + position: absolute; +} + +.box.calendar { +} + +.box.victory { + border-radius: 50%; +} + +.box.turn { + border-radius: 50%; +} + +.box.way.action { + border-color: dodgerblue; +} + +.box.way.crossroads.action { + border-color: saddlebrown; +} + +.box.way.crossroads { border-radius: 36px; } +.box.way.wirz { border-radius: 36px 36px 75% 75% } +.box.way.peipus-east { border-radius: 75% 36px 75% 36px } +.box.way.peipus-north { border-radius: 36px 36px 36px 75% } + +.locale { + position: absolute; + border: 3px solid transparent; +} + +.locale.action { + border-color: white; + //box-shadow: 0 0 6px white, inset 0 0 6px 0px white; +} + +.locale.region { + border-radius: 50%; +} + +.locale.town { + border-radius: 8px; +} + +.locale_extra { + position: absolute; +} + +.locale_extra.action { + box-shadow: 0 0 8px 2px white, inset 0 0 12px 2px white; +} + +.locale_extra.traderoute { border-radius: 50% 30% 10% 10% } +.locale_extra.town { border-radius: 50% 50% 0 0 } +.locale_extra.fort { border-radius: 30% 30% 0 0 } +.locale_extra.bishopric { border-radius: 50% 50% 20% 20% } +.locale_extra.city { border-radius: 50% 50% 0 0 } +.locale_extra.archbishopric { border-radius: 50% 50% 25% 25%; } + +.locale.tip, .locale_extra.tip { + background-color: #ff06; + box-shadow: 0 0 8px #ff06; +} + +#veche { position: absolute; } + +.veche_label { + pointer-events: none; + border: 3px solid transparent; +} + +.veche_border { + pointer-events: none; +} + +#veche { left: 1046px; top: 1460px; width: 215px; height: 161px; } +#veche_border_w { left: 1046px; top: 1460px; width: 50px; height: 157px; } +#veche_border_e { left: 1208px; top: 1460px; width: 50px; height: 157px; } +#veche_border_sw { left: 1046px; top: 1618px; width: 59px; height: 0; } +#veche_border_se { left: 1197px; top: 1618px; width: 64px; height: 0; } + +#veche_label_top { left: 1097px; top: 1457px; width: 107px; height: 20px; } +#veche_label_bottom { left: 1104px; top: 1605px; width: 89px; height: 13px; } + +#veche_border_w { border-top: 3px solid transparent; border-left: 3px solid transparent; } +#veche_border_e { border-top: 3px solid transparent; border-right: 3px solid transparent; } +#veche_border_sw { border-bottom: 3px solid transparent; } +#veche_border_se { border-bottom: 3px solid transparent; } + +#veche.action { + box-shadow: 0 0 8px white; +} + +#veche.action ~ .veche_label { + box-shadow: 0 0 8px white; + border-color: white; +} + +#veche.action ~ .veche_border { + border-color: white; +} + +#vp2.stack:not(.half) ~ #vp1.stack:not(.half) { transform: translate(0px,-36px); } +#vp2.stack.half ~ #vp1.stack.half { transform: translate(0px,-36px); } +#vp2.stack.half ~ #vp1.stack:not(.half) { transform: translate(-12px,-30px); } +#vp2.stack:not(.half) ~ #vp1.stack.half { transform: translate(12px,-30px); } + +.marker.victory, .marker.turn { + position: absolute; +} + +.v0 { top: 132px; left: 2px; } + +.v1, .v2, .v3, .v4, .v5, .v6, .v7, .v8, .t1, .t2, .t3, .t4, .t5, .t6, .t7, .t8 { top: 46px } +.v9, .v10, .v11, .v12, .v13, .v14, .v15, .v16, .t9, .t10, .t11, .t12, .t13, .t14, .t15, .t16 { top: 284px } + +.v1, .v9 { left: 44px } +.v2, .v10 { left: 196px } +.v3, .v11 { left: 362px } +.v4, .v12 { left: 514px } +.v5, .v13 { left: 680px } +.v6, .v14 { left: 832px } +.v7, .v15 { left: 999px } +.v8, .v16 { left: 1151px } + +.t1, .t9 { left: 100px } +.t2, .t10 { left: 252px } +.t3, .t11 { left: 418px } +.t4, .t12 { left: 570px } +.t5, .t13 { left: 737px } +.t6, .t14 { left: 888px } +.t7, .t15 { left: 1055px } +.t8, .t16 { left: 1207px } + +/* 100dpi +.v1, .v2, .v3, .v4, .v5, .v6, .v7, .v8, .t1, .t2, .t3, .t4, .t5, .t6, .t7, .t8 { top: 68px; } +.v9, .v10, .v11, .v12, .v13, .v14, .v15, .v16, .t9, .t10, .t11, .t12, .t13, .t14, .t15, .t16 { top: 386px; } +.v1, .v9 { left: 65px } +.v2, .v10 { left: 269px } +.v3, .v11 { left: 490px } +.v4, .v12 { left: 693px } +.v5, .v13 { left: 914px } +.v6, .v14 { left: 1117px } +.v7, .v15 { left: 1339px } +.v8, .v16 { left: 1542px } +.t1, .t9 { left: 141px } +.t2, .t10 { left: 344px } +.t3, .t11 { left: 566px } +.t4, .t12 { left: 769px } +.t5, .t13 { left: 990px } +.t6, .t14 { left: 1193px } +.t7, .t15 { left: 1415px } +.t8, .t16 { left: 1617px } +*/ + +/* PIECES */ + +#legate, .cylinder, .service_marker { + transition-property: top, left; + transition-duration: 700ms; + transition-timing-function: ease; +} + +#legate { + position: absolute; + width: 32px; + height: 64px; + background-image: url(images/legate.svg); + top: 815px; + left: 200px; + filter: drop-shadow(0px 2px 4px #0004); +} + +#legate.action { + filter: + drop-shadow(2px 0px 0px white) + drop-shadow(0px 2px 0px white) + drop-shadow(0px -2px 0px white) + drop-shadow(-2px 0px 0px white); +} + +.cylinder { + position: absolute; + width: 44px; + height: 48px; + background-size: 44px 48px; + filter: drop-shadow(0px 2px 4px #0004); +} + +.cylinder.action { + filter: + drop-shadow(2px 0px 0px white) + drop-shadow(0px 2px 0px white) + drop-shadow(0px -2px 0px white) + drop-shadow(-2px 0px 0px white); +} + +.cylinder.selected { + filter: + drop-shadow(2px 0px 0px yellow) + drop-shadow(0px 2px 0px yellow) + drop-shadow(0px -2px 0px yellow) + drop-shadow(-2px 0px 0px yellow); +} + +.cylinder.andreas { background-image: url(images/lord_teutonic_1.svg) } +.cylinder.hermann.marshal { background-image: url(images/lord_teutonic_2.svg) } +.cylinder.hermann { background-image: url(images/lord_teutonic_3.svg) } +.cylinder.heinrich { background-image: url(images/lord_teutonic_4.svg) } +.cylinder.rudolf { background-image: url(images/lord_teutonic_5.svg) } +.cylinder.knud_and_abel { background-image: url(images/lord_teutonic_6.svg) } +.cylinder.yaroslav { background-image: url(images/lord_teutonic_7.svg) } + +.cylinder.aleksandr { background-image: url(images/lord_russian_1.svg) } +.cylinder.andrey { background-image: url(images/lord_russian_2.svg) } +.cylinder.domash { background-image: url(images/lord_russian_3.svg) } +.cylinder.gavrilo { background-image: url(images/lord_russian_4.svg) } +.cylinder.vladislav { background-image: url(images/lord_russian_5.svg) } +.cylinder.karelians { background-image: url(images/lord_russian_6.svg) } +.cylinder.andrey.marshal { background-image: url(images/lord_russian_7.svg) } + +.marker.teutonic, +.service_marker.teutonic.lord { + background-color: #444; + border-color: #555 #222 #222 #555; + box-shadow: 0 0 0 1px #111, 0 2px 4px #0008; +} + +.marker.russian, +.service_marker.russian.lord { + background-color: #fff; + border-color: #eee #ccc #ccc #eee; + box-shadow: 0 0 0 1px #555, 0 2px 4px #0008; +} + +.service_marker { + background-repeat: no-repeat; + width: 90px; + height: 42px; + border-radius: 8px; + box-shadow: 0 1px 6px #0008; + border-width: 2px; + border-style: solid; +} + +#pieces .service_marker { + position: absolute; +} + +.service_marker.teutonic.lord.action, +.service_marker.teutonic.vassal.action { + box-shadow: 0 0 0 3px white; +} + +.service_marker.russian.lord.action, +.service_marker.russian.vassal.action { + box-shadow: 0 0 0 3px pink; +} + +.service_marker.teutonic.lord.selected, +.service_marker.teutonic.vassal.selected, +.service_marker.russian.lord.selected, +.service_marker.russian.vassal.selected { + box-shadow: 0 0 0 3px yellow; +} + +.service_marker.lord { background-size: 180px 252px } +.service_marker.vassal { background-size: 180px 630px } + +.service_marker.lord.teutonic { background-image:url(images/service_lords_teutonic.png) } +.service_marker.lord.russian { background-image:url(images/service_lords_russian.png) } +.service_marker.vassal.teutonic { background-image:url(images/service_vassals_teutonic.png) } +.service_marker.vassal.russian { background-image:url(images/service_vassals_russian.png) } + +.service_marker.image0{background-position:0 -0px} +.service_marker.image1{background-position:0 -42px} +.service_marker.image2{background-position:0 -84px} +.service_marker.image3{background-position:0 -126px} +.service_marker.image4{background-position:0 -168px} +.service_marker.image5{background-position:0 -210px} +.service_marker.image6{background-position:0 -252px} +.service_marker.image7{background-position:0 -294px} +.service_marker.image8{background-position:0 -336px} +.service_marker.image9{background-position:0 -378px} +.service_marker.image10{background-position:0 -420px} +.service_marker.image11{background-position:0 -462px} +.service_marker.image12{background-position:0 -504px} +.service_marker.image13{background-position:0 -546px} +.service_marker.image14{background-position:0 -588px} +.service_marker.image0:hover{background-position:100% -0px} +.service_marker.image1:hover{background-position:100% -42px} +.service_marker.image2:hover{background-position:100% -84px} +.service_marker.image3:hover{background-position:100% -126px} +.service_marker.image4:hover{background-position:100% -168px} +.service_marker.image5:hover{background-position:100% -210px} +.service_marker.image6:hover{background-position:100% -252px} +.service_marker.image7:hover{background-position:100% -294px} +.service_marker.image8:hover{background-position:100% -336px} +.service_marker.image9:hover{background-position:100% -378px} +.service_marker.image10:hover{background-position:100% -420px} +.service_marker.image11:hover{background-position:100% -462px} +.service_marker.image12:hover{background-position:100% -504px} +.service_marker.image13:hover{background-position:100% -546px} +.service_marker.image14:hover{background-position:100% -588px} + +body.shift .service_marker:hover { transform: scale(2); z-index: 200; } +body.shift .cylinder:hover { transform: scale(2); z-index: 200; } +body.shift .marker:hover { transform: scale(2); z-index: 200; } + +/* BACKGROUND COLORS AND BORDERS */ +/* :r !node tools/colors.mjs */ + +.mat .background { background-color: #d1c07e; border-color: #f2e19d #b1a05f #b1a05f #f2e19d; box-shadow: 0 0 0 1px #584800, 1px 2px 4px #0008; } +.card.teutonic { background-color: #e1e6e8; border-color: #fbffff #c1c5c7 #c1c5c7 #fbffff; box-shadow: 0 0 0 1px #666a6c, 1px 2px 4px #0008; } +.card.russian { background-color: #e1d6c1; border-color: #fff7e1 #c1b6a1 #c1b6a1 #fff7e1; box-shadow: 0 0 0 1px #665c4a, 1px 2px 4px #0008; } +.service_marker.teutonic.vassal { background-color: #777474; border-color: #959292 #5a5858 #5a5858 #959292; box-shadow: 0 0 0 1px #0f0d0d, 1px 2px 4px #0008; } +.service_marker.russian.vassal { background-color: #f0ead8; border-color: #ffffed #cfc9b8 #cfc9b8 #ffffed; box-shadow: 0 0 0 1px #736e5e, 1px 2px 4px #0008; } +.asset.sled { background-color: #e5dcc1; border-color: #fffde2 #c5bca1 #c5bca1 #fffde2; box-shadow: 0 0 0 1px #69614a, 1px 2px 4px #0008; } +.asset.boat { background-color: #adceed; border-color: #cdefff #8eaecc #8eaecc #cdefff; box-shadow: 0 0 0 1px #38556f, 1px 2px 4px #0008; } +.asset.cart.x1 { background-color: #daba8b; border-color: #fbdaaa #ba9b6d #ba9b6d #fbdaaa; box-shadow: 0 0 0 1px #5f4315, 1px 2px 4px #0008; } +.asset.cart.x2 { background-color: #d1a973; border-color: #f2c992 #b18a55 #b18a55 #f2c992; box-shadow: 0 0 0 1px #563400, 1px 2px 4px #0008; } +.asset.cart.x4 { background-color: #c4975b; border-color: #e5b67a #a4793c #a4793c #e5b67a; box-shadow: 0 0 0 1px #4b2500, 1px 2px 4px #0008; } +.asset.coin.x1 { background-color: #d2d5d4; border-color: #f3f6f5 #b2b5b4 #b2b5b4 #f3f6f5; box-shadow: 0 0 0 1px #595c5b, 1px 2px 4px #0008; } +.asset.coin.x2 { background-color: #d2d5d4; border-color: #f3f6f5 #b2b5b4 #b2b5b4 #f3f6f5; box-shadow: 0 0 0 1px #595c5b, 1px 2px 4px #0008; } +.asset.coin.x3 { background-color: #b3b5b4; border-color: #d3d5d4 #949695 #949695 #d3d5d4; box-shadow: 0 0 0 1px #3f4040, 1px 2px 4px #0008; } +.asset.coin.x4 { background-color: #b3b5b4; border-color: #d3d5d4 #949695 #949695 #d3d5d4; box-shadow: 0 0 0 1px #3f4040, 1px 2px 4px #0008; } +.asset.prov.x1 { background-color: #ffe293; border-color: #fffdad #dec173 #dec173 #fffdad; box-shadow: 0 0 0 1px #80650a, 1px 2px 4px #0008; } +.asset.prov.x2 { background-color: #ffe293; border-color: #fffdad #dec173 #dec173 #fffdad; box-shadow: 0 0 0 1px #80650a, 1px 2px 4px #0008; } +.asset.prov.x3 { background-color: #ffcd66; border-color: #ffee88 #dead43 #dead43 #ffee88; box-shadow: 0 0 0 1px #7f5200, 1px 2px 4px #0008; } +.asset.prov.x4 { background-color: #ffcd66; border-color: #ffee88 #dead43 #dead43 #ffee88; box-shadow: 0 0 0 1px #7f5200, 1px 2px 4px #0008; } +.asset.ship.x1 { background-color: #79b7e4; border-color: #98d7ff #5a98c3 #5a98c3 #98d7ff; box-shadow: 0 0 0 1px #004066, 1px 2px 4px #0008; } +.asset.ship.x2 { background-color: #79b7e4; border-color: #98d7ff #5a98c3 #5a98c3 #98d7ff; box-shadow: 0 0 0 1px #004066, 1px 2px 4px #0008; } +.asset.ship.x4 { background-color: #5da9dd; border-color: #7dc9ff #3d8abc #3d8abc #7dc9ff; box-shadow: 0 0 0 1px #00335f, 1px 2px 4px #0008; } +.asset.loot.x1 { background-color: #f0b64f; border-color: #ffd771 #cf9628 #cf9628 #ffd771; box-shadow: 0 0 0 1px #703d00, 1px 2px 4px #0008; } +.asset.loot.x2 { background-color: #eda44c; border-color: #ffc46e #cb8526 #cb8526 #ffc46e; box-shadow: 0 0 0 1px #6c2c00, 1px 2px 4px #0008; } +.asset.loot.x3 { background-color: #eb924a; border-color: #ffb26b #c97326 #c97326 #ffb26b; box-shadow: 0 0 0 1px #681800, 1px 2px 4px #0008; } +.asset.loot.x4 { background-color: #e1884a; border-color: #ffa86a #bf6928 #bf6928 #ffa86a; box-shadow: 0 0 0 1px #5f0c00, 1px 2px 4px #0008; } +.marker.battle { background-color: #d0bf7d; border-color: #f1e09c #b09f5e #b09f5e #f1e09c; box-shadow: 0 0 0 1px #574700, 1px 2px 4px #0008; } +.marker.storm { background-color: #d0bf7d; border-color: #f1e09c #b09f5e #b09f5e #f1e09c; box-shadow: 0 0 0 1px #574700, 1px 2px 4px #0008; } +.marker.pursuit { background-color: #c6ab7f; border-color: #e7cb9e #a68c61 #a68c61 #e7cb9e; box-shadow: 0 0 0 1px #4e370a, 1px 2px 4px #0008; } +.marker.turn.campaign { background-color: #6a8aa8; border-color: #88a9c8 #4d6c89 #4d6c89 #88a9c8; box-shadow: 0 0 0 1px #001c34, 1px 2px 4px #0008; } +.marker.turn.levy { background-color: #967348; border-color: #b59165 #78562b #78562b #b59165; box-shadow: 0 0 0 1px #240800, 1px 2px 4px #0008; } +.marker.teutonic.victory { background-color: #ffd400; border-color: #fff64b #deb300 #deb300 #fff64b; box-shadow: 0 0 0 1px #805600, 1px 2px 4px #0008; } +.marker.teutonic.siege { background-color: #a39382; border-color: #c3b2a0 #857565 #857565 #c3b2a0; box-shadow: 0 0 0 1px #312416, 1px 2px 4px #0008; } +.marker.russian.conquered { background-color: #649655; border-color: #82b573 #477838 #477838 #82b573; box-shadow: 0 0 0 1px #002500, 1px 2px 4px #0008; } +.marker.russian.enemy_lords_removed { background-color: #ffd400; border-color: #fff64b #deb300 #deb300 #fff64b; box-shadow: 0 0 0 1px #805600, 1px 2px 4px #0008; } +.marker.russian.victory { background-color: #2d8b47; border-color: #4faa64 #006d2a #006d2a #4faa64; box-shadow: 0 0 0 1px #001a00, 1px 2px 4px #0008; } +.marker.walls { background-color: #e3dedc; border-color: #fffefc #c3bebc #c3bebc #fffefc; box-shadow: 0 0 0 1px #686362, 1px 2px 4px #0008; } +.marker.russian.number { background-color: #c6992f; border-color: #e7b954 #a67a00 #a67a00 #e7b954; box-shadow: 0 0 0 1px #4d2400, 1px 2px 4px #0008; } +.marker.teutonic.number { background-color: #a02532; border-color: #c2474e #7e0017 #7e0017 #c2474e; box-shadow: 0 0 0 1px #1a0000, 1px 2px 4px #0008; } + +/* CARD IMAGES */ + +.card.russian.aow_back{background-image:url(cards.1x/aow_russian_back.jpg)} +.card.teutonic.aow_back{background-image:url(cards.1x/aow_teutonic_back.jpg)} + +.card.aow_0{background-image:url(cards.1x/aow_teutonic_01.jpg)} +.card.aow_1{background-image:url(cards.1x/aow_teutonic_02.jpg)} +.card.aow_2{background-image:url(cards.1x/aow_teutonic_03.jpg)} +.card.aow_3{background-image:url(cards.1x/aow_teutonic_04.jpg)} +.card.aow_4{background-image:url(cards.1x/aow_teutonic_05.jpg)} +.card.aow_5{background-image:url(cards.1x/aow_teutonic_06.jpg)} +.card.aow_6{background-image:url(cards.1x/aow_teutonic_07.jpg)} +.card.aow_7{background-image:url(cards.1x/aow_teutonic_08.jpg)} +.card.aow_8{background-image:url(cards.1x/aow_teutonic_09.jpg)} +.card.aow_9{background-image:url(cards.1x/aow_teutonic_10.jpg)} +.card.aow_10{background-image:url(cards.1x/aow_teutonic_11.jpg)} +.card.aow_11{background-image:url(cards.1x/aow_teutonic_12.jpg)} +.card.aow_12{background-image:url(cards.1x/aow_teutonic_13.jpg)} +.card.aow_13{background-image:url(cards.1x/aow_teutonic_14.jpg)} +.card.aow_14{background-image:url(cards.1x/aow_teutonic_15.jpg)} +.card.aow_15{background-image:url(cards.1x/aow_teutonic_16.jpg)} +.card.aow_16{background-image:url(cards.1x/aow_teutonic_17.jpg)} +.card.aow_17{background-image:url(cards.1x/aow_teutonic_18.jpg)} +.card.aow_18{background-image:url(cards.1x/aow_teutonic_none.jpg)} +.card.aow_19{background-image:url(cards.1x/aow_teutonic_none.jpg)} +.card.aow_20{background-image:url(cards.1x/aow_teutonic_none.jpg)} + +.card.aow_21{background-image:url(cards.1x/aow_russian_01.jpg)} +.card.aow_22{background-image:url(cards.1x/aow_russian_02.jpg)} +.card.aow_23{background-image:url(cards.1x/aow_russian_03.jpg)} +.card.aow_24{background-image:url(cards.1x/aow_russian_04.jpg)} +.card.aow_25{background-image:url(cards.1x/aow_russian_05.jpg)} +.card.aow_26{background-image:url(cards.1x/aow_russian_06.jpg)} +.card.aow_27{background-image:url(cards.1x/aow_russian_07.jpg)} +.card.aow_28{background-image:url(cards.1x/aow_russian_08.jpg)} +.card.aow_29{background-image:url(cards.1x/aow_russian_09.jpg)} +.card.aow_30{background-image:url(cards.1x/aow_russian_10.jpg)} +.card.aow_31{background-image:url(cards.1x/aow_russian_11.jpg)} +.card.aow_32{background-image:url(cards.1x/aow_russian_12.jpg)} +.card.aow_33{background-image:url(cards.1x/aow_russian_13.jpg)} +.card.aow_34{background-image:url(cards.1x/aow_russian_14.jpg)} +.card.aow_35{background-image:url(cards.1x/aow_russian_15.jpg)} +.card.aow_36{background-image:url(cards.1x/aow_russian_16.jpg)} +.card.aow_37{background-image:url(cards.1x/aow_russian_17.jpg)} +.card.aow_38{background-image:url(cards.1x/aow_russian_18.jpg)} +.card.aow_39{background-image:url(cards.1x/aow_russian_none.jpg)} +.card.aow_40{background-image:url(cards.1x/aow_russian_none.jpg)} +.card.aow_41{background-image:url(cards.1x/aow_russian_none.jpg)} + +.card.cc_russian_back{background-image:url(cards.1x/cc_russian_back.jpg)} +.card.cc_russian_aleksandr{background-image:url(cards.1x/cc_russian_aleksandr.jpg)} +.card.cc_russian_andrey{background-image:url(cards.1x/cc_russian_andrey.jpg)} +.card.cc_russian_domash{background-image:url(cards.1x/cc_russian_domash.jpg)} +.card.cc_russian_gavrilo{background-image:url(cards.1x/cc_russian_gavrilo.jpg)} +.card.cc_russian_karelians{background-image:url(cards.1x/cc_russian_karelians.jpg)} +.card.cc_russian_vladislav{background-image:url(cards.1x/cc_russian_vladislav.jpg)} +.card.cc_russian_pass{background-image:url(cards.1x/cc_russian_pass.jpg)} + +.card.cc_teutonic_back{background-image:url(cards.1x/cc_teutonic_back.jpg)} +.card.cc_teutonic_andreas{background-image:url(cards.1x/cc_teutonic_andreas.jpg)} +.card.cc_teutonic_heinrich{background-image:url(cards.1x/cc_teutonic_heinrich.jpg)} +.card.cc_teutonic_hermann{background-image:url(cards.1x/cc_teutonic_hermann.jpg)} +.card.cc_teutonic_knud_and_abel{background-image:url(cards.1x/cc_teutonic_knud_and_abel.jpg)} +.card.cc_teutonic_rudolf{background-image:url(cards.1x/cc_teutonic_rudolf.jpg)} +.card.cc_teutonic_yaroslav{background-image:url(cards.1x/cc_teutonic_yaroslav.jpg)} +.card.cc_teutonic_pass{background-image:url(cards.1x/cc_teutonic_pass.jpg)} + +@media (min-resolution: 97dpi) { +.card.russian.aow_back{background-image:url(cards.1x/aow_russian_back.jpg)} +.card.teutonic.aow_back{background-image:url(cards.1x/aow_teutonic_back.jpg)} +.card.aow_0{background-image:url(cards.1x/aow_russian_01.jpg)} +.card.aow_1{background-image:url(cards.1x/aow_russian_02.jpg)} +.card.aow_2{background-image:url(cards.1x/aow_russian_03.jpg)} +.card.aow_3{background-image:url(cards.1x/aow_russian_04.jpg)} +.card.aow_4{background-image:url(cards.1x/aow_russian_05.jpg)} +.card.aow_5{background-image:url(cards.1x/aow_russian_06.jpg)} +.card.aow_6{background-image:url(cards.1x/aow_russian_07.jpg)} +.card.aow_7{background-image:url(cards.1x/aow_russian_08.jpg)} +.card.aow_8{background-image:url(cards.1x/aow_russian_09.jpg)} +.card.aow_9{background-image:url(cards.1x/aow_russian_10.jpg)} +.card.aow_10{background-image:url(cards.1x/aow_russian_11.jpg)} +.card.aow_11{background-image:url(cards.1x/aow_russian_12.jpg)} +.card.aow_12{background-image:url(cards.1x/aow_russian_13.jpg)} +.card.aow_13{background-image:url(cards.1x/aow_russian_14.jpg)} +.card.aow_14{background-image:url(cards.1x/aow_russian_15.jpg)} +.card.aow_15{background-image:url(cards.1x/aow_russian_16.jpg)} +.card.aow_16{background-image:url(cards.1x/aow_russian_17.jpg)} +.card.aow_17{background-image:url(cards.1x/aow_russian_18.jpg)} +.card.aow_18{background-image:url(cards.1x/aow_russian_none.jpg)} +.card.aow_19{background-image:url(cards.1x/aow_russian_none.jpg)} +.card.aow_20{background-image:url(cards.1x/aow_russian_none.jpg)} +.card.aow_21{background-image:url(cards.1x/aow_teutonic_01.jpg)} +.card.aow_22{background-image:url(cards.1x/aow_teutonic_02.jpg)} +.card.aow_23{background-image:url(cards.1x/aow_teutonic_03.jpg)} +.card.aow_24{background-image:url(cards.1x/aow_teutonic_04.jpg)} +.card.aow_25{background-image:url(cards.1x/aow_teutonic_05.jpg)} +.card.aow_26{background-image:url(cards.1x/aow_teutonic_06.jpg)} +.card.aow_27{background-image:url(cards.1x/aow_teutonic_07.jpg)} +.card.aow_28{background-image:url(cards.1x/aow_teutonic_08.jpg)} +.card.aow_29{background-image:url(cards.1x/aow_teutonic_09.jpg)} +.card.aow_30{background-image:url(cards.1x/aow_teutonic_10.jpg)} +.card.aow_31{background-image:url(cards.1x/aow_teutonic_11.jpg)} +.card.aow_32{background-image:url(cards.1x/aow_teutonic_12.jpg)} +.card.aow_33{background-image:url(cards.1x/aow_teutonic_13.jpg)} +.card.aow_34{background-image:url(cards.1x/aow_teutonic_14.jpg)} +.card.aow_35{background-image:url(cards.1x/aow_teutonic_15.jpg)} +.card.aow_36{background-image:url(cards.1x/aow_teutonic_16.jpg)} +.card.aow_37{background-image:url(cards.1x/aow_teutonic_17.jpg)} +.card.aow_38{background-image:url(cards.1x/aow_teutonic_18.jpg)} +.card.aow_39{background-image:url(cards.1x/aow_teutonic_none.jpg)} +.card.aow_40{background-image:url(cards.1x/aow_teutonic_none.jpg)} +.card.aow_41{background-image:url(cards.1x/aow_teutonic_none.jpg)} + +.card.cc_russian_back{background-image:url(cards.2x/cc_russian_back.jpg)} +.card.cc_russian_aleksandr{background-image:url(cards.2x/cc_russian_aleksandr.jpg)} +.card.cc_russian_andrey{background-image:url(cards.2x/cc_russian_andrey.jpg)} +.card.cc_russian_domash{background-image:url(cards.2x/cc_russian_domash.jpg)} +.card.cc_russian_gavrilo{background-image:url(cards.2x/cc_russian_gavrilo.jpg)} +.card.cc_russian_karelians{background-image:url(cards.2x/cc_russian_karelians.jpg)} +.card.cc_russian_vladislav{background-image:url(cards.2x/cc_russian_vladislav.jpg)} +.card.cc_russian_pass{background-image:url(cards.2x/cc_russian_pass.jpg)} +.card.cc_teutonic_back{background-image:url(cards.2x/cc_teutonic_back.jpg)} +.card.cc_teutonic_andreas{background-image:url(cards.2x/cc_teutonic_andreas.jpg)} +.card.cc_teutonic_heinrich{background-image:url(cards.2x/cc_teutonic_heinrich.jpg)} +.card.cc_teutonic_hermann{background-image:url(cards.2x/cc_teutonic_hermann.jpg)} +.card.cc_teutonic_knud_and_abel{background-image:url(cards.2x/cc_teutonic_knud_and_abel.jpg)} +.card.cc_teutonic_rudolf{background-image:url(cards.2x/cc_teutonic_rudolf.jpg)} +.card.cc_teutonic_yaroslav{background-image:url(cards.2x/cc_teutonic_yaroslav.jpg)} +.card.cc_teutonic_pass{background-image:url(cards.2x/cc_teutonic_pass.jpg)} +} + +</style> +</head> +<body> + +<div id="arts_of_war" class="hide"> +<div id="arts_of_war_header">Arts of War</div> +<div id="arts_of_war_list"></div> +</div> + +<header> + <div id="toolbar"> + <div class="menu"> + <div class="menu_title"><img src="/images/cog.svg"></div> + <div class="menu_popup"> + <a class="menu_item" target="_blanK" href="/nevsky/info/rules.html">Rules of Play</a> + <a class="menu_item" target="_blanK" href="/nevsky/info/pac.html">Reference Sheets</a> + <a class="menu_item" target="_blanK" href="/nevsky/info/cards.html">Arts of War</a> + <div class="resign menu_separator"></div> + <div class="resign menu_item" onclick="confirm_resign()">Resign</div> + <div class="debug menu_separator"></div> + <div class="debug menu_item" onclick="send_save()">🐞 Save</div> + <div class="debug menu_item" onclick="send_restore()">🐞 Restore</div> + <div class="debug menu_item" onclick="send_restart('Pleskau')">⚠ Pleskau</div> + <div class="debug menu_item" onclick="send_restart('Watland')">⚠ Watland</div> + <div class="debug menu_item" onclick="send_restart('Peipus')">⚠ Peipus</div> + <div class="debug menu_item" onclick="send_restart('Quickstart')">⚠ Quickstart</div> + </div> + </div> + <div class="icon_button" onclick="toggle_pieces()"><img src="/images/earth-africa-europe.svg"></div> + <div class="icon_button" onclick="toggle_log()"><img src="/images/scroll-quill.svg"></div> + </div> + <div id="prompt"></div> + <div id="actions"></div> +</header> + +<aside> + <div id="roles"> + <div class="role" id="role_Teutons"> + <div class="role_name"> + Teutons + <div class="role_user">-</div> + </div> + </div> + <div class="role" id="role_Russians"> + <div class="role_name"> + Russians + <div class="role_user">-</div> + </div> + </div> + <div class="card_info"><div id="last_card" class="card russian cc_russian_back"></div></div> + </div> + <div id="log"></div> +</aside> + +<main> +<div id="mapwrap"> +<div id="map"> + +<div id="veche"></div> +<div class="box veche_label" id="veche_label_top"></div> +<div class="box veche_label" id="veche_label_bottom"></div> +<div class="veche_border" id="veche_border_w"></div> +<div class="veche_border" id="veche_border_e"></div> +<div class="veche_border" id="veche_border_sw"></div> +<div class="veche_border" id="veche_border_se"></div> + +<div id="locales"></div> +<div id="boxes"></div> + +<div id="pieces"> + <div id="turn" class="marker circle turn levy t1"></div> + <div id="vp2" class="marker circle victory russian v0 stack"></div> + <div id="vp1" class="marker circle victory teutonic v0 stack"></div> + <div id="legate"></div> +</div> + +</div> +</div> + +<div class="tuck_under_map"> +<div id="p1_global" class="global"></div> +<div id="p2_global" class="global"></div> +</div> + +<div id="p1_court" class="court"></div> +<div id="p2_court" class="court"></div> +<div id="hand" class="hand"></div> + +</main> + +<footer id="status"></footer> + +</body> @@ -0,0 +1,729 @@ +"use strict" + +const MAP_DPI = 75 + +const round = Math.round +const floor = Math.floor +const ceil = Math.ceil + +function pack1_get(word, n) { + return (word >>> n) & 1 +} + +function pack4_get(word, n) { + n = n << 2 + return (word >>> n) & 15 +} + +function is_lord_action(lord) { + return !!(view.actions && view.actions.lord && view.actions.lord.includes(lord)) +} + +function is_service_action(lord) { + return !!(view.actions && view.actions.service && view.actions.service.includes(lord)) +} + +function is_vassal_action(vassal) { + return !!(view.actions && view.actions.vassal && view.actions.vassal.includes(vassal)) +} + +function is_locale_action(locale) { + return !!(view.actions && view.actions.locale && view.actions.locale.includes(locale)) +} + +const force_type_count = 7 +const force_type_name = [ "knights", "sergeants", "light_horse", "asiatic_horse", "men_at_arms", "militia", "serfs" ] + +const asset_type_count = 7 +const asset_type_name = [ "prov", "coin", "loot", "cart", "sled", "boat", "ship" ] +const asset_type_x3 = [ 1, 1, 1, 0, 0, 0, 0 ] + +const first_teutonic_region = 0 +const last_teutonic_region = 23 +const first_russian_region = 24 +const last_russian_region = 52 + +function is_teutonic_region(loc) { + return loc >= first_teutonic_region && loc <= last_teutonic_region +} + +function is_russian_region(loc) { + return loc >= first_russian_region && loc <= last_russian_region +} + +function count_teutonic_vp() { + let vp = 0 + for (let loc of view.conquered) + if (is_russian_region(loc)) + vp += data.locales[loc].vp << 1 + for (let loc of view.ravaged) + if (is_russian_region(loc)) + vp += 1 + return vp +} + +function count_russian_vp() { + let vp = view.veche_vp * 2 + for (let loc of view.conquered) + if (is_teutonic_region(loc)) + vp += data.locales[loc].vp << 1 + for (let loc of view.ravaged) + if (is_teutonic_region(loc)) + vp += 1 + return vp +} + +function is_card_in_use(c) { + if (view.global_cards.includes(c)) + return true + if (view.lords.cards.includes(c)) + return true + if (c === 18 || c === 19 || c === 20) + return true + if (c === 39 || c === 40 || c === 41) + return true + return false +} + +function for_each_teutonic_arts_of_war(fn) { + for (let i = 0; i < 21; ++i) + fn(i) +} + +function for_each_russian_arts_of_war(fn) { + for (let i = 21; i < 42; ++i) + fn(i) +} + +function for_each_friendly_arts_of_war(fn) { + if (player === "Teutons") + for_each_teutonic_arts_of_war(fn) + else + for_each_russian_arts_of_war(fn) +} + +function for_each_enemy_arts_of_war(fn) { + if (player !== "Teutons") + for_each_teutonic_arts_of_war(fn) + else + for_each_russian_arts_of_war(fn) +} + +const original_boxes = { + "way crossroads": [1500,4717,462,149], + "way wirz": [1295,4526,175,350], + "way peipus-east": [2232,4197,220,480], + "way peipus-north": [2053,3830,361,228], + // "way peipus-west": [1988,4141,218,520], + "calendar summer box1": [40,168,590,916], + "calendar summer box2": [650,168,590,916], + "calendar winter box3": [1313,168,590,916], + "calendar winter box4": [1922,168,590,916], + "calendar winter box5": [2587,168,590,916], + "calendar winter box6": [3196,168,590,916], + "calendar rasputitsa box7": [3860,168,590,916], + "calendar rasputitsa box8": [4470,168,590,916], + "calendar summer box9": [40,1120,590,916], + "calendar summer box10": [650,1120,590,916], + "calendar winter box11": [1313,1120,590,916], + "calendar winter box12": [1922,1120,590,916], + "calendar winter box13": [2587,1120,590,916], + "calendar winter box14": [3196,1120,590,916], + "calendar rasputitsa box15": [3860,1120,590,916], + "calendar rasputitsa box16": [4470,1120,590,916], + // "victory": [176,185,210,210], + // "turn": [402,185,210,210], +} + +const calendar_xy = [ + [0, 0], + [40,168], + [650,168], + [1313,168], + [1922,168], + [2587,168], + [3196,168], + [3860,168], + [4470,168], + [40,1120], + [650,1120], + [1313,1120], + [1922,1120], + [2587,1120], + [3196,1120], + [3860,1120], + [4470,1120], + [4470, 2052], +].map(([x,y])=>[x/4|0,y/4|0]) + +const locale_xy = [] + +const ui = { + locale: [], + locale_extra: [], + lord_cylinder: [], + lord_service: [], + lord_mat: [], + vassal_service: [], + forces: [], + routed: [], + assets: [], + c1: [], + c2: [], + arts_of_war: [], + boxes: {}, + veche: document.getElementById("veche"), + arts_of_war_dialog: document.getElementById("arts_of_war"), + arts_of_war_list: document.getElementById("arts_of_war_list"), + p1_global: document.getElementById("p1_global"), + p2_global: document.getElementById("p2_global"), + turn: document.getElementById("turn"), + vp1: document.getElementById("vp1"), + vp2: document.getElementById("vp2"), +} + +let locale_layout = new Array(data.locales.length).fill(0) +let calendar_layout = new Array(18).fill(0) + +function clean_name(name) { + return name.toLowerCase().replaceAll("&", "and").replaceAll(" ", "_") +} + +const extra_size_100 = { + town: [ 60, 42 ], + castle: [ 60, 42 ], + fort: [ 72, 42 ], + traderoute: [ 72, 42 ], + bishopric: [ 84, 60 ], + city: [ 132, 72 ], + archbishopric: [ 156, 96 ], +} + +const extra_size = { + town: [ 45, 32 ], + castle: [ 45, 32 ], + fort: [ 54, 32 ], + traderoute: [ 54, 32 ], + bishopric: [ 63, 45 ], + city: [ 100, 54 ], + archbishopric: [ 117, 72 ], +} + +function toggle_pieces() { + document.getElementById("pieces").classList.toggle("hide") +} + +function on_click_locale(evt) { + if (evt.button === 0) { + let id = evt.target.dataset.locale | 0 + send_action('locale', id) + } +} + +function on_focus_locale(evt) { + let id = evt.target.dataset.locale | 0 + document.getElementById("status").textContent = `(${id}) ${data.locales[id].name} - ${data.locales[id].type}` +} + +function on_click_cylinder(evt) { + if (evt.button === 0) { + let id = evt.target.dataset.lord | 0 + send_action('lord', id) + } +} + +function on_click_arts_of_war(evt) { +console.log("AOW CLICK", evt.target.dataset.arts_of_war) + if (evt.button === 0) { + let id = evt.target.dataset.arts_of_war | 0 + send_action('arts_of_war', id) + } +} + +function on_focus_cylinder(evt) { + let id = evt.target.dataset.lord | 0 + document.getElementById("status").textContent = `(${id}) ${data.lords[id].full_name} [${data.lords[id].command}] - ${data.lords[id].title}` +} + +function on_click_lord_service_marker(evt) { + if (evt.button === 0) { + let id = evt.target.dataset.lord | 0 + send_action('lord_service', id) + } +} + +function on_focus_lord_service_marker(evt) { + let id = evt.target.dataset.lord | 0 + document.getElementById("status").textContent = `(${id}) ${data.lords[id].full_name} - ${data.lords[id].title}` +} + +function on_click_vassal_service_marker(evt) { + if (evt.button === 0) { + let id = evt.target.dataset.vassal | 0 + send_action('vassal', id) + } +} + +function on_focus_vassal_service_marker(evt) { + let id = evt.target.dataset.vassal | 0 + let vassal = data.vassals[id] + let lord = data.lords[vassal.lord] + document.getElementById("status").textContent = `(${id}) ${lord.name} / ${vassal.name}` +} + +function on_blur(evt) { + document.getElementById("status").textContent = "" +} + +function on_focus_card_tip(c) { +} + +function on_blur_card_tip(c) { +} + +function sub_card_name(match, p1) { + let x = p1 | 0 + let n = data.cards[x].name + return `<span class="card_tip" onmouseenter="on_focus_card_tip(${x})" onmouseleave="on_blur_card_tip(${x})">${n}</span>` +} + +function on_focus_locale_tip(loc) { + ui.locale[loc].classList.add("tip") + ui.locale_extra[loc].classList.add("tip") +} + +function on_blur_locale_tip(loc) { + ui.locale[loc].classList.remove("tip") + ui.locale_extra[loc].classList.remove("tip") +} + +function on_click_locale_tip(loc) { + ui.locale[loc].scrollIntoView({ block:"center", inline:"center", behavior:"smooth" }) +} + +function sub_locale_name(match, p1) { + let x = p1 | 0 + let n = data.locales[x].name + return `<span class="locale_tip" onmouseenter="on_focus_locale_tip(${x})" onmouseleave="on_blur_locale_tip(${x})" onclick="on_click_locale_tip(${x})">${n}</span>` +} + +function on_log(text) { + let p = document.createElement("div") + + if (text.match(/^>>/)) { + text = text.substring(2) + p.className = "ii" + } + + if (text.match(/^>/)) { + text = text.substring(1) + p.className = "i" + } + + text = text.replace(/&/g, "&") + text = text.replace(/</g, "<") + text = text.replace(/>/g, ">") + + text = text.replace(/#(\d+)/g, sub_card_name) + text = text.replace(/%(\d+)/g, sub_locale_name) + + if (text.match(/^\.h1/)) { + text = text.substring(4) + p.className = "h1" + } + if (text.match(/^\.h2/)) { + text = text.substring(4) + if (text.startsWith("Teuton")) + p.className = "h2 teutonic" + else if (text.startsWith("Russian")) + p.className = "h2 russian" + else + p.className = "h2" + } + if (text.match(/^\.h3/)) { + text = text.substring(4) + p.className = "h3" + } + if (text.match(/^\.h4/)) { + text = text.substring(4) + p.className = "h4" + } + + p.innerHTML = text + return p +} + +function layout_locale_item(loc, e) { + let [x, y] = locale_xy[loc] + x += locale_layout[loc] * (46 + 6) + e.style.top = (y - 23) + "px" + e.style.left = (x - 23) + "px" + locale_layout[loc] ++ +} + +function layout_calendar_item(loc, e) { + let [x, y] = calendar_xy[loc] + y += 66 + calendar_layout[loc] * 42 + x += 24 + calendar_layout[loc] * 6 + e.style.top = (y + 4) + "px" + e.style.left = (x + 4) + "px" + calendar_layout[loc] ++ +} + +function add_force(parent, type) { + // TODO: reuse pool of elements? + build_div(parent, "unit " + force_type_name[type], "force", type) +} + +function add_asset(parent, type, n) { + // TODO: reuse pool of elements? + build_div(parent, "asset " + asset_type_name[type] + " x"+n, "asset", type) +} + +function update_forces(parent, forces) { + parent.replaceChildren() + for (let i = 0; i < force_type_count; ++i) { + let n = pack4_get(forces, i) + for (let k = 0; k < n; ++k) { + add_force(parent, i) + } + } +} + +function update_assets(parent, assets) { + parent.replaceChildren() + for (let i = 0; i < asset_type_count; ++i) { + let n = pack4_get(assets, i) + while (n >= 4) { + add_asset(parent, i, 4) + n -= 4 + } + if (asset_type_x3[i]) { + while (n >= 3) { + add_asset(parent, i, 3) + n -= 3 + } + } + while (n >= 2) { + add_asset(parent, i, 2) + n -= 2 + } + while (n >= 1) { + add_asset(parent, i, 1) + n -= 1 + } + } +} + +function update_vassals(parent, lord_ix) { + for (let v of data.lords[lord_ix].vassals) { + let e = ui.vassal_service[v] + if (view.vassals[v] === 0) { + e.classList.remove("hide") + parent.appendChild(e) + } else { + e.classList.add("hide") + } + e.classList.toggle("action", is_vassal_action(v)) + } +} + +function update_lord_mat(ix) { + update_assets(ui.assets[ix], view.lords.assets[ix]) + update_vassals(ui.assets[ix], ix) + update_forces(ui.forces[ix], view.lords.forces[ix]) + update_forces(ui.routed[ix], view.lords.routed_forces[ix]) +} + +function update_lord(ix) { + let locale = view.lords.locale[ix] + let service = view.lords.service[ix] + if (locale < 0) { + ui.lord_cylinder[ix].classList.add("hide") + ui.lord_service[ix].classList.add("hide") + ui.lord_mat[ix].classList.add("hide") + ui.lord_mat[ix].classList.remove("action") + return + } + if (locale < 100) { + layout_locale_item(locale, ui.lord_cylinder[ix]) + layout_calendar_item(service, ui.lord_service[ix]) + ui.lord_cylinder[ix].classList.remove("hide") + ui.lord_service[ix].classList.remove("hide") + ui.lord_mat[ix].classList.remove("hide") + update_lord_mat(ix) + } else { + layout_calendar_item(locale - 100, ui.lord_cylinder[ix]) + ui.lord_cylinder[ix].classList.remove("hide") + ui.lord_service[ix].classList.add("hide") + ui.lord_mat[ix].classList.add("hide") + } + ui.lord_cylinder[ix].classList.toggle("action", is_lord_action(ix)) + ui.lord_service[ix].classList.toggle("action", is_service_action(ix)) + + ui.lord_cylinder[ix].classList.toggle("selected", ix === view.who) + ui.lord_mat[ix].classList.toggle("selected", ix === view.who) +} + +function update_locale(loc) { + ui.locale[loc].classList.toggle("action", is_locale_action(loc)) + if (ui.locale_extra[loc]) + ui.locale_extra[loc].classList.toggle("action", is_locale_action(loc)) +} + +function update_arts_of_war() { + if (view.actions && view.actions.arts_of_war) { + ui.arts_of_war_dialog.classList.remove("hide") + ui.arts_of_war_list.replaceChildren() + for_each_friendly_arts_of_war(c => { + if (!is_card_in_use(c)) { + let elt = ui.arts_of_war[c] + ui.arts_of_war_list.appendChild(elt) + elt.classList.toggle("action", view.actions.arts_of_war.includes(c)) + elt.classList.toggle("disabled", !view.actions.arts_of_war.includes(c)) + } + }) + } else { + ui.arts_of_war_dialog.classList.add("hide") + for (let c = 0; c < 42; ++c) { + let elt = ui.arts_of_war[c] + elt.classList.remove("action") + elt.classList.remove("disabled") + } + } + + ui.p1_global.replaceChildren() + for_each_teutonic_arts_of_war(c => { + if (view.global_cards.includes(c)) + ui.p1_global.appendChild(ui.arts_of_war[c]) + }) + + ui.p2_global.replaceChildren() + for_each_russian_arts_of_war(c => { + if (view.global_cards.includes(c)) + ui.p2_global.appendChild(ui.arts_of_war[c]) + }) + + for (let ix = 0; ix < data.lords.length; ++ix) { + let side = ix < 6 ? "teutonic" : "russian" + let c = view.lords.cards[(ix << 1) + 0] + if (c < 0) + ui.c1[ix].classList = `c1 card ${side} hide` + else + ui.c1[ix].classList = `c1 card ${side} aow_${c}` + c = view.lords.cards[(ix << 1) + 1] + if (c < 0) + ui.c2[ix].classList = `c2 card ${side} hide` + else + ui.c2[ix].classList = `c2 card ${side} aow_${c}` + } +} + +function on_update() { + locale_layout.fill(0) + calendar_layout.fill(0) + + for (let ix = 0; ix < data.lords.length; ++ix) { + if (view.lords[ix] === null) { + ui.lord_cylinder[ix].classList.add("hide") + ui.lord_service[ix].classList.add("hide") + ui.lord_mat[ix].classList.add("hide") + } else { + ui.lord_cylinder[ix].classList.remove("hide") + update_lord(ix) + } + } + + for (let loc = 0; loc < data.locales.length; ++loc) { + update_locale(loc) + } + + if (view.turn & 1) + ui.turn.className = `marker circle turn campaign t${view.turn>>1}` + else + ui.turn.className = `marker circle turn levy t${view.turn>>1}` + + let vp1 = count_teutonic_vp() + let vp2 = count_russian_vp() + if ((vp1 >> 1) === (vp2 >> 1)) { + if (vp1 & 1) + ui.vp1.className = `marker circle victory teutonic stack v${vp1>>1} half` + else + ui.vp1.className = `marker circle victory teutonic stack v${vp1>>1}` + if (vp2 & 1) + ui.vp2.className = `marker circle victory russian stack v${vp2>>1} half` + else + ui.vp2.className = `marker circle victory russian stack v${vp2>>1}` + } else { + if (vp1 & 1) + ui.vp1.className = `marker circle victory teutonic v${vp1>>1} half` + else + ui.vp1.className = `marker circle victory teutonic v${vp1>>1}` + if (vp2 & 1) + ui.vp2.className = `marker circle victory russian v${vp2>>1} half` + else + ui.vp2.className = `marker circle victory russian v${vp2>>1}` + } + + update_arts_of_war() + + action_button("ship", "Ship") + action_button("boat", "Boat") + action_button("cart", "Cart") + action_button("sled", "Sled") + + action_button("capability", "Capability") + + action_button("done", "Done") + action_button("end_levy", "End levy") + action_button("end_muster", "End muster") + action_button("end_setup", "End setup") + action_button("undo", "Undo") +} + +function build_div(parent, className, dataname, datavalue, onclick) { + let e = document.createElement("div") + e.className = className + if (dataname) + e.dataset[dataname] = datavalue + if (onclick) + e.addEventListener("mousedown", onclick) + parent.appendChild(e) + return e +} + +function build_lord_mat(lord, ix, side, name) { + let parent = document.getElementById(side === 'teutonic' ? "p1_court" : "p2_court") + let mat = build_div(parent, `mat ${side} ${name} hide`) + let bg = build_div(mat, "background") + ui.forces[ix] = build_div(bg, "forces", "lord", ix) + ui.routed[ix] = build_div(bg, "routed", "lord", ix) + ui.assets[ix] = build_div(bg, "assets", "lord", ix) + ui.c1[ix] = build_div(mat, `c1 card ${side} hide`, "lord", ix) + ui.c2[ix] = build_div(mat, `c2 card ${side} hide`, "lord", ix) + ui.lord_mat[ix] = mat +} + +function build_arts_of_war(side, c) { + let card = ui.arts_of_war[c] = document.createElement("div") + card.className = `card ${side} aow_${c}` + card.dataset.arts_of_war = c + card.addEventListener("mousedown", on_click_arts_of_war) +} + +function build_map() { + data.locales.forEach((locale, ix) => { + let e = ui.locale[ix] = document.createElement("div") + let region = clean_name(locale.region) + e.className = "locale " + locale.type + " " + region + // XXX e.classList.add("action") + let x = round(locale.box.x * MAP_DPI / 300) + let y = round(locale.box.y * MAP_DPI / 300) + let w = floor((locale.box.x+locale.box.w) * MAP_DPI / 300) - x + let h = floor((locale.box.y+locale.box.h) * MAP_DPI / 300) - y + if (locale.type === 'town') { + locale_xy[ix] = [ round(x + w / 2), y - 24 ] + x -= 11 + y -= 5 + w += 16 + h += 5 + } else if (locale.type === 'region') { + locale_xy[ix] = [ round(x + w / 2), round(y + h / 2) ] + x -= 3 + y -= 4 + } else { + locale_xy[ix] = [ round(x + w / 2), y - 36 ] + x -= 2 + y -= 2 + w -= 2 + h -= 2 + } + e.style.left = x + "px" + e.style.top = y + "px" + e.style.width = w + "px" + e.style.height = h + "px" + e.dataset.locale = ix + e.addEventListener("mousedown", on_click_locale) + e.addEventListener("mouseenter", on_focus_locale) + e.addEventListener("mouseleave", on_blur) + document.getElementById("locales").appendChild(e) + + if (locale.type !== 'region') { + e = ui.locale_extra[ix] = document.createElement("div") + e.className = "locale_extra " + locale.type + " " + region + // XXX e.classList.add("action") + let cx = x + (w >> 1) + 4 + let ew = extra_size[locale.type][0] + let eh = extra_size[locale.type][1] + e.style.top = (y - eh) + "px" + e.style.left = (cx - ew/2) + "px" + e.style.width = ew + "px" + e.style.height = eh + "px" + e.dataset.locale = ix + e.addEventListener("mousedown", on_click_locale) + e.addEventListener("mouseenter", on_focus_locale) + e.addEventListener("mouseleave", on_blur) + document.getElementById("locales").appendChild(e) + } + }) + + let x = 160 + let y = 2740 + data.lords.forEach((lord, ix) => { + let e = ui.lord_cylinder[ix] = document.createElement("div") + e.className = "cylinder lord " + clean_name(lord.side) + " " + clean_name(lord.name) + " hide" + e.dataset.lord = ix + e.addEventListener("mousedown", on_click_cylinder) + e.addEventListener("mouseenter", on_focus_cylinder) + e.addEventListener("mouseleave", on_blur) + document.getElementById("pieces").appendChild(e) + + e = ui.lord_service[ix] = document.createElement("div") + e.className = "service_marker lord image" + lord.image + " " + clean_name(lord.side) + " " + clean_name(lord.name) + " hide" + e.dataset.lord = ix + e.addEventListener("mousedown", on_click_lord_service_marker) + e.addEventListener("mouseenter", on_focus_lord_service_marker) + e.addEventListener("mouseleave", on_blur) + document.getElementById("pieces").appendChild(e) + + build_lord_mat(lord, ix, clean_name(lord.side), clean_name(lord.name)) + + x += 70 + }) + + data.vassals.forEach((vassal, ix) => { + let lord = data.lords[vassal.lord] + let e = ui.vassal_service[ix] = document.createElement("div") + e.className = "service_marker vassal image" + vassal.image + " " + clean_name(lord.side) + " " + clean_name(vassal.name) + " hide" + e.dataset.vassal = ix + e.addEventListener("mousedown", on_click_vassal_service_marker) + e.addEventListener("mouseenter", on_focus_vassal_service_marker) + e.addEventListener("mouseleave", on_blur) + document.getElementById("pieces").appendChild(e) + }) + + for (let name in original_boxes) { + let x = round(original_boxes[name][0] * MAP_DPI / 300) + let y = round(original_boxes[name][1] * MAP_DPI / 300) + let w = round(original_boxes[name][2] * MAP_DPI / 300) - 8 + let h = round(original_boxes[name][3] * MAP_DPI / 300) - 8 + let e = ui.boxes[name] = document.createElement("div") + e.className = "box " + name + // XXX e.classList.add("action") + e.style.left = x + "px" + e.style.top = y + "px" + e.style.width = w + "px" + e.style.height = h + "px" + document.getElementById("boxes").appendChild(e) + } + + for (let c = 0; c < 21; ++c) + build_arts_of_war("teutonic", c) + for (let c = 21; c < 42; ++c) + build_arts_of_war("russian", c) +} + +build_map() +// drag_element_with_mouse("#battle", "#battle_header") +drag_element_with_mouse("#arts_of_war", "#arts_of_war_header") +scroll_with_middle_mouse("main") diff --git a/rules.js b/rules.js new file mode 100644 index 0000000..5f280d2 --- /dev/null +++ b/rules.js @@ -0,0 +1,1140 @@ +"use strict" + +const TEUTONS = "Teutons" +const RUSSIANS = "Russians" + +const P1 = TEUTONS +const P2 = RUSSIANS + +let game = null +let view = null +let states = {} + +exports.roles = [ P1, P2 ] + +exports.scenarios = [ + "Pleskau - 1240", + "Watland - 1241", + "Peipus - 1242", + "Return of the Prince - 1241 to 1242", + "Return of the Prince - Nicolle Variant", + "Crusade on Novgorod - 1240 to 1242", + "Pleskau - 1240 (Quickstart)", +] + +exports.scenarios = [ + "Pleskau", + "Watland", + "Peipus", + "Return of the Prince", + "Return of the Prince (Nicolle Variant)", + "Crusade on Novgorod", + "Pleskau (Quickstart)", +] + +// unit types +const KNIGHTS = 0 +const SERGEANTS = 1 +const LIGHT_HORSE = 2 +const ASIATIC_HORSE = 3 +const MEN_AT_ARMS = 4 +const MILITIA = 5 +const SERFS = 6 + +// asset types +const PROV = 0 +const COIN = 1 +const LOOT = 2 +const CART = 3 +const SLED = 4 +const BOAT = 5 +const SHIP = 6 + +const data = require("./data.js") + +function find_lord(name) { return data.lords.findIndex(x => x.name === name) } +function find_locale(name) { return data.locales.findIndex(x => x?.name === name) } + +const lord_name = data.lords.map(lord => lord.name) + +const lord_count = data.lords.length +const vassal_count = data.vassals.length +const last_vassal = vassal_count - 1 +const last_lord = lord_count - 1 + +const LORD_ANDREAS = find_lord("Andreas") +const LORD_HEINRICH = find_lord("Heinrich") +const LORD_HERMANN = find_lord("Hermann") +const LORD_KNUD_ABEL = find_lord("Knud & Abel") +const LORD_RUDOLF = find_lord("Rudolf") +const LORD_YAROSLAV = find_lord("Yaroslav") + +const LORD_ALEKSANDR = find_lord("Aleksandr") +const LORD_ANDREY = find_lord("Andrey") +const LORD_DOMASH = find_lord("Domash") +const LORD_GAVRILO = find_lord("Gavrilo") +const LORD_KARELIANS = find_lord("Karelians") +const LORD_VLADISLAV = find_lord("Vladislav") + +const LOC_REVAL = find_locale("Reval") +const LOC_WESENBERG = find_locale("Wesenberg") +const LOC_DORPAT = find_locale("Dorpat") +const LOC_LEAL = find_locale("Leal") +const LOC_RIGA = find_locale("Riga") +const LOC_ADSEL = find_locale("Adsel") +const LOC_FELLIN = find_locale("Fellin") +const LOC_ODENPAH = find_locale("Odenpäh") +const LOC_WENDEN = find_locale("Wenden") +const LOC_NOVGOROD = find_locale("Novgorod") +const LOC_LADOGA = find_locale("Ladoga") +const LOC_PSKOV = find_locale("Pskov") +const LOC_RUSA = find_locale("Rusa") +const LOC_LOVAT = find_locale("Lovat") +const LOC_LUGA = find_locale("Luga") +const LOC_NEVA = find_locale("Neva") +const LOC_VOLKHOV = find_locale("Volkhov") +const LOC_IZBORSK = find_locale("Izborsk") +const LOC_KAIBOLOVO = find_locale("Kaibolovo") +const LOC_KOPORYE = find_locale("Koporye") +const LOC_PORKHOV = find_locale("Porkhov") +const LOC_VELIKIYE_LUKI = find_locale("Velikiye Luki") + +const LOC_DUBROVNO = find_locale("Dubrovno") + +const NOBODY = -1 +const NOWHERE = -1 +const NOTHING = -1 +const NEVER = -1 +const CALENDAR = 100 + +const SUMMER = 0 +const EARLY_WINTER = 1 +const LATE_WINTER = 2 +const RASPUTITSA = 3 + +const SEASONS = [ + SUMMER, SUMMER, EARLY_WINTER, EARLY_WINTER, LATE_WINTER, LATE_WINTER, RASPUTITSA, RASPUTITSA, + SUMMER, SUMMER, EARLY_WINTER, EARLY_WINTER, LATE_WINTER, LATE_WINTER, RASPUTITSA, RASPUTITSA, +] + +const TURN_NAME = [ + "1 - Summer 1240", + "2 - Summer 1240", + "3 - Early Winter 1240", + "4 - Early Winter 1240", + "5 - Late Winter 1241", + "6 - Late Winter 1241", + "7 - Rasputitsa 1241", + "8 - Rasputitsa 1241", + "9 - Summer 1241", + "10 - Summer 1241", + "11 - Early Winter 1241", + "12 - Early Winter 1241", + "13 - Late Winter 1242", + "14 - Late Winter 1242", + "15 - Rasputitsa 1242", + "16 - Rasputitsa 1242", +] + +const USABLE_TRANSPORT = [ + [ CART, BOAT, SHIP ], + [ SLED ], + [ SLED ], + [ BOAT, SHIP ], +] + +function current_season() { + return SEASONS[game.turn >> 1] +} + +function current_turn_name() { + return TURN_NAME[game.turn >> 1] +} + +// === GAME STATE === + +let first_friendly_lord = 0 +let last_friendly_lord = 5 +let first_enemy_lord = 6 +let last_enemy_lord = 11 + +function update_aliases() { + if (game.active === P1) { + first_friendly_lord = 0 + last_friendly_lord = 5 + first_enemy_lord = 6 + last_enemy_lord = 11 + } else { + first_friendly_lord = 6 + last_friendly_lord = 11 + first_enemy_lord = 0 + last_enemy_lord = 5 + } +} + +function load_state(state) { + if (game !== state) { + game = state + update_aliases() + } +} + +function push_state(next) { + if (!states[next]) + throw Error("No such state: " + next) + game.stack.push([game.state, game.who, game.count]) + game.state = next +} + +function pop_state() { + ;[ game.state, game.who, game.count ] = game.stack.pop() +} + +function set_active(new_active) { + if (game.active !== new_active) { + game.active = new_active + update_active_aliases() + } +} + +function set_active_enemy() { + game.active = enemy_player() + update_aliases() +} + +function enemy_player() { + if (game.active === P1) return P2 + if (game.active === P2) return P1 + return null +} + +function get_lord_locale(lord) { + return game.lords.locale[lord] +} + +function get_lord_service(lord) { + return game.lords.service[lord] +} + +function get_lord_capability(lord, n) { + return game.lords.cards[(lord << 1) + n] +} + +function set_lord_capability(lord, n, x) { + game.lords.cards[(lord << 1) + n] = x +} + +function get_lord_assets(lord, n) { + return pack4_get(game.lords.assets[lord], n) +} + +function get_lord_forces(lord, n) { + return pack4_get(game.lords.forces[lord], n) +} + +function get_lord_routed_forces(lord, n) { + return pack4_get(game.lords.routed_forces[lord], n) +} + +function get_lord_moved(lord) { + return pack1_get(game.lords.moved, lord) +} + +function set_lord_locale(lord, locale) { + game.lords.locale[lord] = locale +} + +function set_lord_service(lord, service) { + game.lords.service[lord] = service +} + +function set_lord_assets(lord, n, x) { + if (x < 0) x = 0 + if (x > 8) x = 8 + game.lords.assets[lord] = pack4_set(game.lords.assets[lord], n, x) +} + +function add_lord_assets(lord, n, x) { + set_lord_assets(lord, n, get_lord_assets(lord, n) + x) +} + +function set_lord_forces(lord, n, x) { + if (x < 0) x = 0 + if (x > 15) x = 15 + game.lords.forces[lord] = pack4_set(game.lords.forces[lord], n, x) +} + +function add_lord_forces(lord, n, x) { + set_lord_forces(lord, n, get_lord_forces(lord, n) + x) +} + +function set_lord_routed_forces(lord, n, x) { + if (x < 0) x = 0 + if (x > 15) x = 15 + game.lords.routed_forces[lord] = pack4_set(game.lords.routed_forces[lord], n, x) +} + +function add_lord_routed_forces(lord, n, x) { + set_lord_routed_forces(lord, n, get_lord_routed_forces(lord, n) + x) +} + +function set_lord_moved(lord, x) { + game.lords.moved = pack1_set(game.lords.moved, lord, x) +} + +function get_lord_vassal_count(lord) { + return data.lords[lord].vassals.length +} + +function get_lord_vassal_service(lord, n) { + let v = data.lords[lord].vassals[n] + return game.vassals[v] +} + +function set_lord_vassal_service(lord, n, x) { + let v = data.lords[lord].vassals[n] + game.vassals[v] = x +} + +// === GAME STATE HELPERS === + +function is_card_in_use(c) { + if (set_has(game.global_cards, c)) + return true + if (game.lords.cards.includes(c)) + return true + if (c === 18 || c === 19 || c === 20) + return true + if (c === 39 || c === 40 || c === 41) + return true + return false +} + +function is_lord_on_map(lord) { + let loc = get_lord_locale(lord) + return loc !== NOWHERE && loc < CALENDAR +} + +function is_lord_on_calendar(lord) { + let loc = get_lord_locale(lord) + return loc >= CALENDAR +} + +function is_lord_ready(lord) { + let loc = get_lord_locale(lord) + return (loc >= CALENDAR && loc <= CALENDAR + (game.turn >> 1)) +} + +function is_vassal_ready(vassal) { + return game.vassals[vassal] === 0 +} + +function is_lord_at_friendly_locale(lord) { + let loc = get_lord_locale(lord) + return is_friendly_locale(loc) +} + +function is_friendly_locale(loc) { + // TODO + return loc !== NOWHERE && loc < CALENDAR +} + +function for_each_friendly_arts_of_war(fn) { + if (game.active === P1) + for (let i = 0; i < 18; ++i) + fn(i) + else + for (let i = 21; i < 39; ++i) + fn(i) +} + +function can_add_transport(who, what) { + // TODO: limit to transports usable in current season? + return get_lord_assets(who, what) < 8 +} + +function roll_die(reason) { + let die = random(6) + 1 + log(`Rolled ${die}${reason}.`) + return die +} + +// === SETUP === + +function setup_lord_on_calendar(lord, turn) { + set_lord_locale(lord, CALENDAR + turn) +} + +function muster_lord(lord, locale, service) { + let info = data.lords[lord] + + if (!service) + service = (game.turn >> 1) + info.service + + set_lord_locale(lord, locale) + set_lord_service(lord, service) + + set_lord_assets(lord, PROV, info.assets.prov | 0) + set_lord_assets(lord, COIN, info.assets.coin | 0) + set_lord_assets(lord, LOOT, info.assets.loot | 0) + + set_lord_assets(lord, CART, info.assets.cart | 0) + set_lord_assets(lord, SLED, info.assets.sled | 0) + set_lord_assets(lord, BOAT, info.assets.boat | 0) + set_lord_assets(lord, SHIP, info.assets.ship | 0) + + set_lord_forces(lord, KNIGHTS, info.forces.knights | 0) + set_lord_forces(lord, SERGEANTS, info.forces.serfs | 0) + set_lord_forces(lord, LIGHT_HORSE, info.forces.light_horse | 0) + set_lord_forces(lord, ASIATIC_HORSE, info.forces.asiatic_horse | 0) + set_lord_forces(lord, MEN_AT_ARMS, info.forces.men_at_arms | 0) + set_lord_forces(lord, MILITIA, info.forces.militia | 0) + set_lord_forces(lord, SERFS, info.forces.serfs | 0) + + for (let v of info.vassals) + game.vassals[v] = 0 +} + +function muster_vassal(lord, vassal) { + let info = data.vassals[vassal] + + game.vassals[vassal] = 1 + + add_lord_forces(lord, KNIGHTS, info.forces.knights | 0) + add_lord_forces(lord, SERGEANTS, info.forces.serfs | 0) + add_lord_forces(lord, LIGHT_HORSE, info.forces.light_horse | 0) + add_lord_forces(lord, ASIATIC_HORSE, info.forces.asiatic_horse | 0) + add_lord_forces(lord, MEN_AT_ARMS, info.forces.men_at_arms | 0) + add_lord_forces(lord, MILITIA, info.forces.militia | 0) + add_lord_forces(lord, SERFS, info.forces.serfs | 0) +} + +exports.setup = function (seed, scenario, options) { + game = { + seed, + scenario, + options, + log: [], + undo: [], + + active: P1, + state: 'setup_lords', + stack: [], + + turn: 0, + p1_hand: [], + p2_hand: [], + p1_plan: [], + p2_plan: [], + lords: { + locale: Array(lord_count).fill(NOWHERE), + service: Array(lord_count).fill(NEVER), + assets: Array(lord_count).fill(0), + forces: Array(lord_count).fill(0), + routed_forces: Array(lord_count).fill(0), + cards: Array(lord_count << 1).fill(NOTHING), + lieutenants: [], + moved: 0, + }, + vassals: Array(vassal_count).fill(0), + legate: NOWHERE, + veche_vp: 0, + veche_coin: 0, + conquered: [], + ravaged: [], + global_cards: [], + + who: NOBODY, + where: NOWHERE, + what: NOTHING, + levy: 0, // lordship used + count: 0, + } + + log_h1(scenario) + + switch (scenario) { + default: + case "Pleskau": + setup_pleskau() + break + case "Watland": + setup_watland() + break + case "Peipus": + setup_peipus() + break + case "Return of the Prince": + setup_return_of_the_prince() + break + case "Return of the Prince (Nicolle Variant)": + setup_return_of_the_prince_nicolle() + break + case "Crusade on Novgorod": + setup_crusade_on_novgorod() + break + case "Pleskau (Quickstart)": + setup_quickstart() + break + } + + return game +} + +function setup_pleskau() { + game.turn = 1 << 1 + game.veche_vp = 1 + muster_lord(LORD_HERMANN, LOC_DORPAT, 4) + muster_lord(LORD_KNUD_ABEL, LOC_REVAL, 3) + muster_lord(LORD_YAROSLAV, LOC_ODENPAH, 2) + muster_lord(LORD_GAVRILO, LOC_PSKOV, 4) + muster_lord(LORD_VLADISLAV, LOC_NEVA, 3) + setup_lord_on_calendar(LORD_RUDOLF, 1) + setup_lord_on_calendar(LORD_DOMASH, 1) +} + +function setup_quickstart() { + setup_pleskau() + // TODO: automated muster +} + +function setup_watland() { + game.turn = 4 << 1 + game.veche_vp = 1 + game.veche_coin = 1 + + set_add(game.conquered, LOC_IZBORSK) + set_add(game.conquered, LOC_PSKOV) + set_add(game.ravaged, LOC_PSKOV) + set_add(game.ravaged, LOC_DUBROVNO) + + muster_lord(LORD_ANDREAS, LOC_FELLIN, 7) + muster_lord(LORD_KNUD_ABEL, LOC_WESENBERG, 6) + muster_lord(LORD_YAROSLAV, LOC_PSKOV, 5) + muster_lord(LORD_DOMASH, LOC_NOVGOROD, 7) + + setup_lord_on_calendar(LORD_HEINRICH, 4) + setup_lord_on_calendar(LORD_RUDOLF, 4) + setup_lord_on_calendar(LORD_VLADISLAV, 4) + setup_lord_on_calendar(LORD_KARELIANS, 4) + setup_lord_on_calendar(LORD_ANDREY, 5) + setup_lord_on_calendar(LORD_ALEKSANDR, 7) + setup_lord_on_calendar(LORD_HERMANN, 8) +} + +states.setup_lords = { + prompt() { + view.prompt = "Setup your Lords." + let done = true + for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) { + if (is_lord_on_map(lord) && !get_lord_moved(lord)) { + if (data.lords[lord].assets.transport > 0) { + gen_action_lord(lord) + done = false + } + } + } + if (done) { + view.prompt += " All done." + view.actions.end_setup = 1 + } + }, + lord(lord) { + push_undo() + push_state('muster_lord_transport') + set_lord_moved(lord, 1) + game.who = lord + game.count = data.lords[lord].assets.transport + }, + end_setup() { + clear_undo() + end_setup() + }, +} + +function end_setup_lords() { + for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) + set_lord_moved(lord, 0) + if (game.active === P1) { + set_active_enemy() + } else { + set_active_enemy() + goto_levy_arts_of_war() + } +} + +// === LEVY: ARTS OF WAR === + +function goto_levy_arts_of_war() { + log_h1("Levy " + current_turn_name()) + game.state = 'levy_arts_of_war' + end_levy_arts_of_war() +} + +function end_levy_arts_of_war() { + goto_levy_pay() +} + +states.levy_arts_of_war = { +} + +// === LEVY: PAY === + +function goto_levy_pay() { + game.state = 'levy_pay' + end_levy_pay() +} + +function end_levy_pay() { + goto_levy_disband() +} + +states.levy_pay = { +} + +// === LEVY: DISBAND === + +function goto_levy_disband() { + game.state = 'levy_disband' + end_levy_disband() +} + +function end_levy_disband() { + goto_levy_muster() +} + +states.levy_disband = { +} + +// === LEVY: MUSTER === + +function goto_levy_muster() { + game.state = 'levy_muster' +} + +function end_levy_muster() { + for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) + set_lord_moved(lord, 0) + if (game.active === P1) { + set_active_enemy() + } else { + set_active_enemy() + goto_levy_call_to_arms() + } +} + +states.levy_muster = { + prompt() { + view.prompt = "Muster your Lords." + let done = true + for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) { + if (is_lord_at_friendly_locale(lord) && !get_lord_moved(lord)) { + gen_action_lord(lord) + done = false + } + } + if (done) { + view.prompt += " All done." + view.actions.end_muster = 1 + } + }, + lord(lord) { + push_undo() + push_state('levy_muster_lord') + game.who = lord + game.count = data.lords[lord].lordship + }, + end_muster() { + clear_undo() + end_levy_muster() + }, +} + +states.levy_muster_lord = { + prompt() { + view.prompt = `Muster ${lord_name[game.who]}.` + + if (game.count > 0) { + view.prompt += ` ${game.count} lordship left.` + + // Roll to muster Ready Lord at Seat + for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) { + if (lord === ALEKSANDR) + continue + if (lord === ANDREY && game.who !== ALEKSANDR) + continue + if (is_lord_ready(lord)) + // TODO: has available seat + gen_action_lord(lord) + } + + // Muster Ready Vassal Forces + for (let vassal of data.lords[game.who].vassals) { + if (is_vassal_ready(vassal)) + gen_action_vassal(vassal) + } + + // Add Transport + if (data.lords[game.who].ships) { + if (can_add_transport(game.who, SHIP)) + view.actions.ship = 1 + } + if (can_add_transport(game.who, BOAT)) + view.actions.boat = 1 + if (can_add_transport(game.who, CART)) + view.actions.cart = 1 + if (can_add_transport(game.who, SLED)) + view.actions.sled = 1 + + // Add Capability + view.actions.capability = 1 + } else { + view.prompt += " All done." + } + + view.actions.done = 1 + }, + + lord(other) { + clear_undo() + --game.count + let die = roll_die(` to muster ${lord_name[other]}`) + // TODO: roll for lord + if (die <= data.lords[other].fealty) { + logi(`Success!`) + push_state('muster_lord_at_seat') + game.who = other + } else { + logi(`Failed.`) + } + }, + + vassal(vassal) { + push_undo() + --game.count + muster_vassal(game.who, vassal) + }, + + ship() { + push_undo() + --game.count + add_lord_assets(game.who, SHIP, 1) + }, + boat() { + push_undo() + --game.count + add_lord_assets(game.who, BOAT, 1) + }, + cart() { + push_undo() + --game.count + add_lord_assets(game.who, CART, 1) + }, + sled() { + push_undo() + --game.count + add_lord_assets(game.who, SLED, 1) + }, + + capability() { + push_undo() + --game.count + push_state('muster_capability') + }, + + done() { + set_lord_moved(game.who, 1) + pop_state() + }, +} + +states.muster_lord_at_seat = { + prompt() { + view.prompt = `Select seat for ${lord_name[game.who]}.` + for (let loc of data.lords[game.who].seats) + if (is_friendly_locale(loc)) + gen_action_locale(loc) + }, + locale(loc) { + push_undo() + logi(`Mustered at %${loc}.`) + set_lord_moved(game.who, 1) + muster_lord(game.who, loc) + game.state = 'muster_lord_transport' + game.count = data.lords[game.who].assets.transport + }, +} + +states.muster_lord_transport = { + prompt() { + view.prompt = `Select Transport for ${lord_name[game.who]}.` + view.prompt += ` ${game.count} left.` + if (data.lords[game.who].ships) { + if (can_add_transport(game.who, SHIP)) + view.actions.ship = 1 + } + if (can_add_transport(game.who, BOAT)) + view.actions.boat = 1 + if (can_add_transport(game.who, CART)) + view.actions.cart = 1 + if (can_add_transport(game.who, SLED)) + view.actions.sled = 1 + view.actions.done = 0 + }, + ship() { + push_undo() + add_lord_assets(game.who, SHIP, 1) + if (--game.count === 0) + pop_state() + }, + boat() { + push_undo() + add_lord_assets(game.who, BOAT, 1) + if (--game.count === 0) + pop_state() + }, + cart() { + push_undo() + add_lord_assets(game.who, CART, 1) + if (--game.count === 0) + pop_state() + }, + sled() { + push_undo() + add_lord_assets(game.who, SLED, 1) + if (--game.count === 0) + pop_state() + }, +} + +states.muster_capability = { + prompt() { + view.prompt = `Select a new capability for ${lord_name[game.who]}.` + for_each_friendly_arts_of_war(c => { + if (!is_card_in_use(c)) { + if (!data.cards[c].lords || set_has(data.cards[c].lords, game.who)) + gen_action_arts_of_war(c) + } + }) + }, + arts_of_war(c) { + push_undo() + if (!data.cards[c].lords) { + set_add(game.global_cards, c) + } else { + if (get_lord_capability(game.who, 0) < 0) + set_lord_capability(game.who, 0, c) + else if (get_lord_capability(game.who, 1) < 0) + set_lord_capability(game.who, 1, c) + else { + game.what = c + game.state = 'muster_capability_discard' + return + } + } + pop_state() + }, +} + +// === LEVY: CALL TO ARMS === + +function goto_levy_call_to_arms() { + game.state = 'levy_call_to_arms' + end_levy_call_to_arms() +} + +function end_levy_call_to_arms() { + goto_campaign_plan() +} + +states.levy_call_to_arms = { +} + +// === CAMPAIGN === + +function goto_campaign_plan() { + game.state = 'campaign_plan' +} + +// === GAME OVER === + +function goto_game_over(result, victory) { + game.state = 'game_over' + game.active = "None" + game.result = result + game.victory = victory + log_br() + log(game.victory) + return true +} + +states.game_over = { + get inactive() { + return game.victory + }, + prompt() { + view.prompt = game.victory + } +} + +exports.resign = function (state, current) { + load_state(state) + if (game.state !== 'game_over') { + for (let opponent of exports.roles) { + if (opponent !== current) { + goto_game_over(opponent, current + " resigned.") + break + } + } + } + return game +} + +// === UNCOMMON TEMPLATE === + +function log_br() { + if (game.log.length > 0 && game.log[game.log.length-1] !== "") + game.log.push("") +} + +function log(msg) { + game.log.push(msg) +} + +function logi(msg) { + game.log.push(">" + msg) +} + +function log_h1(msg) { + log_br() + log(".h1 " + msg) + log_br() +} + +function log_h2(msg) { + log_br() + log(".h2 " + msg) + log_br() +} + +function log_h3(msg) { + log_br() + log(".h3 " + msg) + log_br() +} + +function log_h4(msg) { + log_br() + log(".h4 " + msg) +} + + +function gen_action(action, argument) { + if (!(action in view.actions)) + view.actions[action] = [] + set_add(view.actions[action], argument) +} + +function gen_action_locale(locale) { + gen_action('locale', locale) +} + +function gen_action_lord(lord) { + gen_action('lord', lord) +} + +function gen_action_service(service) { + gen_action('service', service) +} + +function gen_action_vassal(vassal) { + gen_action('vassal', vassal) +} + +function gen_action_arts_of_war(c) { + gen_action('arts_of_war', c) +} + +exports.view = function(state, current) { + game = state + view = { + log: game.log, + turn: game.turn, + lords: game.lords, + vassals: game.vassals, + legate: game.legate, + veche_vp: game.veche_vp, + veche_coin: game.veche_coin, + global_cards: game.global_cards, + conquered: game.conquered, + ravaged: game.ravaged, + who: game.who, + where: game.where, + } + if (game.state === 'game_over') { + view.prompt = game.victory + } else if (current === 'Observer' || game.active !== current) { + let inactive = states[game.state].inactive || game.state + view.prompt = `Waiting for ${game.active} \u2014 ${inactive}...` + } else { + view.actions = {} + if (states[game.state]) + states[game.state].prompt() + else + view.prompt = "Unknown state: " + game.state + if (view.actions.undo === undefined) { + if (game.undo && game.undo.length > 0) + view.actions.undo = 1 + else + view.actions.undo = 0 + } + } + return view +} + +exports.action = function (state, current, action, arg) { + load_state(state) + Object.seal(game) // XXX: don't allow adding properties + let S = states[game.state] + if (S && action in S) { + S[action](arg) + } else { + if (action === 'undo' && game.undo && game.undo.length > 0) + pop_undo() + else + throw new Error("Invalid action: " + action) + } + return game +} + +// === COMMON TEMPLATE === + +function random(range) { + // https://www.ams.org/journals/mcom/1999-68-225/S0025-5718-99-00996-5/S0025-5718-99-00996-5.pdf + return (game.seed = game.seed * 200105 % 34359738337) % range +} + +// Packed array of small numbers in one word + +function pack1_get(word, n) { + return (word >>> n) & 1 +} + +function pack4_get(word, n) { + n = n << 2 + return (word >>> n) & 15 +} + +function pack1_set(word, n, x) { + return (word & ~(1 << n)) | (x << n) +} + +function pack4_set(word, n, x) { + n = n << 2 + return (word & ~(15 << n)) | (x << n) +} + +// Sorted array treated as Set (for JSON) +function set_index(set, item) { + let a = 0 + let b = set.length - 1 + while (a <= b) { + let m = (a + b) >> 1 + let x = set[m] + if (item < x) + b = m - 1 + else if (item > x) + a = m + 1 + else + return m + } + return -1 +} + +function set_has(set, item) { + return set_index(set, item) >= 0 +} + +function set_add(set, item) { + let a = 0 + let b = set.length - 1 + while (a <= b) { + let m = (a + b) >> 1 + let x = set[m] + if (item < x) + b = m - 1 + else if (item > x) + a = m + 1 + else + return + } + set.splice(a, 0, item) +} + +function set_delete(set, item) { + let i = set_index(set, item) + if (i >= 0) + set.splice(i, 1) +} + +function set_clear(set) { + set.length = 0 +} + +function set_toggle(set, item) { + if (set_has(set, item)) + set_delete(set, item) + else + set_add(set, item) +} + +function deep_copy(original) { + if (Array.isArray(original)) { + let n = original.length + let copy = new Array(n) + for (let i = 0; i < n; ++i) { + let v = original[i] + if (typeof v === "object" && v !== null) + copy[i] = deep_copy(v) + else + copy[i] = v + } + return copy + } else { + let copy = {} + for (let i in original) { + let v = original[i] + if (typeof v === "object" && v !== null) + copy[i] = deep_copy(v) + else + copy[i] = v + } + return copy + } +} + +function push_undo() { + let copy = {} + for (let k in game) { + let v = game[k] + if (k === "undo") continue + else if (k === "log") v = v.length + else if (typeof v === "object" && v !== null) v = deep_copy(v) + copy[k] = v + } + game.undo.push(copy) +} + +function pop_undo() { + let save_log = game.log + let save_undo = game.undo + let state = save_undo.pop() + save_log.length = state.log + state.log = save_log + state.undo = save_undo + load_state(state) +} + +function clear_undo() { + game.undo.length = 0 +} diff --git a/tools/gendata.js b/tools/gendata.js index 2968023..d72e43b 100644 --- a/tools/gendata.js +++ b/tools/gendata.js @@ -86,13 +86,35 @@ function print(str) { var locmap = {} // 0=offmap, 1-N=map locales, 100-M=calendar boxes -var locales = [null] +var locales = [] var ways = [] var waterways = [] var trackways = [] const scale = 1 +const vp_map = { + archbishopric: 3, + city: 2, + fort: 1, + bishopric: 2, + castle: 1, + traderoute: 1, + town: 0.5, + region: 0.5, +} + +const wall_map = { + archbishopric: 3, + city: 3, + fort: 3, + traderoute: 0, + bishopric: 4, + castle: 4, + town: 0, + region: 0, +} + function defloc(region, stronghold, type, name) { let [x, y, w, h] = boxes[name] x = Math.round(x * scale) @@ -100,7 +122,9 @@ function defloc(region, stronghold, type, name) { w = Math.round(w * scale) h = Math.round(h * scale) locmap[name] = locales.length - locales.push({ name, type, stronghold, region, ways: [], box: { x, y, w, h } }) + let vp = vp_map[type] + let walls = wall_map[type] + locales.push({ name, type, stronghold, walls, vp, region, ways: [], box: { x, y, w, h } }) } function defway(type, list) { @@ -289,9 +313,7 @@ let lords = [ forces: { knights: 1, sergeants: 2, - light_horse: 0, men_at_arms: 1, - militia: 0, }, assets: { transport: 2, @@ -314,9 +336,7 @@ let lords = [ forces: { knights: 1, sergeants: 1, - light_horse: 0, men_at_arms: 1, - militia: 0, }, assets: { ship: 1, @@ -340,9 +360,8 @@ let lords = [ forces: { knights: 1, sergeants: 1, - light_horse: 0, - men_at_arms: 2, - militia: 0, + men_at_arms: 1, + militia: 1, }, assets: { transport: 1, @@ -366,9 +385,8 @@ let lords = [ forces: { knights: 1, sergeants: 1, - light_horse: 3, - men_at_arms: 0, - militia: 0, + men_at_arms: 2, + militia: 1, }, assets: { ship: 2, @@ -391,9 +409,7 @@ let lords = [ forces: { knights: 1, sergeants: 1, - light_horse: 0, men_at_arms: 1, - militia: 0, }, assets: { transport: 1, @@ -415,10 +431,8 @@ let lords = [ command: 2, forces: { knights: 1, - sergeants: 0, light_horse: 1, men_at_arms: 1, - militia: 0, }, assets: { transport: 1, @@ -440,10 +454,7 @@ let lords = [ command: 3, forces: { knights: 3, - sergeants: 0, - light_horse: 0, men_at_arms: 2, - militia: 0, }, assets: { transport: 2, @@ -464,10 +475,7 @@ let lords = [ command: 2, forces: { knights: 3, - sergeants: 0, - light_horse: 0, men_at_arms: 2, - militia: 0, }, assets: { transport: 2, @@ -487,7 +495,6 @@ let lords = [ lordship: 2, command: 2, forces: { - knights: 0, sergeants: 1, light_horse: 1, men_at_arms: 2, @@ -513,7 +520,6 @@ let lords = [ command: 2, forces: { knights: 1, - sergeants: 0, light_horse: 1, men_at_arms: 1, militia: 1, @@ -538,10 +544,7 @@ let lords = [ lordship: 1, command: 2, forces: { - knights: 0, - sergeants: 0, light_horse: 1, - men_at_arms: 0, militia: 4, }, assets: { @@ -562,11 +565,9 @@ let lords = [ lordship: 2, command: 3, forces: { - knights: 0, sergeants: 1, light_horse: 1, men_at_arms: 2, - militia: 0, }, assets: { transport: 1, @@ -577,6 +578,114 @@ let lords = [ ] +let AOW = {} +let cards = [] + +function cmpnum(a,b) { return a - b } + +function arts_of_war_event(name, event) { + let c = { name, event, capability: null, lords: null } + cards.push(c) + AOW[name] = c +} + +function arts_of_war_capability(name, capability, lord_names) { + AOW[name].capability = capability + if (lord_names === "ALL") { + AOW[name].lords = null + } + else if (lord_names === "any") { + let side = name[0] === 'T' ? "Teutonic" : "Russian" + lord_names = lords.filter(l => l.side === side).map(l => l.name) + AOW[name].lords = lord_names.map(n => lords.findIndex(l => l.name === n)).sort(cmpnum) + } + else { + AOW[name].lords = lord_names.map(n => lords.findIndex(l => l.name === n)).sort(cmpnum) + } +} + +arts_of_war_event("T1", "Grand Prince") +arts_of_war_event("T2", "Torzhok") +arts_of_war_event("T3", "Vodian Treachery") +arts_of_war_event("T4", "Bridge") +arts_of_war_event("T5", "Marsh") +arts_of_war_event("T6", "Ambush") +arts_of_war_event("T7", "Tverdilo") +arts_of_war_event("T8", "Teutonic Fervor") +arts_of_war_event("T9", "Hill") +arts_of_war_event("T10", "Field Organ") +arts_of_war_event("T11", "Pope Gregory") +arts_of_war_event("T12", "Khan Baty") +arts_of_war_event("T13", "Heinrich Sees the Curia") +arts_of_war_event("T14", "Bountiful Harvest") +arts_of_war_event("T15", "Mindaugas") +arts_of_war_event("T16", "Famine") +arts_of_war_event("T17", "Dietrich von Grüningen") +arts_of_war_event("T18", "Swedish Crusade") +arts_of_war_event("TNo", "No Event") +arts_of_war_event("TNo", "No Event") +arts_of_war_event("TNo", "No Event") + +arts_of_war_capability("T1", "Treaty of Stensby", [ "Heinrich", "Knud & Abel" ]) +arts_of_war_capability("T2", "Raiders", "any") +arts_of_war_capability("T3", "Converts", "any") +arts_of_war_capability("T4", "Balistarii", "any") +arts_of_war_capability("T5", "Balistarii", "any") +arts_of_war_capability("T6", "Balistarii", "any") +arts_of_war_capability("T7", "Warrior Monks", [ "Andreas", "Rudolf" ]) +arts_of_war_capability("T8", "Hillforts", "ALL") +arts_of_war_capability("T9", "Halbbrüder", [ "Andreas", "Rudolf" ]) +arts_of_war_capability("T10", "Halbbrüder", [ "Andreas", "Rudolf" ]) +arts_of_war_capability("T11", "Crusade", [ "Andreas", "Rudolf" ]) +arts_of_war_capability("T12", "Ordensburgen", "ALL") +arts_of_war_capability("T13", "William of Modena", "ALL") +arts_of_war_capability("T14", "Trebuchets", "any") +arts_of_war_capability("T15", "Warrior Monks", [ "Andreas", "Rudolf" ]) +arts_of_war_capability("T16", "Ransom", "ALL") +arts_of_war_capability("T17", "Stonemasons", "any") +arts_of_war_capability("T18", "Cogs", [ "Heinrich", "Knud & Abel", "Andreas" ]) + +arts_of_war_event("R1", "Bridge") +arts_of_war_event("R2", "Marsh") +arts_of_war_event("R3", "Pogost") +arts_of_war_event("R4", "Raven's Rock") +arts_of_war_event("R5", "Hill") +arts_of_war_event("R6", "Ambush") +arts_of_war_event("R7", "Famine") +arts_of_war_event("R8", "Prince of Polotsk") +arts_of_war_event("R9", "Osilian Revolt") +arts_of_war_event("R10", "Batu Khan") +arts_of_war_event("R11", "Valdemar") +arts_of_war_event("R12", "Mindaugas") +arts_of_war_event("R13", "Pelgui") +arts_of_war_event("R14", "Prussian Revolt") +arts_of_war_event("R15", "Death of the Pope") +arts_of_war_event("R16", "Tempest") +arts_of_war_event("R17", "Dietrich von Grüningen") +arts_of_war_event("R18", "Bountiful Harvest") +arts_of_war_event("RNo", "No Event") +arts_of_war_event("RNo", "No Event") +arts_of_war_event("RNo", "No Event") + +arts_of_war_capability("R1", "Luchniki", [ "Vladislav", "Karelians", "Gavrilo", "Domash" ]) +arts_of_war_capability("R2", "Luchniki", [ "Vladislav", "Karelians", "Gavrilo", "Domash" ]) +arts_of_war_capability("R3", "Streltsy", [ "Aleksandr", "Andrey", "Domash", "Gavrilo", "Vladislav" ]) // NOT Karelians +arts_of_war_capability("R4", "Smerdi", "ALL") +arts_of_war_capability("R5", "Druzhina", [ "Aleksandr", "Andrey", "Gavrilo" ]) +arts_of_war_capability("R6", "Druzhina", [ "Aleksandr", "Andrey", "Gavrilo" ]) +arts_of_war_capability("R7", "Ransom", "ALL") +arts_of_war_capability("R8", "Black Sea Trade", "ALL") +arts_of_war_capability("R9", "Baltic Sea Trade", "ALL") +arts_of_war_capability("R10", "Steppe Warriors", [ "Aleksandr", "Andrey" ]) +arts_of_war_capability("R11", "House of Suzdal", [ "Aleksandr", "Andrey" ]) +arts_of_war_capability("R12", "Raiders", "any") +arts_of_war_capability("R13", "Streltsy", [ "Aleksandr", "Andrey", "Domash", "Gavrilo", "Vladislav" ]) // NOT Karelians +arts_of_war_capability("R14", "Raiders", "any") +arts_of_war_capability("R15", "Archbishopric", "any") +arts_of_war_capability("R16", "Lodya", "any") +arts_of_war_capability("R17", "Veliky Knyaz", "any") +arts_of_war_capability("R18", "Stone Kremlin", "any") + let vassals = [] for (let lord of lords) lord.vassals = [] @@ -698,8 +807,9 @@ dumplist("locales", locales) dumplist("ways", ways) dumplist("lords", lords) dumplist("vassals", vassals) +dumplist("cards", cards) print("}") print("if (typeof module !== 'undefined') module.exports = data") -fs.writeFileSync("build_counters3.sh", script.join("\n") + "\n") -fs.writeFileSync("../data.js", data.join("\n") + "\n") +fs.writeFileSync("tools/build_counters3.sh", script.join("\n") + "\n") +fs.writeFileSync("data.js", data.join("\n") + "\n") |